Shant wrote:
So far on manhattan and pittsburgh it's all the same weapons/ships as vanilla. Crossfire adds a lot of new gear, does it not?
Unless I have my mods confused, one of the best Crossfire-specific ships is available immediately, right from New York, before Juni unlocks the gates to the rest of Liberty. If you want me to tell you where it is then we should do it in a clearly marked "spoiler" thread, ok?
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Your regedit idea will fix that. This, it seems to me, makes for the best solution. Full proof. I'll rename my folder "Freelancer - crossfire", and then put "Freelancer" (vanilla) back, do the registry trick, and I can try other mods without worrying about crossfire. That sound about right?
Exactly! That is precisely the way that I do it. If you also keep track of your saved games, then you can flip back and forth between mods without having to start at the beginning again.
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I downloaded discovery 4.80 (I don't play MP). It doesn't, however, have the flmm extension, it's rather just a collection of folders and files. I think you warned me about this once already, but how do I implement these mods?
Just change the mod's file name, giving it the .flmod extension: Discovery480.zip.flmodThen use it with FLMM.(.FLMOD is just an invention by the author of FLMM that associates properly-formatted .ZIP files with FLMM)
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My ship is absolutely worthless at the moment and I'm getting creamed, but I can't run or the guy we have to protect will get killed and I have to go back to last save. But the enemy ships are tearing through me with ease and I can't tell if it's because I'm being too aggressive...let me ask it like this. Do you ever find yourself needing to fire up cruise and get away from the enemy until your shields return, and then go back to continue combat and repeating this cycle as necessary? I never had to do that in my vanilla playthrough, I'm just wondering if that's going to become necessary with crossfire.
Worthless ship... so you're still in the Starflier that Juni gave you? That is perhaps the most vulnerable time of the game because you have weak shields, thin armor, and she gives you those wimpy Liberty lasers to start. Yes, about the only thing you CAN do in the Starflier is run away. Oh, but then your buddy, King, drags you into a couple of knife fights against superior numbers of well-armed and well-trained enemies... yeah, you're pretty much toast (*heavy sigh*). The safest thing to do would be to give up and go play a Sid Meier's game.

But Juni is counting on you... Heck, the very survival of humanity in the Sirius Sector depends on your ability to survive those first couple of missions! I know you're going to man up and meet the challenge! Here some early game tips:[*:355y883p]The Starflier has one advantage over all other ships: It is the lightest and most nimble ship in the game. Use that to your advantage and avoid being hammered too hard.[*:355y883p]Cruise engines are great for escaping from pirates, but they have two problems in battle. First, they take five seconds to warm up. Your thrusters don't work during those five long seconds, so you cannot even slide or run... you are a sitting duck. Second, if you flee too far from the center of combat during a mission, then Mission Command (the "Big Brother" people who pay you) will fail the mission on you.[*:355y883p]However, you can still use thrusters and slides to avoid being hit, and you can weave through asteroid fields to further avoid taking fire. That gives your shields a few seconds to recharge, which can make the winning difference.[*:355y883p]Note that the combination of sliding and thrusters allows you to keep your speed up while increasing your turn rate -- a double win. When combat is inevitable, turn your engines off and just slide your way through the battle. [*:355y883p]Also note that you can conserve your thrusters while sliding. Just tap your thrusters once in a while to keep your speed up.[*:355y883p]Another good defensive technique is to
fly in a corkscrew pattern. Pick a visual point of reference (star or planet, for example), and keep it in your field of view as you fly in moderately tight circles. So you are headed roughly toward your point of reference, but your ship is constantly changing direction, right? It is very difficult for the NPC's to clobber you while you do that. They might get in a shot or two, but they won't get you with a full salvo.[*:355y883p]Now that you have a couple of survival techniques, let's turn our attention to squeezing more firepower out of your little Starflier. The Liberty lasers are the weakest of all lasers, and lasers are the weakest guns in the game. They can be effective weapons, but you will need more than the Starflier's three guns to do much damage with them. Sell your lasers, and sell your nanobots and shield batteries, too (now you really have to avoid taking much damage for a mission or two!). That will give you enough credits to buy LavaBlade plasma cannons. These hit MUCH harder than lasers. [*:355y883p]Remember to use your tractor beam after ever kill. You may pick up nanobots or shield batteries from the wrecked ship, in addition to valuable cargo and maybe even bad-ass weapons.[*:355y883p]Remember, also, that enemies drop unused bots and bats when killed. Therefore, the more quickly you can kill an enemy, the greater your chances of recovering bats and bots from them.[*:355y883p]Note that your targeting computer considers many factors -- speed and direction (vector) of the enemy, your own vector, and the average vector of the "ammunitions" of all of your guns. In other words, if all of your guns have the same speed, then your targeting computer will be more accurate.[*:355y883p]Since the physics are Newtonian, the vector of the ammunition is added to the vector of your ship. If you are sliding backwards, your gun's shot will be slower. If you are thrusting directly toward your enemy, then the speed of your gun's ammunition can be nearly doubled. Use that to your advantage.[*:355y883p]If you watch the enemy AI behavior closely enough, you will see that they have some "habits". One is that they tend to evade when you attack, and attack when you evade. This gives you a clue that you can use to your advantage.[*:355y883p]Finally, let's put all of the above together to give you an effective offensive maneuver. I think of it as "space jousting":[*:355y883p]Target a single enemy ship ("R" key).[*:355y883p]Turn your engines off. Fly at full thruster speed directly toward your enemy.[*:355y883p]When your enemy is in range, fire all your weapons and do as much damage as you can. The combination of your ship's vector and your gun's vector will give your weapons maximum accuracy, speed, and damage.[*:355y883p]Use your peripheral vision to keep an eye on your shields. If your shields get too low, then break away. Otherwise, keep hammering the varmint. [*:355y883p]As you pass the enemy, flip end-to-end without using your engines (still sliding). You will now be flying backwards, away from your enemy, at high speed, but your guns will be facing the enemy.[*:355y883p]Keep sliding backwards until you are about 1,000 klicks from your target. Since you just hammered your enemy, he will usually fly away from you, too, so this only takes a couple of seconds.[*:355y883p]Your enemy will turn to attack you again, but you now have the advantage because you have already made your turn! Lean on your thrusters and head full speed at the enemy, repeating your assault.[*:355y883p]Using the corkscrew and space jousting, even your puny Starflier can take out most of the enemies in New York. The Outcasts that hang out in the Badlands are tougher, especially when they team with a wing of Rogues. However, by the time that you get there, you should have had a chance to upgrade your own ship and weapons.[*:355y883p]Since Juni's missions are mostly combat, many players prefer to upgrade to stronger fighters. The Defender is the strongest fighter in Liberty (do you know where to get one?). [*:355y883p]However, as mentioned elsewhere, I find that a Rhino equipped with LavaBlade guns and turrets is a formidable craft. It has twice the cargo space of the Defender, with similarly tough armor, and it has more guns than the Defender. You must be good at sliding in order to maneuver a Rhino effectively, but the jousting technique gives you enough of an edge to be able to take out even the very quickest of light fighters.