Starpoint Gemini 3
RE: Starpoint Gemini 3
And another update for the game, good to see these coming in so quick.
Hello captains!
A new week, and time for another handsome update as we’re running forward!
We won’t bother you with too much text this time, so straight to the point - version 0.840 unlocks some new places to visit and explore. Alien ruins are eerie places, but worth visiting if you’re in for some nice loot. There are also some new quests to stumble upon, NPC AI has been upgraded, missiles and torpedoes received significant revamp to make them much more usable…
In addition, as we’re monitoring your feedback, quite a few game elements have been improved or tweaked.
Next update is coming shortly, so stay tuned for more…
CHANGES
ADDED: New locations to explore - Alien Ruins
ADDED: Interiors for Alien Ruins, with rewards and loot
ADDED: New Encounter quests
ADDED: Defensive asteroid turrets are now functional
ADDED: Reworked damage system for missiles and torpedoes, making them much more usable
ADDED: Notification system display of items collected by drone
ADDED: Revamped default control bindings for keyboard input
UPDATED: Missile weapons no longer go through objects
UPDATED: NPC AI has better path finding and navigates better around objects
UPDATED: Further improvements on asteroid caves interiors
UPDATED: Enemies don’t engage heavy weapons if player is outside line of sight anymore
UPDATED: Enemies with equipped short range weapons will approach closer while in combat
UPDATED: Added weakpoints to several capital ships that lacked them
FIXED: Resolved problems with rotation connected to LOD
FIXED: Eternal loop sound of cruise engines while docked is now removed
FIXED: Various issues with encounter and mysterious missions
FIXED: Inaccurate derelict rotations
FIXED: New game button now works with accurate focus when clicked
UPDATED: Colors and appearance of mission objective texts and icons
UPDATED: Turrets in interior missions are now more accurate
UPDATED: Turrets in Alien ruins interior are now functional
Fly safe, stay safe!
LGM Games
Hello captains!
A new week, and time for another handsome update as we’re running forward!
We won’t bother you with too much text this time, so straight to the point - version 0.840 unlocks some new places to visit and explore. Alien ruins are eerie places, but worth visiting if you’re in for some nice loot. There are also some new quests to stumble upon, NPC AI has been upgraded, missiles and torpedoes received significant revamp to make them much more usable…
In addition, as we’re monitoring your feedback, quite a few game elements have been improved or tweaked.
Next update is coming shortly, so stay tuned for more…
CHANGES
ADDED: New locations to explore - Alien Ruins
ADDED: Interiors for Alien Ruins, with rewards and loot
ADDED: New Encounter quests
ADDED: Defensive asteroid turrets are now functional
ADDED: Reworked damage system for missiles and torpedoes, making them much more usable
ADDED: Notification system display of items collected by drone
ADDED: Revamped default control bindings for keyboard input
UPDATED: Missile weapons no longer go through objects
UPDATED: NPC AI has better path finding and navigates better around objects
UPDATED: Further improvements on asteroid caves interiors
UPDATED: Enemies don’t engage heavy weapons if player is outside line of sight anymore
UPDATED: Enemies with equipped short range weapons will approach closer while in combat
UPDATED: Added weakpoints to several capital ships that lacked them
FIXED: Resolved problems with rotation connected to LOD
FIXED: Eternal loop sound of cruise engines while docked is now removed
FIXED: Various issues with encounter and mysterious missions
FIXED: Inaccurate derelict rotations
FIXED: New game button now works with accurate focus when clicked
UPDATED: Colors and appearance of mission objective texts and icons
UPDATED: Turrets in interior missions are now more accurate
UPDATED: Turrets in Alien ruins interior are now functional
Fly safe, stay safe!
LGM Games
RE: Starpoint Gemini 3
Last update before the game is released on Nov 5 (bonfire night ) along with, if I read it right another update on that day.
From Steam
Hello to all of you!
We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. On our side, we've done a large leap towards version 1.0 in recent weeks. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully.
This update is quite a big one (about 2.5 gigs), and it is deployed today in order to close the difference between our version and Steam Early Access version. It will change the game a lot in many aspects and all of these changes are also a foundation for next update, and that one will be release version 1.0!
You've heard it right – the next update is the complete unlocking of the entire game. And in case you were wondering when – it will happen on November 5th! , just a few days from now!
Anyways, in the next couple of days, you can check out the massive content of this update. Full list is below, but in short – gameplay-wise, we've changed pretty much everything. New missions, new encounters, new sectors, new weapons, unique weapons, unique blueprints, new ship modules, complete rebalance of economy and difficulty etc...
There are also many tweaks added according to your suggestions. We couldn't include them all (yet) but step by step.
The overall feeling of the game, pace of advancement and credits earning is now very much different from before, but note that this was needed to improve current gameplay, as well as a preparation for the upcoming player-owned capital ships. They will be big and expensive, so you'll need to be ready for them.
Hope you'll enjoy everything new, and will get ready for Thursday the 5th. On that day, we're making another large update, unlocking the entire campaign and introducing capitals ships.
And if you thought it's all over after 5th, no it isn't. We already have plans for updates that will take the game past version 1.0 and beyond...
CHANGES
ADDED: NPC capital ships now have special abilities
ADDED: New rewards for exploring Alien Ruin
ADDED: Unlocked path to additional Alien Ruins
ADDED: New weapon blueprint: Gaul
ADDED: Legendary unique light weapons
ADDED: New player ship modules
ADDED: Blueprints for legendary light weapons
ADDED: Significant experience points for investigating Alien Ruin
ADDED: Energy pack equipment
ADDED: New clusters of derelicts in numerous sectors
ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
ADDED: Darwin sector objects, paths, blueprints and asteroid fields
ADDED: Dogon sector opened
ADDED: More places with opened freeroam during campaign
ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and damage stats, shields
ADDED: Tutorial hints for weapons and game mechanics
ADDED: Tutorial hints for opened freeroam during campaign
ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
ADDED: Hunter missiles now knocks out ship's engines
ADDED: A number of stations in campaign now have armed defense platforms
ADDED: Visual notification for enemy ship strength on target lock
ADDED: Visual notification for advanced blueprints
ADDED: Anomaly data items to all anomalies
ADDED: Loot to various objects within radiation nebulas
ADDED: Encounter quest Spy satellite
ADDED: Pirate's Harbor station now has weapon turret defense platforms
ADDED: Security patrols near several stations
UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
UPDATED: Encounter Quests, added new challenges with rewards
UPDATED: Cruise speed visual effect
UPDATED: Loot drop rebalanced to include helpful equipment and missiles
UPDATED: Barman quest system with new mission flow and new rewards
UPDATED: Entire economy rebalanced in terms of both income and prices
UPDATED: Torpedoes rebalanced, speed increased
UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
UPDATED: Dumbfire missiles spread decreased
UPDATED: Increased speed of weapon switch in combat
UPDATED: Encounter Kill mission nerfed
UPDATED: Encounter Survival quest improved
UPDATED: Encounter quests rewards improved
UPDATED: Derelicts on level now have proper destruction stages
UPDATED: Align to plane option works properly now
UPDATED: ADAH targeting system and movement
UPDATED: Roll movement of player ship is now more smooth
UPDATED: Miner ships improved AI
UPDATED: Missiles now deal intended damage to objects and asteroids
UPDATED: All capital ships now have working weakpoints
UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
UPDATED: Adjusted the locations of a number of Nav Buoys
UPDATED: Expanded localization kit and translations for supported languages
UPDATED: Revamped trader inventories on numerous stations
UPDATED: New rear turrets on Berzerker capital ship
FIXED: Mission timers don't show in ingame menu anymore
FIXED: Derelict encounter missions can now be completed properly
FIXED: A number of typos in sentences and game menus
FIXED: Encounter quests won't spawn inside a planet anymore
FIXED: Credits display while in trader panel now works correctly
FIXED: Eliminated infinite blueprint bug
FIXED: Customization emblems now display properly
FIXED: Gas pocket extraction now works properly
FIXED: Krieger capital ship now has proper explosions
FIXED: Dialogues stop when game is paused
FIXED: Barman missions now display correct objectives
FIXED: Scattergun damage info in trader and inventory panels is now correct
FIXED: Barman missions on Nadym station now work properly
FIXED: Not possible to have a single use of equipment with 0 count
FIXED: Music background switch now works properly
FIXED: Gas collector now has a proper final explosion
FIXED: Orbit camera won't pass through objects anymore
FIXED: Bug with noncollectable blueprint eliminated
TWEAKED: Difficulty of enemy drones on campaign missions
TWEAKED: Prolonged timers on several campaign missions
TWEAKED: Increased distance for loot collection
TWEAKED: Sensitivity of controls on gamepads decreased
TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
TWEAKED: Transporter beam improved
TWEAKED: Trader panel improvements
TWEAKED: Death panel options improved
Have fun, and until 5th...
Fly safe and be safe!
From Steam
Hello to all of you!
We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. On our side, we've done a large leap towards version 1.0 in recent weeks. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully.
This update is quite a big one (about 2.5 gigs), and it is deployed today in order to close the difference between our version and Steam Early Access version. It will change the game a lot in many aspects and all of these changes are also a foundation for next update, and that one will be release version 1.0!
You've heard it right – the next update is the complete unlocking of the entire game. And in case you were wondering when – it will happen on November 5th! , just a few days from now!
Anyways, in the next couple of days, you can check out the massive content of this update. Full list is below, but in short – gameplay-wise, we've changed pretty much everything. New missions, new encounters, new sectors, new weapons, unique weapons, unique blueprints, new ship modules, complete rebalance of economy and difficulty etc...
There are also many tweaks added according to your suggestions. We couldn't include them all (yet) but step by step.
The overall feeling of the game, pace of advancement and credits earning is now very much different from before, but note that this was needed to improve current gameplay, as well as a preparation for the upcoming player-owned capital ships. They will be big and expensive, so you'll need to be ready for them.
Hope you'll enjoy everything new, and will get ready for Thursday the 5th. On that day, we're making another large update, unlocking the entire campaign and introducing capitals ships.
And if you thought it's all over after 5th, no it isn't. We already have plans for updates that will take the game past version 1.0 and beyond...
CHANGES
ADDED: NPC capital ships now have special abilities
ADDED: New rewards for exploring Alien Ruin
ADDED: Unlocked path to additional Alien Ruins
ADDED: New weapon blueprint: Gaul
ADDED: Legendary unique light weapons
ADDED: New player ship modules
ADDED: Blueprints for legendary light weapons
ADDED: Significant experience points for investigating Alien Ruin
ADDED: Energy pack equipment
ADDED: New clusters of derelicts in numerous sectors
ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
ADDED: Darwin sector objects, paths, blueprints and asteroid fields
ADDED: Dogon sector opened
ADDED: More places with opened freeroam during campaign
ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and damage stats, shields
ADDED: Tutorial hints for weapons and game mechanics
ADDED: Tutorial hints for opened freeroam during campaign
ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
ADDED: Hunter missiles now knocks out ship's engines
ADDED: A number of stations in campaign now have armed defense platforms
ADDED: Visual notification for enemy ship strength on target lock
ADDED: Visual notification for advanced blueprints
ADDED: Anomaly data items to all anomalies
ADDED: Loot to various objects within radiation nebulas
ADDED: Encounter quest Spy satellite
ADDED: Pirate's Harbor station now has weapon turret defense platforms
ADDED: Security patrols near several stations
UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
UPDATED: Encounter Quests, added new challenges with rewards
UPDATED: Cruise speed visual effect
UPDATED: Loot drop rebalanced to include helpful equipment and missiles
UPDATED: Barman quest system with new mission flow and new rewards
UPDATED: Entire economy rebalanced in terms of both income and prices
UPDATED: Torpedoes rebalanced, speed increased
UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
UPDATED: Dumbfire missiles spread decreased
UPDATED: Increased speed of weapon switch in combat
UPDATED: Encounter Kill mission nerfed
UPDATED: Encounter Survival quest improved
UPDATED: Encounter quests rewards improved
UPDATED: Derelicts on level now have proper destruction stages
UPDATED: Align to plane option works properly now
UPDATED: ADAH targeting system and movement
UPDATED: Roll movement of player ship is now more smooth
UPDATED: Miner ships improved AI
UPDATED: Missiles now deal intended damage to objects and asteroids
UPDATED: All capital ships now have working weakpoints
UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
UPDATED: Adjusted the locations of a number of Nav Buoys
UPDATED: Expanded localization kit and translations for supported languages
UPDATED: Revamped trader inventories on numerous stations
UPDATED: New rear turrets on Berzerker capital ship
FIXED: Mission timers don't show in ingame menu anymore
FIXED: Derelict encounter missions can now be completed properly
FIXED: A number of typos in sentences and game menus
FIXED: Encounter quests won't spawn inside a planet anymore
FIXED: Credits display while in trader panel now works correctly
FIXED: Eliminated infinite blueprint bug
FIXED: Customization emblems now display properly
FIXED: Gas pocket extraction now works properly
FIXED: Krieger capital ship now has proper explosions
FIXED: Dialogues stop when game is paused
FIXED: Barman missions now display correct objectives
FIXED: Scattergun damage info in trader and inventory panels is now correct
FIXED: Barman missions on Nadym station now work properly
FIXED: Not possible to have a single use of equipment with 0 count
FIXED: Music background switch now works properly
FIXED: Gas collector now has a proper final explosion
FIXED: Orbit camera won't pass through objects anymore
FIXED: Bug with noncollectable blueprint eliminated
TWEAKED: Difficulty of enemy drones on campaign missions
TWEAKED: Prolonged timers on several campaign missions
TWEAKED: Increased distance for loot collection
TWEAKED: Sensitivity of controls on gamepads decreased
TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
TWEAKED: Transporter beam improved
TWEAKED: Trader panel improvements
TWEAKED: Death panel options improved
Have fun, and until 5th...
Fly safe and be safe!
-
CaptainKal
- Private
- Posts: 764
- Joined: Mon Nov 28, 2016 6:03 pm
RE: Starpoint Gemini 3
Last update before the game is released on Nov 5 (bonfire night )
[attach]59[/attach]
RE: Starpoint Gemini 3
For those that have been playing around with the early access build do you think its ready for prime time or should it have more dev time?
I bought this already, but I should reply SPG2 since I didn't entirely finish it before jumping to this one.
I bought this already, but I should reply SPG2 since I didn't entirely finish it before jumping to this one.
RE: Starpoint Gemini 3
Posted by: @captainkal
Last update before the game is released on Nov 5 (bonfire night )
[attach]59[/attach]
It's been cancelled by Boris
Not sure if it's ready for release as I not played the game for a while but their were a couple of things I did not like about the game but they were both more to do with the game design, more than features of the game.
Just downloading that patch but I think I will wait a while before playing it and give them time to fix any issues with the game.
Last update before the game is released on Nov 5 (bonfire night )
[attach]59[/attach]
It's been cancelled by Boris
Not sure if it's ready for release as I not played the game for a while but their were a couple of things I did not like about the game but they were both more to do with the game design, more than features of the game.
Just downloading that patch but I think I will wait a while before playing it and give them time to fix any issues with the game.
RE: Starpoint Gemini 3
And the first patch appears and it looks like they are adding some more bits to the game.
From Steam
Greetings,
After release week we feel like a truck went over us, but no stopping here! As mentioned before, Starpoint Gemini 3 will continue to get updates, both because of required patches, as well as further improvements and expansions.
And the Saturday after release day sounds like a good day to make the first step... This first one includes several needed fixes, some enhancements we didn't yet introduce on release day, and an initial batch of tweaks requested by players to improve the experience.
You can expect updates to continue and a number of improved and expanded game features to increase in the coming days and weeks, starting with new cockpits for the freeroam mode, additional docking cutscenes, further improvements to capital ships and much more...We're starting the work on a new update later today!
Full list of changes is here:
CHANGES
ADDED: Cut engines mode can be toggled on the same button, movement forward and backward doesn't interrupt it anymore, as requested
ADDED: Mouse sensitivity options range increased
UPDATED: Timer prolonged for ISS interior mission during campaign on easy difficulty
UPDATED: Several docking/undocking cutscenes improved
UPDATED: Capital ships upgrades impact improved greatly
UPDATED: Capital ships weapon icons improved
UPDATED: Improved LOD with several Scaffolding structures
FIXED: Some encounter quests difficulty corrected
FIXED: Gunship derelicts now drop proper loot after destruction
FIXED: Derelict radiation corrected, occasional excessive radiation removed
FIXED: Drone loot corrected
FIXED: Ships don't spawn during sector loading anymore, causing possible crash
FIXED: Consoles on Cassini mission now work properly
FIXED: Blueprint issues during creation
FIXED: Incorrect light effects during interior missions now work properly
FIXED: Occasional hang of CSF effects in cutscenes eliminated
FIXED: Ships during cutscenes are now properly released, eliminating possible problems
TWEAKED: Additional improvements in the Japanese localization
We are monitoring your feedback, and thank you in advance for all responses and your support!
Have a nice weekend!
LGM Games team
From Steam
Greetings,
After release week we feel like a truck went over us, but no stopping here! As mentioned before, Starpoint Gemini 3 will continue to get updates, both because of required patches, as well as further improvements and expansions.
And the Saturday after release day sounds like a good day to make the first step... This first one includes several needed fixes, some enhancements we didn't yet introduce on release day, and an initial batch of tweaks requested by players to improve the experience.
You can expect updates to continue and a number of improved and expanded game features to increase in the coming days and weeks, starting with new cockpits for the freeroam mode, additional docking cutscenes, further improvements to capital ships and much more...We're starting the work on a new update later today!
Full list of changes is here:
CHANGES
ADDED: Cut engines mode can be toggled on the same button, movement forward and backward doesn't interrupt it anymore, as requested
ADDED: Mouse sensitivity options range increased
UPDATED: Timer prolonged for ISS interior mission during campaign on easy difficulty
UPDATED: Several docking/undocking cutscenes improved
UPDATED: Capital ships upgrades impact improved greatly
UPDATED: Capital ships weapon icons improved
UPDATED: Improved LOD with several Scaffolding structures
FIXED: Some encounter quests difficulty corrected
FIXED: Gunship derelicts now drop proper loot after destruction
FIXED: Derelict radiation corrected, occasional excessive radiation removed
FIXED: Drone loot corrected
FIXED: Ships don't spawn during sector loading anymore, causing possible crash
FIXED: Consoles on Cassini mission now work properly
FIXED: Blueprint issues during creation
FIXED: Incorrect light effects during interior missions now work properly
FIXED: Occasional hang of CSF effects in cutscenes eliminated
FIXED: Ships during cutscenes are now properly released, eliminating possible problems
TWEAKED: Additional improvements in the Japanese localization
We are monitoring your feedback, and thank you in advance for all responses and your support!
Have a nice weekend!
LGM Games team
RE: Starpoint Gemini 3
And another one appears.
Hi captains,
Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun!
Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc.
There is also a new toy for everyone to play with – battleship Krieger!
A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out!
CHANGES
ADDED: Additional rewards for Boss fights, including substantial amount of credits
ADDED: New options checkbox to allow the use of additional cockpits during campaign
ADDED: Battleship Krieger now available to players
ADDED: New docking cutscenes for stations that still didn't have them
UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen
UPDATED: Seveal sectors have been optimized to run more smoothly
UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement
FIXED: Head hunter achievement now works properly
FIXED: Capital ship upgrade display now works properly
TWEAKED: Logging system now strenghtened in several places
TWEAKED: Additional loading and optimization procedures improved
Hope you'll like the changes, and we're off to next round of improvements!
Fly safe and be safe!
Hi captains,
Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun!
Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc.
There is also a new toy for everyone to play with – battleship Krieger!
A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out!
CHANGES
ADDED: Additional rewards for Boss fights, including substantial amount of credits
ADDED: New options checkbox to allow the use of additional cockpits during campaign
ADDED: Battleship Krieger now available to players
ADDED: New docking cutscenes for stations that still didn't have them
UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen
UPDATED: Seveal sectors have been optimized to run more smoothly
UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement
FIXED: Head hunter achievement now works properly
FIXED: Capital ship upgrade display now works properly
TWEAKED: Logging system now strenghtened in several places
TWEAKED: Additional loading and optimization procedures improved
Hope you'll like the changes, and we're off to next round of improvements!
Fly safe and be safe!
RE: Starpoint Gemini 3
And a new update to the game, seem to have added a bit but the update was very small size.
Game is also in the current Steam sale.
Greetings,
Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc...
We also gave some attention to reported issues with Win 7 compatibility. Some tweaks have been made and log tool improved. If any of you still experience issues, please contact us and provide new logs so we can gather more information and iron this out completely. At this point we're unable to recreate the issue on our side anymore, but all additional data from you is welcome!
Hope new stuff will gave you some more diversity while playing, and we're proceeding to next things on our list...
CHANGES
ADDED: Liberland freighter capital ship for player to use
ADDED: Additional 6 different wing modules for player ship
ADDED: Additional 2 different engine modules for player ship
ADDED: Additional cockpit design for player ship
UPDATED: Additional large derelict to explore
FIXED: Number of small issues related to game performance
TWEAKED: Changes to Exploration achievement in order to count it correctly
TWEAKED: Drone initialization sequence modified in order to prevent falling through floors bug
Enjoy and keep safe!
LGM Games team
Game is also in the current Steam sale.
Greetings,
Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc...
We also gave some attention to reported issues with Win 7 compatibility. Some tweaks have been made and log tool improved. If any of you still experience issues, please contact us and provide new logs so we can gather more information and iron this out completely. At this point we're unable to recreate the issue on our side anymore, but all additional data from you is welcome!
Hope new stuff will gave you some more diversity while playing, and we're proceeding to next things on our list...
CHANGES
ADDED: Liberland freighter capital ship for player to use
ADDED: Additional 6 different wing modules for player ship
ADDED: Additional 2 different engine modules for player ship
ADDED: Additional cockpit design for player ship
UPDATED: Additional large derelict to explore
FIXED: Number of small issues related to game performance
TWEAKED: Changes to Exploration achievement in order to count it correctly
TWEAKED: Drone initialization sequence modified in order to prevent falling through floors bug
Enjoy and keep safe!
LGM Games team
RE: Starpoint Gemini 3
And the game has had another update a couple of days ago.
Hello everyone!
Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically engage any enemy within firing range and arc ( if he is not in front of you).
We've also eliminated several frequent bugs you've reported, and tweaked stations trade inventories to make collect missions and crafting more accessible.
With that said, we're proceeding to further tasks, and to all of you we extend best wishes for the upcoming Holidays. Stay safe and celebrate as much as possible in these circumstances of the Year 2020. !
Full changelog for this update is here:
CHANGES
ADDED: Automated fire with capital ships, using rear and side weapon turrets automatically
ADDED: New „Collect“ barman quest added on numerous stations
ADDED: While using controller and fighting capital ships, autotarget will aim for closest available weakpoint on capital ship
UPDATED: Numerous stations now sell additional items so it is easier to gather ingredients for barman missions and crafting system
UPDATED: When approaching the planet in cruise speed, cruise will disengage in close proximity to the planet
UPDATED: New visual effect when player is too close to planet
FIXED: Bug with looping cruise engine sound eliminated
FIXED: Bug with appearing timer countdown while fighting near stations eliminated
FIXED: Extracting beams, while in cockpit mode, now looks visually as intended
FIXED: Critical system failure achievement now works correctly
FIXED: Bug with blueprint loop, if performing Nav Buoy jumps near blueprints is resolved
Fly safe and stay safe!
LGM Games
Hello everyone!
Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically engage any enemy within firing range and arc ( if he is not in front of you).
We've also eliminated several frequent bugs you've reported, and tweaked stations trade inventories to make collect missions and crafting more accessible.
With that said, we're proceeding to further tasks, and to all of you we extend best wishes for the upcoming Holidays. Stay safe and celebrate as much as possible in these circumstances of the Year 2020. !
Full changelog for this update is here:
CHANGES
ADDED: Automated fire with capital ships, using rear and side weapon turrets automatically
ADDED: New „Collect“ barman quest added on numerous stations
ADDED: While using controller and fighting capital ships, autotarget will aim for closest available weakpoint on capital ship
UPDATED: Numerous stations now sell additional items so it is easier to gather ingredients for barman missions and crafting system
UPDATED: When approaching the planet in cruise speed, cruise will disengage in close proximity to the planet
UPDATED: New visual effect when player is too close to planet
FIXED: Bug with looping cruise engine sound eliminated
FIXED: Bug with appearing timer countdown while fighting near stations eliminated
FIXED: Extracting beams, while in cockpit mode, now looks visually as intended
FIXED: Critical system failure achievement now works correctly
FIXED: Bug with blueprint loop, if performing Nav Buoy jumps near blueprints is resolved
Fly safe and stay safe!
LGM Games
RE: Starpoint Gemini 3
Just starting a new playthrough of the game and see what has changed from early access.
Only about a couple of hours into it and the control are just as bad as they were before but I can get used to the WASD and mouse combo.
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
Only about a couple of hours into it and the control are just as bad as they were before but I can get used to the WASD and mouse combo.
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
RE: Starpoint Gemini 3
I have a few more games to finish before I can jump into others.... I forgot was SPG3 multiplatform? Maybe they added keyboard/mouse as a second thought to the controller. But I do want to replay SPG2 and then 3. Posted by: @pinback
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
That seems a little concerning
Or maybe your getting better and better with age Pinback haha
Looks like the last patch was last year? LGM used to patch and support games a lot longer.... this was released in 2020 and no patches in 2021? Hmm
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
That seems a little concerning
Looks like the last patch was last year? LGM used to patch and support games a lot longer.... this was released in 2020 and no patches in 2021? Hmm
RE: Starpoint Gemini 3
Posted by: @sscadmin Posted by: @pinback
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
That seems a little concerning
Or maybe your getting better and better with age Pinback haha
Nope worse
I did get killed but it was due to a boss fight as the balance in the game is way off, you can kill pirates all day long with out taking much damage.
If you do die it will be because you have been swarmed by multiple enemy or radiation also I'm pretty sure the game has no damage model to the ship.
The game has some problems mostly down to bad game design and UI although I did find that if you hit the "W" key twice it will max the engine speed which is better than keeping you finger on it all the time.
Going to play it for another 5 or 6 hours then gives some thoughts on it.
My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.
That seems a little concerning
Nope worse
I did get killed but it was due to a boss fight as the balance in the game is way off, you can kill pirates all day long with out taking much damage.
If you do die it will be because you have been swarmed by multiple enemy or radiation also I'm pretty sure the game has no damage model to the ship.
The game has some problems mostly down to bad game design and UI although I did find that if you hit the "W" key twice it will max the engine speed which is better than keeping you finger on it all the time.
Going to play it for another 5 or 6 hours then gives some thoughts on it.
RE: Starpoint Gemini 3
Spent about ten hours playing the main game and I'm upto that stealth drone mission which is no fun at all.
The more time I play it, the more I feel that the game remains unfinished, and I can' help but feel that if they had gone that extra mile they could have sorted them out.
Edit- Got past the drone mission only to have a boss fight with a cap ship and now I got to destroy some gun turrets around a station, no fun that having all three one after the other.
The more time I play it, the more I feel that the game remains unfinished, and I can' help but feel that if they had gone that extra mile they could have sorted them out.
Edit- Got past the drone mission only to have a boss fight with a cap ship and now I got to destroy some gun turrets around a station, no fun that having all three one after the other.
RE: Starpoint Gemini 3
That chain mission has destroyed any chance of me paying any further, which is a shame as I would have liked to know what Bold got up to, they really should have got him drunk at another station and allowed the player to stock up on missiles ect, then do the station turrets mission.