Omega Carinae

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
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Guest

Omega Carinae

Post by Guest »

A scavenger job... a difficult oneUsing your multi docking vessel, you can grow your ship by docking with abandoned and disabled modules. As the commander, use your ability to your own benefit in this game! But you should know, some modules, have secrets that no one should know...The game exploits 2 game genres in one: an space shooter, and a third person shooter game.TIP: Fighting's not always the answer, sometimes, running is your best defense ;) http://www.omegacarinae.com/[/url] [attachment=3217:16341cfced780559fc7e78b887561217.png]
Pinback
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RE: Omega Carinae

Post by Pinback »

Looks like it been inspired by Dead Space on the FPS side. Just noticed that there is a download button, might give it a try out later on.
DarkProbe
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Joined: Mon Sep 28, 2015 8:13 pm

RE: Omega Carinae

Post by DarkProbe »

Hi! It is amazing Omega Carinae is here, I actually found this post from the contest page Omega[/url] Carinae GameDev Fort, although it was for the contest I had a lot of fun with it.
Doenitz
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Joined: Mon Sep 28, 2015 8:30 pm

RE: Omega Carinae

Post by Doenitz »

Nice! i love trying indie games, and this contest has a bunch of them! :DAnd this game looks great! Time to try it out :D
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sscadmin
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RE: Omega Carinae

Post by sscadmin »

This is looking good so far, will you be adding mouse sensitivity type controls to the launcher? Because I noticed when playing FPS portion that sometimes this was an issue and do you plan on continued development of Omega Carinae?
WarPIGames
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Joined: Mon Oct 05, 2015 1:16 pm

RE: Omega Carinae

Post by WarPIGames »

Hey Thanks!!!We are going to keep on the development, as we obtained a lot of support from everyone, and we are going to try and publish the game into Steam Greenlight :DThe settings menu, was left out because of time constraints, but we will surely add it now!Also, the idea will be to improve:- Story-telling- Maybe add the concept of a permaDeath per episode?- Add more enemies - Improve the ones already in place If this game gets a successful approach, then we will start working on the Second title, to see if our little project can become closer to an AAA game (we can dream, right? :P )Thanks for the comments!!
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