PLC Heavy Corvette

Take command of the Terran Confederate Navy's Gamma fleet dominating sectors of space tending to both random encounters and story-line missions. Engage your capital ships in combat to improve your officer's skills, mine resources and produce smaller ships to compliment your fleet in this full 3D RTS.
Homepage: Shallow Space Homepage
Purchase from: Steam
Status: Beta Phase
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MawhrinSkel
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Joined: Fri May 02, 2014 5:12 am

PLC Heavy Corvette

Post by MawhrinSkel »

The latest OMEGA ship model is up for show; a 'PLC Heavy Corvette' joins the three ship line-up.[/url] 6 man ship with 4 medium fixed weapons mounts [FW-M] and a medium [M] turret point, these craft normally form the pointed end of QRF (Quick Reaction Force) response to an incursion.[/url] puppy is 2.5x the size of the Light Corvette, so you can imagine how big its carrier is going to be! [/url] the 3D turntable over[/url] on the blog.
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sscadmin
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RE: PLC Heavy Corvette

Post by sscadmin »

Nice looking models (as always) Question on the crew aspect of the ships when they are deployed/used. During any combat can crew members themselves be hurt thus bringing down the effectiveness of the ship when its on mission?
MawhrinSkel
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Posts: 155
Joined: Fri May 02, 2014 5:12 am

RE: PLC Heavy Corvette

Post by MawhrinSkel »

Nice looking models (as always) Question on the crew aspect of the ships when they are deployed/used. During any combat can crew members themselves be hurt thus bringing down the effectiveness of the ship when its on mission?It's an interesting mechanic which I think suits a TBS rather than a RTS.Truth be told, when the action kicks off, the player will potentially be under enough stress without having to worry about invisible mechanics - to that end we're focusing on the obvious stuff that people can see: Sector furniture causing status effects, special weapons delivering statuses being two examples.That said if we find that the gameplay can afford more of these sorts of details it's easy enough to add them in during Early Access, but it would be far harder to remove them (or in-fact; the burden of their mistake) from the game later if our suppositions turned out to be true...
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