MOD: Star Trek Enhanced Space Combat

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. The is a discovery that will unbalance the corporations and which starts the Jupiter Incident.
Purchase from: Amazon, Steam
Post Reply
User avatar
sscadmin
Private
Posts: 8003
Joined: Sun Sep 04, 2016 1:08 am

MOD: Star Trek Enhanced Space Combat

Post by sscadmin »

Hey all the Nexus lovers.Here is a great mod by firewarrior1705 for Nexus: The Jupiter Incident. It will be an ongoing project and there has already been significant work done to the mod already. From the ship models to the music soundtrack, it just sets you up for playing hours in the Star Trek universe. You can download the mod from SpaceSimCentral here: http://www.spacesimcentral.com/downloads.php?view=detail&df_id=173or download from MODDB here: http://www.moddb.com/mods/star-trek-enhanced-space-combat/downloadsHere is the mod notes from MODDB:
Quote:
This mod is a total conversion based upon the Star Trek universe for the tactical fleet simulator game Nexus - The Jupiter Incident. There are 10 playable races(Federation, Klingons, Romulans, Borg, Cardassians, Dominion, Breen, Species 8472, Sona and Ferengi) each with their own ships and weapons. This is a long term project.Current Version: 1.2Credits:Mod designed by Firewarrior1705Maps by Darkthunder & DarkshimmerModels and textures by DarkDrone, Darkthunder, Darkshimmer, Zorg, Major A Payne and PhatboygeoWeapons, systems, ships and effects coding by Firewarrior1705Music by IgnusSound and graphic effects by Firewarrior1705Missions by Firewarrior1705Special thanks to:- Darkshimmer (for allowing me to use his Age of War as a staging ground in developing this mod)- The Old Dragon (for having helped me so much with this mod)- DreamorCZ and his Stargate team (for having answered so much of my modding questions)- Arpaso (for making the Nexus skirmisher)- Phatboygeo and Major A Payne (for their models)Permissions:- you are allowed to make custom missions and improove the AI(I'm not much of an AI coder and if you'd like to help making a better and harder AI pls tell me)- for all the others you'll need my permissionIf any of you have models of star trek ships that you'd like to see in the mod, pls pm or email me and I'll see if I can get them into the mod.Contact:- you can contact me via pm or email at firewarrior1705@yahoo.comDon't forget to report all the bugs you find!All the best and enjoy the mod!
Checkout this video while glancing at the ship list of the mod in action: Check out all the ships that are in the mod :shock:
Quote:
United Federation of Planets:- Sabre- Nova- Steamrunner- Intrepid- Akira- Defiant- Nebula- Galaxy- Prometheus- Sovereign- Orbital Starbase- DS9Klingon Empire:- Brel- Ktinga- Kvort- Feklhr- Nethak- Vorcha- Kvek- Voodieh- Neghvar- Klingon starbase from Armada 2Romulan Star Empire:- Shrike- Griffin- Raptor- Nierrh- Shadow- Venator- D'deridex- Norexan- Scimitar- Romulan Scimitar- Romulan StarbaseCardassian Union- Hideki- Galor- Keldon- Bakrus- Veracidor- Hutet- Cardassian Starbase form Armada 2Dominion:- Attack ship- Battlecruiser- BattleshipBreen Confederacy:- Breen Cruiser- Breen BattleshipSona Directorate:- Destroyer- BattleshipBorg Colective:- Probe- Tactical Tetra- Tactical Pyramid- Sphere- Assimilator- Diamond- Cube- Tactical CubeFerengi Alliance:- Marauder
Stardreamer
Private
Posts: 203
Joined: Tue Aug 25, 2009 11:02 am

RE: MOD: Star Trek Enhanced Space Combat

Post by Stardreamer »

Up to version 1.3 now:
Quote:
Change log:- new balance system. Ships now have weaker hulls but much stronger shields. The hull is now 10% ofthe total shield value- reduced beam and pulse weapons hull damage by 50%- increased torpedo reload time from 2 to 5 seconds- fixed a bug that could make ships with cloaking devices controlled by the AI to cloak and not engage the enemy- fixed a bug that made your ship's subsystems invulnerable to enemy fire- better power management system(cloaking devices no longer drain that much power)- more cannon physics for all ships- added a new background music for choosing when making missions- added 5 new missions
User avatar
sscadmin
Private
Posts: 8003
Joined: Sun Sep 04, 2016 1:08 am

RE: MOD: Star Trek Enhanced Space Combat

Post by sscadmin »

Thanks for the update Stardreamer, this is a good mod suggest everyone to give it a try.Here is the link to the updated v1.3: http://www.moddb.com/mods/star-trek-enhanced-space-combat/downloads/stesc-13I will upload the latest version when I get some free time. It's about 238MB :)
traker
Private
Posts: 23
Joined: Mon Jul 06, 2009 10:33 am

RE: MOD: Star Trek Enhanced Space Combat

Post by traker »

Just One wordAWESOME
User avatar
sscadmin
Private
Posts: 8003
Joined: Sun Sep 04, 2016 1:08 am

RE: MOD: Star Trek Enhanced Space Combat

Post by sscadmin »

I have yet to try v1.4 of this mod. I have only played around with 1.0 so eventually I will get around to loading this one up.
User avatar
Geraldine
Private
Posts: 3454
Joined: Fri Nov 25, 2016 9:12 pm

RE: MOD: Star Trek Enhanced Space Combat

Post by Geraldine »

Yes very nice mod 8-) , but I only have one niggle with it. Star Trek ships are supposed to rely on their warp engines for manoeuvring and not thrusters. I think they should up the manoeuvrability of the ships. Just a minor niggle though! Another mod (to my mind at least) more in keeping with the Nexus engine is Babylon 5: Conflicts Of Loyalty 2. This mod has recently begin creation after the original Conflicts Of Loyalty mod fizzled out. Here is a teaser vid of the original mod to see what might have been And for more info on version 2, have a look here on Mod DB, http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2
Post Reply

Return to “Nexus: The Jupiter Incident”