Flagship
RE: Flagship
Catch 22 here, put a pre-alpha demo out and people will judge it and review which will be damaging later on down the road. So i'm wouldn't release something playable until I'm sure it won't change much. If early access has taught us anything its that the average human doesn't understand what an alpha actually is and most consider it to be representative of a final product. Besides it's all speculation really, some games fly through with only a couple of screenshots to show, but I know one thing for sure - Kickstarter is coming to the end of it's usefulness for indie Sci-fi devs. If I didn't know any better i'd say that Star Citizen and Elite have milked the proverbial cow dry, the sods. Appreciate your sentiments about helping btw, though I think you do enough really buddy. Maybe I should go back and rephrase, but I am totally against releasing alpha software of any kind to gamers because exactly that happens usually, bad press kills future sales or whatever. I meant it from the standpoint of they should have an alpha build that is decent and go to kickstarter with the footage they capture and discuss the game and its features, I think it would do much better than maybe a mocked up video of what the game should/wants to be. Personally kickstarters are nice I guess for some folks, but I think true loyalty to a game comes from discovering it and then liking the devs vision and being able to have open dialog with the devs to create a damn good game they both parties want to develop and play. Makes you feel invested in the games success and you will get the word of mouth going on, I am a believer that if it is a good game people will seek it out. I don't make games, but I have never advertised SSC not even once, I let the content and good folks here spread the good word. And its amazing how generosity goes a long way, hard to believe some of the stories some of the devs tell me about their trials in getting a game out. Do I think SC and E:D probably ruin the market for smaller devs? Hmm very good question and observation. I definitely haven't seen a huge kickstarter that is related to scifi make a ton of money, so thats one point. If Frontier Developments or Roberts Space Industries don't deliver on the vision they are pushing it could actually hurt the space gaming community as a whole. I think people are seeing what both devs are promising to have in their games and most people are just saying.... shit that is everything I want in a game I don't need another. So all I have to say is they better deliver. But in the end uniqueness and vision make good games that people want to play, even though I haven't played it yet because I am waiting for the initial release but Void Destroyer is a great indie project and like Flagship and your game Shallow Space it will attract people because what your putting in the game is unique and in the world of space unique is key in my mind. 
RE: Flagship
Well if you find out how hit me up but I suspect most devs (if they are like me) get so pissed off with the Kickstarter application process that by the end of it they just want to get the thing posted and don't really care about those little optimisations. I've tried twice now, it's actually easier to write the game. Don't know the process of how it 's done but if you have a look at the ongoing Empyrion one you can see they have done it in the pledge amounts [/url]
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MawhrinSkel
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RE: Flagship
Don't know the process of how it 's done but if you have a look at the ongoing Empyrion one you can see they have done it in the pledge amounts [/url] Oh I see, you mean just put the foreign currency pledge amounts in the text of the rewards thingys, but for me it's showing in pounds sterling - is it the same for you dude? I backed it btw 
RE: Flagship
I the main pledge amount is in Sterling then at the bottom is the approx amount in Dollars/Euros.
RE: Flagship
Just noticed that there was an update from the beginning of Feb for Flagship.http://www.indiedb.com/games/flagship/news/flagship-status-report[/url] Hello everyone,We know it's been a while since our last news update, and some recent press mentions mean that some of you are just discovering Flagship; many of you have had the same question.The answer is that we are still working on Flagship. Never stopped, actually!That said, it's going to be a slightly different game to the one we pitched on Kickstarter. We're trimming everything back and concentrating on the core RTS mechanics. This means some of the things we'd previously said would be in the game are now less likely to make the initial release. There's no definitive list yet, but things such as fully-explorable ships and flyable fighters - both of which increase development scope by quite a lot but are ancillary to the core game - are probably on the cutting room floor for now. We know this will disappoint some of you, but please bear in mind we are working in our spare time with no budget (these things may still make it into the game at some point).These areas will be our main focus in the coming months:Core RTS mechanicsBridge simulation mechanicsAIUI overhaulPerformance optimisationsWith this in mind, we hope to have some kind of pre-alpha release ready by the last quarter of 2015. At that point the game will either be released as an Early Access title, or we will launch a second crowdfunding effort and give backers instant access to the game that way. Or, something else entirely depending on the how the land lies when we get there. No promises at this point, but that's the plan. Looks like they have decided to drop some of the more innovative features in favor of getting the game made, but without them it may turn out to be just another RTS.
RE: Flagship
What appealed me to this game was the bridge mechanics and they haven't dropped that so I think they are still safe for now. The fully explorable ships definitely would be a nice to have but I see where their coming from, creating all those places and making them functional takes a lot of time. I don't mind that flying the ships in battle is not included and should be a after release addition if the game does well. But a holiday release date is a decent goal, not sure I would release then because every other big producer likes to release then. But good advertising and videos can sell any game if done right during the holidays.
RE: Flagship
Thought I would check up with Flagship after seeing the vid for the interstellar prime game, seems to be still be on life support although it has been getting a few tweets on it's twitter account. [url]http://flagshipgame.com/[/url]
RE: Flagship
I kinda thought this was dead, the devs are still at it and working on mechanics it seems from those tweets. So I guess its still a ways off. Its a good concept and I hope they get it out, I think with them throwing in VR I think it will definitely increase development time.
RE: Flagship
If they had got something out 4 years ago then they would have had a unique game but others have caught up with them now.