Fox Unit 01 has updated this great mod for Freelancer and you should go and check it out here: http://www.memes.no/88flak/forum/viewtopic.php?t=114
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RC126 (05/16/09):-- Universe Chat is now blue (same color as old system chat). System Chat is now yellow.-- Capital Ship Full-Tilt Camera Steering is now much wider. This nearly eliminates the need for Turret View / Rear View altogether.-- Removed the red damage indicator, in an effort to further clean up the HUD a little (besides, it's obvious enough as it is that you're getting shot at).-- Arena Tokens are now sold in every house system, instead of just the core house systems.-- Alaska Jump Holes now have correct orientation.-- Removed most of the Hazard Buoys leading to the Alaska gate in NY. There are still buoys that mark either end of the tunnel, for easy access - just got rid of the clutter in the middle.-- Standard Scanners now have a 10k tracking distance, to assist in keeping track of distant fights. Scanners ramp up 1k tracking distance per scanner. Cargo Scan ranges are unchanged.-- Rare Ship bases, and other assorted bases, are no longer stored on the NavMap. This prevents issues with accidentally targeting the bases using the NavMap.-- New version of the AI Companion Bot Generator, which correctly generates AI Bot types.-- Title screen system re-written via a MultiIntro client hook from M0tah. 12 Title Screens are now picked at random (3 are new to RC126).-- Fixed a rare occurance of "You have attacked a friendly object. Mission failed." messages, which would cause a client crash if the user selected "Load Game".-- Freighters now support Full-Tilt Camera Steering, similar to Capital Ships. This increases their efficiency in combat, allowing players to take advantage of their wide turret coverage.-- Cargo space on Capital Ships has been halved - Small Caps now have 80 cargo; Large Caps now have 100 cargo; Stations now have 100 cargo. WPs have not been changed, as they already had 80 cargo, curiously enough.-- Cruise charge-up times on Capital Ships, Stations, and WPs have been doubled.-- Narrowed the Kusari Gunboat firing arcs a small amount. It has even less rear coverage now, to help compensate for its tiny size.-- Widened the Bretonia Destroyer firing arc on the lower central mount to full 360* coverage, to help compensate for its large size.-- Lowered the additional global firing arc allowance to 22.5*, from 35*.-- Sniper Turrets now inflict 5000 hull damage (up from 4000). Updated the infocards on them as well.-- Lowered mass on Freighters to that of Heavy Fighters.-- Raised Nanobot and Shield Battery count of Freighters to 45, up from 35.-- Fixed the issue where players would get stuck in Alaska when purchasing a new ship at the Prison Station Mitchell Complex, due to the Arena Token being unmounted. This is currently a work-around solution (an Emergency Arena Token comes pre-installed on the ships); a more direct fix to the problem will be worked out later, but this will do in the meantime.-- Lowered Anti-PvP time after undock to 20 seconds, from 30.-- w0dk4's Global Server Workaround has been integrated into 88 Flak, to ease up the process of connecting to servers.-- Gave the Trajectory Disruptor a lot more "oomph."-- Optimizations to the 88 Flak, 88 Flak AI Companion, and 88 Flak ST FLMM scripts; this should stop nearly all of the deactivation issues associated with 88 Flak. No more mutiliating your vanilla FL installation!-- /ignoreuniverse command added to ignore Universe chat from other players-- /ignore now ignores chat from a player sent through the Universe Chat channel
'88 Flak Latest Release RC126
Freelancer may be over 10yrs old but it is still played online by a lot of people, give this game a try. Chat about Freelancer, the mods, clans and servers to play on in this discussion area.
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