Oolite v1.73.4 Released

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sscadmin
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Oolite v1.73.4 Released

Post by sscadmin »

Oolite has a new version out which you can find here: http://developer.berlios.de/project/showfiles.php?group_id=3577&release_id=16750Here is a recent screenshot I found in their forums:[hsimg]http://www.ixdrive.co.uk/img/19076f51c8ed0d833b86de07fe827452.jpg[/hsimg][hsimg]http://img179.imageshack.us/img179/9279/caddycruise.png[/hsimg][hsimg]http://www.snabbtorkande.com/fotos/Auroraevac.jpg[/hsimg] Here is some of the fixes since the last release:
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Changes between Oolite 1.73.3 and Oolite 1.73.4:* Fixed nova mission.* Fixed missing planet name in Constrictor Hunt mission.* Fixed bug where subentities of sold ships could come back to haunt your log.* When buying a ship which does not specify a HUD, the default HUD is now used immediately.* Scooping can no longer overfill your cargo bay.* Fixed some cosmetic issues with equipment list UIs.* removeEquipment scripting method now works with damaged equipment.* awardEquipment scripting method now works with EQ_REMOVE_MISSILES.* Fixed spurious OXP verifier warning about display_name key.* Hyperspeed is now turned off when dying.* [Windows] Installer now uninstalls old versions correctly.* [Mac] Fixed an error where random (often very loud) noise could be played through the right channel at the end of long sounds.* [Mac] Game now starts in full-screen mode if it was in full-screen mode when last quit.* [Non-Mac] Fixed a problem with mouse control.* [Non-Mac] Added option to suppress splash screen, which forces the game to run with software rendering on some systems.
cultist
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RE: Oolite v1.73.4 Released

Post by cultist »

this little project is unbelievable.and if you know coding one can make it even better (curses :( )still not equaled by anything elsekudos to them!
GUNSMIF
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RE: Oolite v1.73.4 Released

Post by GUNSMIF »

if they put an auto pilot in to oolite it would be soooooooooo much better!!!! its too much like hard work lining up with stations and docking by your self! :x new screen shots look awsome tho! gonna down load just to look at the eye candy,doubt ill play it poperly tho due to the auto pilot issue.i can dock! and im quite good at it, it just annoys me, its meant to be in the future surley if they can suss hyperspace travel they could get a flight computer to dock a a blummin ship lol!!
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RE: Oolite v1.73.4 Released

Post by IronHound »

You only have to dock manually for a little while, then you can buy a Docking Computer for something like 1500 CR. :D Not that hard to work towards hmm?
Shant
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RE: Oolite v1.73.4 Released

Post by Shant »

What is this? A mod of another game? I keep seeing the word Oolite and am feeling left out...how old is this game? Will it conform to my lust for eye candy? Or is this another glorified win95 rehash?
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RE: Oolite v1.73.4 Released

Post by cultist »

It's not really an eye candy.It is an elite remake for windows,they made it so good that it surpassed the original in many ways.And there are many mods to it too.Check this out for more infohttp://www.aegidian.org/bb/
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RE: Oolite v1.73.4 Released

Post by GUNSMIF »

never knew you could get a docking computer!!!!!!!!!!!!!!!!!!!!!!!!!! im down loading ooilte v 1.73.4 now. hope its the right one tho???? i dont want Linux or the mac one do i?? can some one clarify with one it is for a normal windows p.c please!! :oops:
Pinback
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RE: Oolite v1.73.4 Released

Post by Pinback »

That may be a special version of the game have a look through there forum to find out.http://aegidian.org/bb/
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RE: Oolite v1.73.4 Released

Post by Pinback »

Had a look around the Oolite forums and I think what you have to do if you want The new shader version of oolite ,is to download the oxp which contains the high res models ect,have a look here.I see they have planefall mod now. 8-) http://wiki.alioth.net/index.php/OXP
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RE: Oolite v1.73.4 Released

Post by GUNSMIF »

looked through all OXP`s could not identify any specific one that regarded the new shading jobby, and there where loads!!!! :shock:
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RE: Oolite v1.73.4 Released

Post by Pinback »

There are a few that say they have shader version,the only one I tried is the shady cabra,but it did not look a lot different.This might be the thread about it Ive not got the time to look through it.http://aegidian.org/bb/viewtopic.php?t=3460&start=0
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RE: Oolite v1.73.4 Released

Post by GUNSMIF »

sorry to be a hassle, thank you again will look now :D
pagroove
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RE: Oolite v1.73.4 Released

Post by pagroove »

I'm a contributor to the Community. I made several OXP (Oolite Expansion packs) One of them is the Famous planets series that provides textured planets for Galaxy 1. And currently a version for Galaxy 2 is in the making.:A Youtube vid with my own music is here: can watch some new stations and ships with shaders etc in action.
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RE: Oolite v1.73.4 Released

Post by DizietSma »

I'm not quite a contributor, but I do my best at the Forum to help Oolite newbs solve any problems they have, and I host the latest installers for all platforms on my website, as well as the all-in-one Griff_Normalmapped_Ships OXP (Oolite eXpansion Pack) which is the set of ships generally regarded as the sexiest currently available for Oolite. Which is not to denigrate the other normalmapped/shaderified ships available, the Neolite ship pack, for example, designed to replace the standard core ships, is also excellent. It should be noted that the Griff_Ships are a work in progress, there are still about 8 ships and some miscellaneous objects to go to complete the core ships set.You can obtain them at my site, Dizzy's Oolite DownloadsHere are some samples of the work done by Griff: And yes, these are all actual in-game screenshots... Click on the thumbnails for full-size versions.
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RE: Oolite v1.73.4 Released

Post by GUNSMIF »

This really is an awsome game........answer to docking problems just start the game, make a save, come out of game, look on your hard drive for the oolite folder, double click it, find the saves file, double click, inside select the name that you saved under, and double click, right... you should be faced with (what was to me at 1st :o ) a load of code jargon. just look down the list of code until u see a docking computer bit with false in brackets n doofers, just delete false and add true...... and TA DA!!!! when you load up next time and start ur saved game you will magically have the docking computer!!!!Way Hey! not bad eh!!?? you can also add credits by using the same method but be care full if your loaded with cash it kinda spoils the game!! 8-) 8-) 8-) 8-)
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Geraldine
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RE: Oolite v1.73.4 Released

Post by Geraldine »

Hi DizietSmaDownloading as I write this, thanks for posting the link to your site! :)
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RE: Oolite v1.73.4 Released

Post by Pinback »

Awesome models of the ship cheers for the links DizietSma. :D love the scuffed Cobra. 8-) Can't see your famous planet oxp in the oxp list? pagroove,is it under a different name?. :?:Looks great in the vid 8-)
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RE: Oolite v1.73.4 Released

Post by pagroove »

You have to scroll far far down below the table to 'Eye candy and other m. objects' but here's the direct WIKI page[url]http://wiki.alioth.net/index.php/Famous_Planets_2.0.OXP[/url] forget to read the .pdf manual which describes the planets in shortI recommend downloading Clymagnus' excellent maps ( you will find them here)[url]http://wiki.alioth.net/index.php/Oolite_planet_list[/url] then immerse yourself in the even more awesome new galaxy guidemain page[url]http://wiki.alioth.net/index.php/Sector1/Index[/url] of planet Xexedi[url]http://wiki.alioth.net/index.php/Sector1/Xexedi[/url]
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RE: Oolite v1.73.4 Released

Post by Pinback »

Cheers for for the links Pagroove, :D Ive not been able to download the planets oxp as will take to long,will try at the weekend again.Although I got a feeling it might not work with the netbook.Cant believe that theres no furry dice oxp :shock:
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RE: Oolite v1.73.4 Released

Post by Pinback »

NUTS!!! every time I get a half decent transfer rate for the famous planet oxp I lose the the download link about30mb from the end.
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