Everspace 2
RE: Everspace 2
Two hours, cant be bothered watching that anyhow they have steam page now. [url]https://store.steampowered.com/app/1128920/EVERSPACE_2/[/url]
RE: Everspace 2
They released a small trailer covering planetside combat
RE: Everspace 2
What I want to know is how do you get from space to the planet, it not made clear in the video as to weather it is a seamless transition or it just mission based. Theirs a hint in this video that it maybe seamless but they just don't say, will have to ask the question on the Steam forums now.
Looks like they are still using the crappy FPS movement where you have to keep the "W" key pressed down to move forward.
Looks like they are still using the crappy FPS movement where you have to keep the "W" key pressed down to move forward.
RE: Everspace 2
Ok had an answer back on Steam and was pointed to this video, look around time stamp 103 and you can see that you can target a point on a planet and fly towards it. It not seamless as you can see that theirs a white loading screen covering the transition from space to atmosphere, hopefully that will be improved by the time the game launches.
Did remind me a bit of the way that the Tomorrow war did it but they did without any loading screens and theirs was a seamless transition, you just could not fly outside of the path down to the planet.
Did remind me a bit of the way that the Tomorrow war did it but they did without any loading screens and theirs was a seamless transition, you just could not fly outside of the path down to the planet.
RE: Everspace 2
Yeah in the trailer I posted last night it seemed like it was a load to go to planet, and your clip definitely proves it. It breaks immersion a little with that
I still need to find time to play Everspace 1, but I would probably play this with a controller if I have to constantly hold keys down for play this.
RE: Everspace 2
Think it still the same with a joypad in Everspace 1 you have to keep the thumb stick pushed forward to go forward, I have only played it with the keyboard but the "WASD" controls work well in this game as it not really an open world type of game. it's more linear as you always have to go forward to get to the next jump gate.
I get the feeling from the dev interview video for Everspace 2 that the solar system will be on the small side but will be greater density of objects for the player to interact with, so as in order compensate for the "WASD" control scheme to work. As it does not work in more bigger open world games like SP3 and Spacebourn.
I get the feeling from the dev interview video for Everspace 2 that the solar system will be on the small side but will be greater density of objects for the player to interact with, so as in order compensate for the "WASD" control scheme to work. As it does not work in more bigger open world games like SP3 and Spacebourn.
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D.C.Elington
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RE: Everspace 2
Nothing wrong with a "Space 3D FPS" and I'm certainly too narrow-minded but I'm finding the ships' design at odds with the concept. Shouldn't they drop the usual "aerodynamic / flying forward" look for something that says more "I can move in any direction"? More spherical maybe?
RE: Everspace 2
Now you mention it, it's a shame they did not have too types of ship, one for flying into an atmosphere and one just for space but then again it may just mess up the dynamics of the game.
Wonder if you get any performance boost from the ship parts which can be added for space or atmosphere flying.
Wonder if you get any performance boost from the ship parts which can be added for space or atmosphere flying.
RE: Everspace 2
Check Steam summer game festival and you will find the prototype demo of the game which I believe is from the Kickstarter.
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D.C.Elington
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RE: Everspace 2
Posted by: @pinback
it may just mess up the dynamics of the game.
You're right I had forgotten about the part in atmospheres. That said I was again searching for physics where it does not matter I guess
it may just mess up the dynamics of the game.
You're right I had forgotten about the part in atmospheres. That said I was again searching for physics where it does not matter I guess
RE: Everspace 2
Had a couple of hours playing around with the demo of the game and I have to admit that the WASD keyboard layout work really well in ES2 unlike SPG3 or Spacebourn where it just a complete fail. My only guess as why this might be is the smaller game arear unlike the other games which tend to have greater distance between objects in the game.
Found the upgrade screen to be very easy to use and understand, which makes a change. so far my only negative comments would be the white loading screen which appears far too often, although given that this is an early prototype of the game this hopefully will be improved upon in the upcoming Alpha.
My other one is a general gripe about radars in newer game and the fact we don't get them anymore, all we get is a bunch of coloured boxes off to the side of the screen.
Found the upgrade screen to be very easy to use and understand, which makes a change. so far my only negative comments would be the white loading screen which appears far too often, although given that this is an early prototype of the game this hopefully will be improved upon in the upcoming Alpha.
My other one is a general gripe about radars in newer game and the fact we don't get them anymore, all we get is a bunch of coloured boxes off to the side of the screen.
RE: Everspace 2
Just looking at the Steam page and see the release date has been pushed back till the end of Jan 21 not that it very surprising and would not be too surprised if it slip again.
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D.C.Elington
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RE: Everspace 2
I think I read somewhere it was also to dodge the release of Cyberpunk?
RE: Everspace 2
Another 2 hour stream, no idea what it about as I'm not watching someone play a game for two hours but they seems to e doing a lot of them.
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natansharp
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RE: Everspace 2
It's a lot of time from my last visit here on spacesim central...i was a lot busy but anyway i'm now very happy to return here (this is a fantastic site) and see that rockfish is developing a sequel to everspace.
Now, i think everspace is a good game but i didn't like it because i do not like rogue like games...it's only a question of tastes, the game is good.
I hope that with everspace 2 they turned on a gameplay like in wing commander or star wars squadrons (i love that game!) with no rogue like.
And for the rpg elements...i like it!
I'm also a developer...i understand how hard is to develop videogames so to the rockfish team i say: good work boys and very good luck for your project!
Now, i think everspace is a good game but i didn't like it because i do not like rogue like games...it's only a question of tastes, the game is good.
I hope that with everspace 2 they turned on a gameplay like in wing commander or star wars squadrons (i love that game!) with no rogue like.
And for the rpg elements...i like it!
I'm also a developer...i understand how hard is to develop videogames so to the rockfish team i say: good work boys and very good luck for your project!
RE: Everspace 2
Welcome back Natansharp.
Looks like the game is shaping up pretty well and hopefully they will not spend a lot of time in early access, I much enjoyed playing the demo even with he W.A.S.D controls, which I will admit work really well in this game.
Here's the latest 2 hour stream for any one who has the time to watch it.
Looks like the game is shaping up pretty well and hopefully they will not spend a lot of time in early access, I much enjoyed playing the demo even with he W.A.S.D controls, which I will admit work really well in this game.
Here's the latest 2 hour stream for any one who has the time to watch it.
RE: Everspace 2
According to the YouTube vid the game should be hitting Steams early access on the 18 of Jan.
EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, and modern RPG elements. Experience a thrilling story set in a vivid, handcrafted open-world full of secrets and perils on your journey as a former clone space pilot to become human after all. Coming to Steam Early Access and GOG Games in Development on January 18, 2021. Priced at €37.99 / $39.99 / £31.99, the game will launch in English with professional voice acting for the first 12+ hours of the story campaign and several side missions that take place in the first two star systems of the final game. The initial version will be good for at least 25 hours of gameplay, while introducing pilots to EVERSPACE 2’s core gameplay mechanics of space combat, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks as well as five different player ship subclasses.
EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, and modern RPG elements. Experience a thrilling story set in a vivid, handcrafted open-world full of secrets and perils on your journey as a former clone space pilot to become human after all. Coming to Steam Early Access and GOG Games in Development on January 18, 2021. Priced at €37.99 / $39.99 / £31.99, the game will launch in English with professional voice acting for the first 12+ hours of the story campaign and several side missions that take place in the first two star systems of the final game. The initial version will be good for at least 25 hours of gameplay, while introducing pilots to EVERSPACE 2’s core gameplay mechanics of space combat, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks as well as five different player ship subclasses.
RE: Everspace 2
Damn those skyboxes and environments look good and the action seems solid, if they take their time this could be a solid hit for them.
RE: Everspace 2
Game should be out today and they have a new trailer for it.
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natansharp
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RE: Everspace 2
Hi pilots! Looking to the trailers on steam it looks very cool, i'll give it a chance!
Darkone: looking to the wallpaper behind the forum...have you used spacescape to render it?
Darkone: looking to the wallpaper behind the forum...have you used spacescape to render it?