"Phoenix" Space Ships

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Gernot66
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RE: "Phoenix" Space Ships

Post by Gernot66 »

On we go

The "Bloodrunner"

How could miss this ship? Even for this ship i spent more as one day to rebuild it. I combined all what was possible to a couple of meshes and reached a little less strong preformance hit to framerate.

Recently the very last retro style ship, losely based on Dr. Zharkov's ship from "Flash Gordon" and a version of it i found once on google meshes.

I like this ship much mainly because i like "Flash Gordon". Of course the original cliffhanger is a little stupid and cheap but the animated Japanese movie from the early '80s is brillant (the series lost the charm and sense of the movie, this story is a closed story and it makes no sense to make sequels of it, the message is told, seperate & rule is bad for the ppl and exactly what was used by faschism to reign ppl without to use power except the power of fear. the story ends and the moral is told especially after Dale Arden says : "That was a sheer horror"
and Flash answers:
"That was only science-fiction but what happens on earth is reality!"

Already for this sentence at end i love this anime, no fantasy we can have is as brutal as the harsh reality. The story only tells what happens for real on earth even if it's "just" a parable.This movie gives Flash a new sense and certainly he is the saviour of the universe in this animated movie. Everything is about race discrimination the reasons for it and the result of it, even when it's a pure fantasy story. Flash as "Alabaster Übermensch" is the fist on the eye, he's a pure arian like imagined by third reich but he's the opposite character of it, just brillant. No question to which tribe Dale belongs to with her nutbrown haircolor, a fantastic analysis of a japanese anime director.

There should be no war amongst the tribes on earth.
We are all sisters and brothers because we are all children of this globe.
That Dale is of jewish origin and Flash an arian shouldn't stand in the way of their love.

A really fantastic message, imho.

caugh, someone should tell this to those assholes killing innocent ppl - with a baseballclub to underscore it. Any of the extremists even if they think they act right just work for the "wrong side". They split the tribes and this works in the hand of those who like to keep us powerless. If the terror isn't forced then it's at least welcome because of good old "seperate and rule". yech!

So far for Flash and the political message of the anime.

"That was only science-fiction but what happens on earth is reality!"
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Gernot66
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RE: "Phoenix" Space Ships

Post by Gernot66 »

To return a little to huge joe (i have to wait for the upload)
He rebuilded a Intellivision test component from scratch, i assume it's the last of it and even contains a little something the originals haven't had - his love.
He was a little disappointed when he showed off his work to one of the blue sky rangers (the former developers of Intellivision). Yeah of course "it's no big thing" the parts and circuit layout still exists. But nonetheless it's a typical brillant job of him the alu case is just perfect.
He also made his developing environment from scratch and everything and everybody who followed used his work even and of course "Nanochess" (Oscar Toledo, another brillant head but quite younger as Joe) who designed the IntyBASIC to open the programming for the Inty to everyone. Joe worked himself through the decles of the GI processor to create his environment.
Others like Oscar or "decle" (whos real name i don't know but i tested his generated output, he has owned no inty console, the emulator of joe behaves different for certain things even when it's the closest one for this task and my PAL inty acts different for certain things as the NTSC, sound foremost he stumbled over), decles task is to convert programs using an interpreter and do to the program as less as possible the interpreter should be able to output a working bugfree program by pressing of a button at least this is the goal, to convert them "manually" would be no challange to him i guess. He's responsible for the conversion of the RCA Studio II games to the Inty, both use a similar processor and the so called decles as instructions, while to be honest and even if i limke them for a unknown reason they are only a few years older as the inty and a few months older as Atari but pardon me they are lame even compared to the Atari. Mostly because of the leaking colors, the programs itself show already some "intelligence" not of the game itself but intelligence of the devs who liked to create more as just shoot 'em ups which also was a few years to early for such to be released. imho the RCA gaes have some charme even or exactly because some are two player only games, but the comparison human to human is still the most attrctive one. crazy i found the "Quiz" which was clearly ment for children and shows a little of the spirit of the '70s even when it already was late '70s. it has this childrens television charm, Kermit must be very close.

"World Awareness"

i would wish ppl today would show a little more of this

World Awareness.....

"even if it would have been technically possible to have Pitfall already in 1978 we developers had to learn first a lot".

Ha great! I can't find quick an explanation on google to what a "decle" is.
Now if i understand this right them are decimal bit instructions compared to otherwise 8, 16, x x x bit
It's a GI only technique for their first 16bit processor which runs on decles and quasi wastes the rest.

It's what makes it to a toy to those cracks, it's unique.

I'm not the one to proper explain it, Joe wouldn't stop to explain it until you wave with your hands and would fill this thread with tables and stuff (but he can't see this in the states if i wave in switzerland so he won't stop) and "decle" would do it in a "decle", in a very short reply.
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RE: "Phoenix" Space Ships

Post by Gernot66 »

womens liberation
today is talked about that a lot of wasted words

the simple quiz has probably done much more for it as to give false statements and cry crocodile tears.

to point on others isn't very good

to give idols a name is brillant!

"she/he was great, i like to be like her/him"

it awakes curiosity even in an old boy like me and with todays possibilities you certainly can find out who it was and what he did (ah sorry she, but the she/he goes to my head and neither helps to liberate women)

Last female idol i checked for was a pilot (or pilotesse?) i guess she woul have said she is a pilot.

[url]https://en.wikipedia.org/wiki/Amelia_Earhart[/url]

Such are the idols we need.

Aha, interesting to read the english page, it isn't onlly more informative some things appear under a different aspect to me.
It's clear that the first trans atlantic flight of her was "she was flown" and stated "i felt like a bag of potatoes".

Ah yes i remeber i've read that further in her story it was very hard to convince men that women can be as good as men, not to forget.
they laughed and called their air race "Powder Puff Derby".
But she liked everything which goes fast even fast cars.
She got lost on a flight and the stories never end about her possible life even when it's very obvious that she is dead.
Even if she would have survived such a character lives also a fast life and usually dies in an accident sooner or later usually sooner.

Just to get curious and to do what i did last autumn, to check for her biography does a lot more to womens liberation as thousend words can do.

this was very off topic, but i needed it to distract me.
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RE: "Phoenix" Space Ships

Post by Gernot66 »

Geraldine,
most of the music in the mod was already part of "Phoenix" i just moved it to a mod because it's not licensing compliant and blows up the game by 500MB.

Likewise the FFE music in the FFE mod is for this mod only.
While recently you shouldn't use the "FFE ship mod" because it contains an error of still unknown nature. It crashes most probably with the "trade ships" module but i'm not sure i delayed this because of the genesia ships.
running out of fuel shouldn't crash the game, but i found out it interrupts the game always when a trade ship is spawned, i only have to find out which it is because this far it doesn't comes, it only shows the registry and crashes without to show the ship type. most probably it's an equipment which the module likes to fit to the ship but can't work because it's restricted for some reason and not checked if this is possible to equip the ship with and finally to remove this ship type from the table of suitable ships. thus the ship type stays in the table and crashes as soon as the ship is "builded" (spawned, but exactly at this moment it's also equipped).

a question to myself (to ruminate can be useful), it could be possible
that trade ships can't be equipped with military fuel, obviousely yes this must be the reason, the "Turner Class" holds a class 4 military drive and is large enough to be rated as trade ship. to ruminate is really helpful.
yeah i already assumed it's the turner i just didn't knew why.
very obviousely the module blantantly equips the ships with hydrogene fuel and this crashes with the built in military drive which isn't checked for, because well a turner class is an absolute uncommon ship and our class 4 military is most probably to lame for it's mass, i guess i will fit a standard drive i have to check how far you can jump with the class 4, if it's to little i have to fit a standard drive of a higher class anyway.

steer clear!
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RE: "Phoenix" Space Ships

Post by Gernot66 »

From suffragettes to a killed bug, fascinating!
(how weird my glibber works)



"Ghoul"

SolCommands work and the onyl ship i rated as suitable of his free offered ships, they are overall very fine. But i won't implement the "V Desroyer" it's simply to large and has the wrong design for "Phoenix" as i feel.
While this small fighter craft is exactly the right thing (with or without the pilot, to be honest today i feel a little sorry for such things, it wasn't quite fair of me as i guess now)

To it's recent performance as space fighter i can't tell much. The following "foreign" ships (ships designed by other contributors) i implemented to the game but the ship specs are a guesswork (also for my own "old" ships above) and have to be tested.
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RE: "Phoenix" Space Ships

Post by Gernot66 »


"Hammer Head"

I miss this dude from time to time, Dan made some unique ships especially the Hammer Head is something you won't find anywhere else.

Caugh to my "evil ways" well if i see an obvious error or mistake i can't keep my hands of it and again not only this (i couple of distorted vertices, reminded me of the output of wings 3d becuase the models made with this program often contain such distorted vertices) i had to texture the engine glow. And covered the retracting Head section with the engine glow instead to cover the engine glow with the retracting Head.
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RE: "Phoenix" Space Ships

Post by Gernot66 »

I get tired and start to etirW.

"Talon Military Interceptor"

This is probably the best one he contributed, a nice small fighter craft, about this ship i can tell a little. It will have a military drive and a similar good hyperspace range as the "Moth" because it's as lightweighted as.
It's also very tight in space but will have an outraking handling.

I like the gun sub-models for this ship and for the Hammerhead much, they look cool.
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RE: "Phoenix" Space Ships

Post by Marcel »

Wonderful work!
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Gernot66
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RE: "Phoenix" Space Ships

Post by Gernot66 »



"Galactic Explorer" (originally "Imperial Explorer" but im liked to get rid of the prefix "Imperial". at least for now).

At last but certainly not at least Dan's "Imperial Explorer". I renamed it for two reasons the above told and because "Imperial Explorer" reminds a little to much of FFE while this ship is closer to the Enterprise as to the "Imperial Explorer". Also i like this giant ship which i had to shrink to 50% of the size to fit it to my docking bays which usually are only a little above a cube of 100m sidelength. It's still to large and the engine pods leap out of the docking bay.
But i can't shrink it further or the pilots will rake out of the ship if i keep them 1:1 in scale.

Small fixes even here i hope Dan didn't minds about, but i had to do this.
Apart from the resizing i changed the window of the bridge which is now slanted like the rest of the top section. This has lead bto that i had to cut the hull under and behind the window with a different part as the original window he used also to cut the hull section with. The bridge is now a little to small for the pilots but you can't see this because the ship is to large to zoom this close to the bridge.

No Enterprise needed in Phoenix, this ship is better as.

That's it
So far this are all ships in Phoenix.
from the content of the "Pioneer ship mod" i havent made screenshots yet, also there is no warranty that they will work they aren't tested)
As well as from the content of my "Retro Ships mod" which contains the vertical aligned rockets.. They are cool as an experimt especially to learn to handle the atomic rocket which has no reverse thrust and very little lateral, a high, even higher fuel consumption and little cargo space compared to the massive fuel tank.

ths vessel gives you an idea how a '50s atomic rocket would be to handle.
just horrible!

recently i changed them so the ship will be aligned vertically when you engage the landing gear.
Both isn't right, in this way you have to little power to lift in the other way if i keep the vertical alignment you look out of the "wrong window" and the autopilot and AI isn't capable to handle this proper at all. thus they are an experimental mod if you like to fly an atomic rocket foremost.
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RE: "Phoenix" Space Ships

Post by Geraldine »

Understood Gernot. ;) What I will do instead is simply have multiple installs. Always safer doing things that way but thanks once again for another update. This is great work Gernot! :)
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Gernot66
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RE: "Phoenix" Space Ships

Post by Gernot66 »

thanks folks, i do my worst.
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Gernot66
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RE: "Phoenix" Space Ships

Post by Gernot66 »

The scripted FFE ships:
[attach]85[/attach]
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Neither here is nothing new since two years, the FFE mod has the least priority (FFED3D has priority over this mod, but the ships are planned to be a set of alternative ships for FFE which are as close as possible to the originals but rebuild using beziér shapes if possible and needed).
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RE: "Phoenix" Space Ships

Post by Geraldine »

These ships look great!
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RE: "Phoenix" Space Ships

Post by Gernot66 »

THX, still the same as what i posted two years ago in Frontier forums.
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RE: "Phoenix" Space Ships

Post by Geraldine »

@gernot66
It matters not Gernot, you still came closest to recreating the classic ships from FE2 and FFE and yes, the still look great!
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