Helium Rain

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
Pinback
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RE: Helium Rain

Post by Pinback »

Sheridan maneuver? Babylon 5 perhaps? Exactly and remember "nuke 'em 'til they glow then shoot 'em in the dark". :biggrin:
McAule
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RE: Helium Rain

Post by McAule »

Exactly and remember "nuke 'em 'til they glow then shoot 'em in the dark". :biggrin: Made my day :biggrin: I've remembered one too:- Captain, we're surrounded by the enemies!- Nonsense, private! We're in an enemy rich environment! :biggrin:
Phaserlight
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RE: Helium Rain

Post by Phaserlight »

Interesting.
McAule
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RE: Helium Rain

Post by McAule »

Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver) I'd say it shouldn't be possible, because if the reactor provides energy for propulsion and life support, so ejecting one would be certain death, unless with some auxilary energy bank for life support like in escape life pods. Also a nuclear reactor has to be specifically contained to suppress fision reaction inside like graphite in nuclear plants. So ejecting one and leaving one unattended would mean imminent explosion, so a ship wouldn't be fast enought to evade it meaning - suicide, unless intended :)
Pinback
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RE: Helium Rain

Post by Pinback »

I'd say it shouldn't be possible, because if the reactor provides energy for propulsion and life support, so ejecting one would be certain death, unless with some auxilary energy bank for life support like in escape life pods. Also a nuclear reactor has to be specifically contained to suppress fision reaction inside like graphite in nuclear plants. So ejecting one and leaving one unattended would mean imminent explosion, so a ship wouldn't be fast enought to evade it meaning - suicide, unless intended :) Good idea to take to the life boat and then set the ship to explode.
Stranger
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RE: Helium Rain

Post by Stranger »

Helium Rain is now on Steam Greenlight ! Here's our Greenlight trailer, you can see what the game really looks like. It's all in-game content. That's the part where we need your help getting the game published ! :D Here's[/url] the Greenlight page. Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver)Not sure about that ! But well, I'll keep that idea in mind. We're not sure what kind of gameplay we'll add once the game is available.
Pinback
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RE: Helium Rain

Post by Pinback »

Great trailer guys :cool: love the look of the game. :cool:
ExpandingMan
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RE: Helium Rain

Post by ExpandingMan »

Looks absolutely gorgeous. Just upvoted on Greenlight. I just love that it's set in a jovian system, that's very original. Can't imagine this not getting on Steam.
Stranger
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RE: Helium Rain

Post by Stranger »

Thanks guys !
CaptainKal
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RE: Helium Rain

Post by CaptainKal »

Also voted!! Best of Luck!!!
Stranger
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RE: Helium Rain

Post by Stranger »

Thanks guys ! At this point we're doing great, we've been in the top 100 since yesterday. I hope we succeed ! 
Stranger
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RE: Helium Rain

Post by Stranger »

Hello guys ! We're doing great on Greenlight, thanks to your votes. We've just posted a big recap of frequently asked questions, along with some new content. Take[/url] a look ! On the development side, we've got a running economy, much better damage effects (see above) and sounds, and we're working on more stations. 
ExpandingMan
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RE: Helium Rain

Post by ExpandingMan »

Small ships use cryogenic rocket fuel like we use in today's rockets, largest ships are nuclear-powered.While we are on the subject of realism, nuclear power is not a propulsion mechanism. Conservation of momentum means that you have to actually expel something out the back of the ship to move it. (This is a HUGE problem by the way, in real life propulsion is such a difficult problem that I think we are usually better off having at least one "miraculous" propulsion technology in most works of science fiction.) Nuclear powered space ships might have reactors that last for hundreds of years, but they have every bit as much difficulty with propulsive fuel as everything else. Admittedly, it gets depressing to spend much time thinking about the propulsion problem.
Niavok
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RE: Helium Rain

Post by Niavok »

No energy source is a propulsion mecanism. As you said both energy and mass to expel.We often thought the nuclear power as:- electricty generator to power ion thruster or other electrics propulsion systems.- heat generator for nuclear thermal rocket : https://en.wikipedia.org/wiki/Nuclear_thermal_rocket[/url] there is others engine design where the nuclear fuel is both energy source and mass to expel. For example :- Pulse nuclear propulsion [url]https://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29[/url] - Fission fragment rocket https://en.wikipedia.org/wiki/Fission-fragment_rocket[/url] As i said in my previous post, in Helium Rain we assume that fusion reaction is usable. As all the gameplay append around one planet and its moons, there is no need of a lot of delta-v but only high thrust to perform hohmann transfer or to fight.For large ships we use fusion reaction (Helium-3 + Deuterium) and expel the produced Helium and protons at very high speed. It's call Helium-3 direct thrurst propulsion: https://en.wikipedia.org/wiki/Fusion_rocket#Electricity_generation_vs._direct_thrust[/url] kind of propulsion is not yet available but it's not "miraculous". It don't allow use to teleport to another star or to ignore inertia.If you want something a lot less realistic, you can look at the design of our fighters : where are the huge tanks needed to store the liquid hydrogen ?
Stranger
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RE: Helium Rain

Post by Stranger »

We've been Greenlit on Steam ! Thank you ! 
Pinback
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RE: Helium Rain

Post by Pinback »

Nice, did not think you would have any problems getting it and look forward to seeing more of the game.
ExpandingMan
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RE: Helium Rain

Post by ExpandingMan »

Congratulations. Looking forward to it.
Stranger
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RE: Helium Rain

Post by Stranger »

Hi guys ! It's been a long time ! We've been working hard since the Greenlight. Now that the release is closer, we've started doing internal tests with a private alpha version. We've received dozens of bug reports about crashes or game-breaking issues, but we've also made the game much better. We've written[/url] a devblog about this and other new things. We've also expanded the in-game universe with two new moons, Adena and Asta. Moons act as separated areas, because the travel time is longer between moons than between sectors on the same orbit, so while you can't land on the moon, it still has an impact on gameplay. Oh, and we're printing ship names on the hull as well !
Pinback
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RE: Helium Rain

Post by Pinback »

Nice one Stranger,looking forward to seeing the game when you hit Steam. :good: If you don't mind I will re post that video of the game from the blog, even though it's in French it gives a better look at what the game is like. 
Stranger
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RE: Helium Rain

Post by Stranger »

Thanks ! We've got a new cockpit for military ships. It's wider, cleaner, much more open than the existing freighter cockpit. Here's a shot from the bridge of a Leviathan destroyer. 
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