Helium Rain

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
Stranger
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RE: Helium Rain

Post by Stranger »

Here is a small demo of what happens when every part on the ship is overheating - something that won't happen a lot, but still fun to try. We've posted[/url] a brief update about the game status on Steam. basically, we're not going to do Early Access anymore, we'll get straight to release this fall. Check it out for more details :)
Pinback
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RE: Helium Rain

Post by Pinback »

I always think Steams early access is a bit of a double edge sword for indie devs although it give a game great exposure you will always get muppets leaving negative review. Look forward to seeing the game Stranger when you decide to release it.
Stranger
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RE: Helium Rain

Post by Stranger »

Hi guys ! Here are some new screenshots from the game. We've been heavily working on the core game mechanics (traveling, menus, switching ships etc), and we're going to move on with the strategic AI. We have a realistic economy, so we need to ensure it stays in a working state, right now we have actual economical crises :P
Pinback
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RE: Helium Rain

Post by Pinback »

Nice :cool: any new video.
Stranger
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RE: Helium Rain

Post by Stranger »

We don't have new videos, no. I want to do one soon, but it's very time-consuming.
Pinback
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RE: Helium Rain

Post by Pinback »

If you do get some free time maybe some short videos (1 or 2 minutes) about different aspects of the game eg ships,combat, trade, space ect instead of one long one.
Stranger
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RE: Helium Rain

Post by Stranger »

We do have screenshots, though. Here is one with some added details...
Stranger
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RE: Helium Rain

Post by Stranger »

Aaaand some more UI ! 
Stranger
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RE: Helium Rain

Post by Stranger »

That's no moon. That's a space station !We've added a[/url] lengthy devblog article about economy and trading. Check it out !
Pinback
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RE: Helium Rain

Post by Pinback »

Nice :cool: how the release schedule, still on for this year or has it been pushed back?.
Stranger
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RE: Helium Rain

Post by Stranger »

We had to push the release to early 2017. The bulk of the team is just two people, and we're trying to do this right, so it takes time.
SolCommand
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RE: Helium Rain

Post by SolCommand »

Looking really nice ! Good job guys, keep it up !
Stranger
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RE: Helium Rain

Post by Stranger »

Thanks ! We just finished an updated trailer to show what the game really looks like now. Enjoy ! 
Pinback
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RE: Helium Rain

Post by Pinback »

Looking Awesome Stranger :cool: really liking the art style the game has.
McAule
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RE: Helium Rain

Post by McAule »

Stranger. What are the min specs going to be? Looks really nice btw ;) Reminds a bit of X Rebirth :)
Stranger
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RE: Helium Rain

Post by Stranger »

Thanks ! The "min" specs are quite hard to define. I'm working with an older Intel i7 and a GTX 970, so that's the spec for the max settings. The CPU is the complicated part, because it's so intensive right now. We're working on optimization a lot these days, but basically we simulate everything - every engine, thruster, weapon does some processing at every frame... So it's hard to say, but the goal is to have the game run on any Intel i5 CPU.
McAule
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RE: Helium Rain

Post by McAule »

Cheers mate ;)
Stranger
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RE: Helium Rain

Post by Stranger »

Hi guys ! Here is a short preview of our collision avoidance system. 15 ships flying around each other at high speed - no casualties !
Stranger
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RE: Helium Rain

Post by Stranger »

Want to see every playable ship in the game ? 
McAule
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RE: Helium Rain

Post by McAule »

Want to see every playable ship in the game ?Sure. With more specs about them :)
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