Solotra.B Development Log

Solotra.B is a 2D open world, space combat/trader with a touch of tower/base defense. A fusion of (and inspired by) classics like Elite, Asteroids, Space Invaders & Fragile Allegiance. You have been sent out into an unknown sector of the galaxy in order to scavenge, mine and trade the resources needed to save your Home World. Single Player Indie PC game by Ricky Bartolo.
Homepage: Solotra.B Homepage
Status: Under Development
SCAREKRO
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RE: Solotra.B Development Log

Post by SCAREKRO »

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sscadmin
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RE: Solotra.B Development Log

Post by sscadmin »

Hmmm has Solotra.B stalled? Hasn't been a update post in a while...
SCAREKRO
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RE: Solotra.B Development Log

Post by SCAREKRO »

Hi DarkOne. I've temporarily stopped work on Solotra.B. I decided (last December) to start working on a smaller scaled survival space game, similar to Oregon/Organ Trail. There were a couple of reasons for this:a) Given that I work full-time as a teacher (to pay off my mortgage) and have two young kids (4 and a 4 month old), I know that Solotra.B is really going to take quite some time to finish, unless I can re-organize my life and start developing full-time. I don't want to compromise on my vision for the game and so I am not really prepared to cut it short or remove elements. Knowing this, I decided to take a 6 month break from the game, in order to produce something in a complete form. I am still working as hard as ever, building my development skills.b) If I can have a finished game under my belt, it may aid me in gaining some financial support to develop Solotra.B. People can see what I am able to produce and will probably take me a whole lot more seriously if I have already completed and released a finished working/quality product. c) Finishing a game, going through the release/greenlight process and gaining feedback will provide invaluable knowledge and experience for me and will only aid me in the development/release of Solotra.B.I am almost at a stage where I can post an alpha for my latest project "Star Trail". My timeline for completion of this game is 3 months. I am pretty much on track to meet this and am quite itching to get back to Solotra.I really want nothing more than to be able to make the games that I want to, all day long, everyday. I am still motivated, still working at it and still committed to developing these games. I really want to change my life around and this seems to be the best strategy for that. Thanks for asking about the game too man!Here is some screenshot of Star Trail:
SCAREKRO
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RE: Solotra.B Development Log

Post by SCAREKRO »

Hi everyone, I know I've kind of hijacked my Solotra.B thread but I may as well continue to post here. I have a short development progress video marking the current process of my other game "Star Trail". I still have a few rough edges to work out and things that need to be added & refined but I am close to releasing a fully playable test version of the game. 
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RE: Solotra.B Development Log

Post by sscadmin »

Hey ScarekroWhat might be more beneficial to getting your word out about Star Trail would be just make a new thread in your Solotra.B forum area. This way you can get some more exposure. And this way it keeps your topics separate and people don't get the games confused :)
SCAREKRO
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RE: Solotra.B Development Log

Post by SCAREKRO »

Thanks DarkOne. Will do this now and add some updates! Thanks so much
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