Liberation

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CaptainKal
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RE: Liberation

Post by CaptainKal »

Yes It was a nice interview!! I am still learning the controls on this one!! 
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classyk
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RE: Liberation

Post by classyk »

I have done my big accessibility release. Lots of quality of life improvements such as the best jumpgate for the current mission has a little target symbol on it, etc.
One thing I wanted to do since launch was make it playable for people who don't have the patience for action games. So now Liberation has options to turn on a story mode, a super weapon, an auto pilot and to the pause the game while selecting a target. I'm hoping with these options enabled the game can be played by people who prefer turn-based games.
Anyway, I can never promise future releases but I'd love to add a world I had to cut during early production... it's an idea I love that I can't let go!
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Pinback
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RE: Liberation

Post by Pinback »

Nice set of updates Classyk, pausing the game an interesting option to add, don't know if it would encourage turn base player to play an action game but an interesting idea all the same. 
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classyk
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RE: Liberation

Post by classyk »

Posted by: @pinback
Nice set of updates Classyk, pausing the game an interesting option to add, don't know if it would encourage turn base player to play an action game but an interesting idea all the same. 

I don't expect turn based gamers to suddenly jump ship but it's more for people I know whose reflexes aren't as good as they used to be!
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classyk
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RE: Liberation

Post by classyk »

I know what I want to do with the next update but I definitely feel I am missing an opportunity to listen to what players want. I have a few steam keys if there are some space sim fans who wouldn't mind putting Liberation through its paces and giving me honest feedback!
Pinback
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RE: Liberation

Post by Pinback »

Nice one Classyk, hope you get some useful feed back from it.
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classyk
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RE: Liberation

Post by classyk »

Posted by: @pinback
Nice one Classyk, hope you get some useful feed back from it.

Thanks
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classyk
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RE: Liberation

Post by classyk »

Another update! This one fixes a few issues and does some quality of life changes. I also got to add some of the little details I did not have time to do earlier such as a very fast train, flying traffic and dirigibles to MegaPlanet.
Some of my favourite things from this release:

add lots of details to MegaPlanet 1
make speed boost much faster (from 220 to 300+) and reduce energy drain
buff reactor boost from 2.3 to 4.0 but duration cut from 15 to 8
buffed a lot of the enemies such as the Jumpgate Judge
lots of improvements to mouse support
lots of bug fixes
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Geraldine
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RE: Liberation

Post by Geraldine »

At first, reading this thread, I thought this was a remake of Liberation on the Amiga, this one:
[url]https://en.wikipedia.org/wiki/Liberation:_Captive_2[/url]
It's not. It does look interesting, though, so I'll keep an eye on it, especially if it ever turns up on GOG. Obviously, for me at least, the Blake's 7 references appeal too. Loved that show, one of the best ever.
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classyk
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RE: Liberation

Post by classyk »

Pretty big update! Something I loved about the original Elite was arriving at a space station and seeing what items were available and their prices. So with this update the stations and spaceports now sell different items at different prices. Some items are exclusive to some worlds. Some worlds offer discounts or charge a premium.
Part of that was adding lots of different weapons and systems, mostly advanced versions of the existing weapons. The idea being to make it more desirable to visit distant worlds so there's more upgrade options.
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classyk
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RE: Liberation

Post by classyk »

Posted by: @geraldine
At first, reading this thread, I thought this was a remake of Liberation on the Amiga, this one:
[url]https://en.wikipedia.org/wiki/Liberation:_Captive_2[/url]
It's not. It does look interesting, though, so I'll keep an eye on it, especially if it ever turns up on GOG. Obviously, for me at least, the Blake's 7 references appeal too. Loved that show, one of the best ever.


Over on the Blake's 7 Horizon board we're doing a weekly rewatch and it's good fun!
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classyk
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RE: Liberation

Post by classyk »

Pretty happy with Liberation as is but tinkering with adding a few missions to make the main story flow a bit better.
Trying out a new mission where at one point the lights go out and you get a few seconds of classic wire-frame gaming. Just for a little moment :D

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Pinback
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RE: Liberation

Post by Pinback »

Posted by: @classyk
Pretty happy with Liberation as is but tinkering with adding a few missions to make the main story flow a bit better.
Trying out a new mission where at one point the lights go out and you get a few seconds of classic wire-frame gaming. Just for a little moment :D

[attach]359[/attach]

Nice any chance of having as a game option?.
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classyk
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RE: Liberation

Post by classyk »

Posted by: @pinback
Nice any chance of having as a game option?.

That would be cool but I had to fake it for this sequence. The ships are painted black with white edges. It doesn't look 100% from a long way or up close!
I got the idea from "Escape from New York" (1981) where they wanted a fancy wireframe computer animation of the city but couldn't afford it so they put reflective tape on the edges of a bunch of boxes shaped like a city and filmed it in the dark. It's quite convincing if you don't know!

I have added some notes to my design folder and if I ever get to make another Liberation game I would explore it more for sure as it was hilarious to do and I have some more ideas about it.
Pinback
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RE: Liberation

Post by Pinback »

Classic film and I like the sequel has a great ending.
I just looked at the picture and thought would it not be cool to play a modern game with retro graphics.
Always like the particle explosions in the BBC version of Elite, unfortunately the version I played the most had filled explosions. 
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classyk
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RE: Liberation

Post by classyk »

The new mission update is out. Four new ones (including the wireframe one I mentioned here earlier), each one really different. I've added Space Rats, a new enemy. There are lots of fixes and quality-of-life updates.
Pinback
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RE: Liberation

Post by Pinback »

Nice, I have been fiddling around with a new computer so I will have to download every thing from Steam again and this will give me an excuse to start again.
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classyk
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RE: Liberation

Post by classyk »

This is kind of an update but not an update. For the one year anniversary I wrote a short story set in the Liberation universe, called Murder on MegaPlanet. I really like how UK scifi so often does book tie-ins (there are about 1,000,000 Doctor Who books). Even the original Elite had a novel!
Pinback
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RE: Liberation

Post by Pinback »

Nice will try and have a read of it. ???? 
Think a few modern games have book tie in, I know the X games have one as I have it although I have never read it. ???? also I think Eve has some and Elite Dangerous definitely has some.
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classyk
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RE: Liberation

Post by classyk »

I've added VR support to Liberation in the latest update. It's weird, I like it.
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