New Ship Pics

FFED3D is a remake of Frontier First Encounters that adds D3D and more. Talk about playability, configuration, and modding.
Guest

RE: New Ship Pics

Post by Guest »


PINBACK wrote:
Have you tried removing the lettering from the texture dir?.although it may have othereffects on the game. :?:
No, I think that would definitely have other effects :cry: I'll wait and see if Arn or anyone suggests a solution.
DeltaV
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RE: New Ship Pics

Post by DeltaV »

Does anyone know where I can find the updated Turner class? There's a download available on space sim central downloads but when I place it in the model 46 folder it doesn't do anything. It also looks like it is just a mesh, I didn't see any texture files with it either.
Guest

RE: New Ship Pics

Post by Guest »


DeltaV wrote:
Does anyone know where I can find the updated Turner class? There's a download available on space sim central downloads but when I place it in the model 46 folder it doesn't do anything. It also looks like it is just a mesh, I didn't see any texture files with it either.
As a temporary measure, you can download it from here :)
DeltaV
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RE: New Ship Pics

Post by DeltaV »


Steve wrote:


DeltaV wrote:
Does anyone know where I can find the updated Turner class? There's a download available on space sim central downloads but when I place it in the model 46 folder it doesn't do anything. It also looks like it is just a mesh, I didn't see any texture files with it either.
As a temporary measure, you can download it from here :)
Awesome! Than you Steve!! :D :D :D
Pinback
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RE: New Ship Pics

Post by Pinback »

I found that removing the letter from the texture folder,removes the names from the star ports and space stations and avert signs.Oddly Dublin citadel sill has its stuck to the side of the station. :?:
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »


Steve wrote:
It's not been finished yet, but the new Panther Clipper looks promising...
looks like LEGO to me :lol:
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »


Steve wrote:


PINBACK wrote:
Arn put some pics of his new Imperial Explorer up on the EG forum absolutely super
Yeah, that looks like one very nice ship. Can't wait :P
love on first sight?yes, i think this ship was it what kep't me playing frontier, still love it.not so long ago i created a courier by scratch for a racing game mod (nfs hs),heres a impression of it:you think i should go on and make a rework of it for ffe3d. he?
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

did you see the difference?the courier is almost "hand made", only for the engines i used primitives, the body is created vertice by verticeupon four screenshots from frontier (top,side,front,back),took me a long time.also the cobra was constructed that way, but very quick.the lynx is build only from primitives and that's how it looksam i right if i think lynx and panther are in the original game build from the same body?"cut him in the middle and put the bulks between".
Pinback
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RE: New Ship Pics

Post by Pinback »

Hi Potsmoke66You can find the new models for the game here.http://www.spacesimcentral.com/downloads.php?cat=37or herehttp://www.elite-games.ru/conference/viewtopic.php?p=2290259#2290259Yes the lynx and panther both use the same parts.
Pinback
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RE: New Ship Pics

Post by Pinback »

Looks like Jahell working on the merlin,look forward to seeing that 8-) Theres also a new sound mix of jbotor and mespotine sounds done by Headhunter,I think
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

still some crafts look very clumsy to me, they've lost their original dynamic i.e. the eagle and others too. already some original models of FFE looks to me like a childs work (saker,mantis), compared to the models from frontier (courier,eagle), wherefor i like the original turner class (organic?), don't make it that heavy! i think it would have more the shape of a dolphin or whale. hey but space is wide & open and i can't await some fantasy created spacecrafts.
Pinback
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RE: New Ship Pics

Post by Pinback »


potsmoke66 wrote:
original models of FFE looks to me like a childs work (saker,mantis), compared to the models from frontier (courier,eagle)
Yup I would agree that the ship design in the original Frontier was way better than what was in the original FFE.If you want to post a model you need to put in the FFE download section of the site.[url]http://www.spacesimcentral.com/downloads.php?cat=37[/url]
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

the courier still needs approvement,meanwhile a Potsmoke tuned Viper replacement (position lights are off the model, sorry)i will upload 4 slightly diferent versions of it in one zip, three like below and one without cabin for those who don't like or think the people inside are to big,to satisfy your couriosity, the model was made by me originally for NFS4 and has been transferred and optimized for FFED3D (thats why it has a cabin and people are so big inside to match the other cars size).still could need some advice how to get alpha transparency (windows) and, or alpha glowing (lights) working, if possible at all (i know how to do, but didn't know if it works in the game).
Pinback
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RE: New Ship Pics

Post by Pinback »

Nice Potsmoker66,good jod you mentioned the size as there has been pages devoted to that subject on the EG forum,no way to reduce the size of the cockpit. :?: I have read of an old trick of turning the normals around to make them transparent.
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

it would be no problem reducing the size of cockpit/pilot just a lot of work on a already existing model. turning normals around for transparency :roll: instead of setting faces properties or alpha channel :?: (both works in the game but only full transparency to background or shell)i used a similar trick to get rid of glossiness/shading for the streets and grass patches (no normals) usually if you turn or flip normals you just affect the way surfaces get shaded (flipping normals = inverse shading),but i will give it a try to find out whats about if i combiny all/some possibilities :!: forum's a little oversized needs more time to read and find the right article then experiencing it myself :mrgreen:
Pinback
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RE: New Ship Pics

Post by Pinback »

Jahell merlin models out along with a crater?anyone know where the crater is in the game?
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

next:P66 Imperial Courier[attachment=73:courier_n01.jpg]P66 Imperial Trader[attachment=72:trader_n01.jpg]finally i made it :roll: i should add a .fx file, but i need some experience with dx shaders-options/possibilities first,anything else works fine; rotating engines on both models, including landing gear motion. 8-)rev0 for models folder 56 & 215 is ready to download.
Potsmoke66
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RE: New Ship Pics

Post by Potsmoke66 »

addendumyou can use the effects.fx file that comes with some other models, but it turns to some more "plastic-look".
CommanderJameson
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RE: New Ship Pics

Post by CommanderJameson »

Not really a ship, but...http://www.elite-games.ru/conference/viewtopic.php?p=2359741#2359741That is the most awesome thing ever. (I accidentally crashed into it trying to get a look at the detail. Whoops.)
Pinback
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RE: New Ship Pics

Post by Pinback »

Theres been a few new models on the EG forum cargo pod,Eagle mk1 the Lanner and a missile find them pages89/90 8-)
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