Announcement: BIG update - adventurous test pilots needed!

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Arrakkh
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Arrakkh »

Just downloaded the last release and.... It doesn't work, as i try to start it appears a runtime error message. Any suggestion?
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

I assume you're running windows (7/8/10)? Try deleting all of the SGM files.
Arrakkh
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Arrakkh »

I assume you're running windows (7/8/10)? Try deleting all of the SGM files.Yes, I'm using windows 7, in which folder will I find those files?
Arrakkh
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Arrakkh »

Aaa! sgm files found and eliminated, now it works. Soon new screenshots.
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

This is good to know but I will test the build myself at the end of the month before putting it on ModDB and remove the sgm files if needed. Thanks for pointing that out guys. :queen:
Marcel
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Marcel »

Here's my report on running Pioneer in Linux Mint. I set up a dual-boot on my Ubuntu machine and copied my Pioneer folders to the Mint partition. I opened the folder and clicked on the executable and nothing happened so I ran it in the terminal to see the error messages. In the Ubuntu terminal I type "cd ~/Pioneer_folder/pioneer-20151104-linux64" and I'm in the folder and can type ./pioneer. In Mint's terminal you right click in the folder and select "open in terminal" and it opens in the folder! No tedious typing and it's also color coded, how cool is that? Anyway I got a different error than the one in Ubuntu listed above. It said, "./pioneer: error while loading shared libraries: libcurl.so.4: cannot open shared object file: No such file or directory". I found the solution, Install libcurl3 from the Software Manager. I just did a test run of Pioneer and Scout Plus and everything's AOK! :good:
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

I've just downloaded the latest version and left the SGM files, it seems to run fine for me. So what I will do is leave them in the ModDB upload but leave Fluffy's advice in the news section.
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

The latest version is old. From the middle of the month, we're waiting on RobN to get the build working properly before doing new builds.
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

Ah...well, runs great for me Andy, but I did leave that advice you gave Arrakkh in the news section. That was some change log, amazing even considering your classing this as an "old" build! :girlcrazy:
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

That's what I mean, the changelog doesn't match the build, that build is from earlier in the month but the changelog is from just a few days ago.
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

Ok, there are two new builds for win32 and linux64 uploaded right now. These are up to date with the 20151130 - 30th Nov 2015.
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

New OSX version being uploaded as I type this... ;)
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

That's what I mean, the changelog doesn't match the build, that build is from earlier in the month but the changelog is from just a few days ago.Oh...well I can sort that have no fear! What I will do is grab the new version and update ModDB with it. The other builds are cool because I only provide links to the main Pioneer site for Mac and Linux builds. All will be fine. :queen:
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

Hi FolksI think there might be a problem with Deimos in the November 30th build. Its more planet-like and pretty featureless.Had a look at the Sol_00 file but couldn't spot anything, mind you that's not saying much giving my skill level when it comes to LUA! :girlcrazy:Anyways, here is a picture from the Nov 30th build.. And here is Deimos in Pioneer Scout G24 to compare it against
Marcel
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Marcel »

Yeah, I noticed that too in the Linux version. It's just a big snowball.
walterar
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by walterar »

That was Deimos, before successive improvements :O 
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

Vuzz wins in the Deimos contest! :girlcrazy:
fluffyfreak
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by fluffyfreak »

What version is that from walterar?
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Geraldine
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by Geraldine »

Thats from Genesia, likely the last one Vuzz created and still available in the download area. I still have much love for Genesia! So many ships....
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impaktor
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RE: Announcement: BIG update - adventurous test pilots needed!

Post by impaktor »

A new build is out!Can someone please confirm the build now works on Windows (without the previously needed "hack" to remove sgm-files), and Linux.Two BIG reasons to upgrade:- It comes with a new "search and rescue" mission type, by new contributor clausimu, who has worked very long and hard on it. The mission type is fairly rare, especially in Sol which has a low lawlessness, but if it's on the BBS, you cant miss it - trust me, so no need to scrutinize every BBS-advert looking for it. #3529[/url] John has moved the galaxy-image (F8) to Lua UI. It might not sound like much, but under the hood, it is. As you might know pioneer is standing (frozen) with one leg in the old user interface (implemented solely in C++), like sector map (F2), orbit map (F6); and another leg in the New-UI (implemented in Lua scripts), like all blue windows like station screens (F4), Settings, Menu, and more. The migration to the all Lua UI has been standing still for a long time (2 years?), but now a further step has been taken. Yay!Oh, if I had a penny every time during development discussions the phrase "yes, but this should be done in the new UI system" has been spoken... I would have many pennies.- Also, look over how PgUp/PgDn is bound in your key-configuration, we recommend using it for time acceleration (this is a new feature)December 2015* New Features* PgUp/PgDn increments time acceleration (configurable) (#3544)* New-UI galactic view (#3549)* Search & Rescue mission script (#3529)* New config value UIScaleFactor to scale text and images in the UI (#3552)* Fixes* Fix typo in language strings (#3382)* Fix crash upon illegal activity in uninhabited system (#3555)* Fix BBS icon for new S-R mission module (#3558)* Galactic view fixes (#3557)* Fix rounding of the 'heading' display (#3550, #3561)* Internal Changes* Face parts (head/hair/eyes/nose/mouth) can now be non-gendered (#3548)* Face parts can now all be the same size to make alignment easier (#3548)* Added forgotten strings to translation system (#3551)November 2015* New Features* New random number generator! (#3485)* More moons for Jupiter, and a low Earth orbit station (#3503)* Three new faction specific police ships, and new crimes added (#3254)* Three new faction specific fuel clubs (#3504)* All stations now have a Tech Level, in range 1-12 (#3505)* Compact Use Equip Widget (#3507)* Normal Mapping for objects (ships, stations etc) (#3515)* Make Autosave optional (#3518)* Show stable Lagrange point in system view (#3536)* Fixes* Fix stations placed on top of each other (#3498)* Updated premake script to generate usable CodeBlocks project (#3521)* Fix negative latitude longitude issue (#3531)* Fix AIWarning giving the wrong errror msg (#3532)* Fix strings not in translation system (#3538)* Lagrange Points in turquoise-ish (#3539)* Fix the broken win32 cross compile (#3542)* Fixed XCode Project file (#3540)* Fix cockpit loading (#3546)* Internal Changes* All crime handling moved to Lua (#3254)* CargoRun missions first unload all mission cargo (#3510) Edit: build confirmed to work
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