UI not visible/not loading

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Chronothan
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Posts: 18
Joined: Mon Nov 19, 2012 6:11 pm

UI not visible/not loading

Post by Chronothan »

Whoo first post! Too bad it's for a problem. Anyways, I've searched EVERYWHERE and cannot find my particular issue. So hopefully can shed some light on the subject.When I start the game up it loads the background rotating starfield but nothiing else is visible. If I click the mouse in the right spot (I assume its the newgame button?) it'll load up the hud but nothing else. No stars no nothing. It then seems to freeze like this and I have to ALT-Tab and close the game.Using Alpha 28 build.Windows 7 Home Premium 64bitIntel Core2 Duo 2.0GHz x 24gb ramMobile Intel 4 Series ExpressChipset (definitely the weak link by far. I would think It would at least be able to render the UI?)My Laptop isn't the best by any means. But I'd think I'd be able to start it up at least. Any ideas anyone has would be greatly appreciated. Thanks a lot!EDIT: Contents of opengl as requested.OpenGL version 2.1.0 - Build 8.15.10.2202, running on Intel Mobile Intel(R) 4 Series Express Chipset FamilyShading language version: 1.20 - Intel Build 8.15.10.2202Available extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_EXT_texture_swizzleGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_EXT_framebuffer_blitGL_ARB_vertex_array_objectImplementation Limits:GL_MAX_3D_TEXTURE_SIZE = 128GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 6GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supportedGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 1024GL_MAX_ELEMENTS_VERTICES = 1024GL_MAX_EVAL_ORDER = 32GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024GL_MAX_LIGHTS = 16GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 65536GL_MAX_PROJECTION_STACK_DEPTH = 4GL_MAX_RENDERBUFFER_SIZE_EXT = 2048GL_MAX_SAMPLES_EXT -- not supportedGL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_TEXTURE_LOD_BIAS = 15.9375GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2GL_MAX_TEXTURE_SIZE = 4096GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 8GL_MAX_VARYING_FLOATS = 41GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16GL_MAX_VERTEX_UNIFORM_COMPONENTS = 512GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6GL_SAMPLE_BUFFERS = 0GL_SAMPLES = 1GL_ALIASED_LINE_WIDTH_RANGE = 1, 7GL_ALIASED_POINT_SIZE_RANGE = 1, 255GL_MAX_VIEWPORT_DIMS = 4096, 4096GL_SMOOTH_LINE_WIDTH_RANGE = 0, 7.5GL_SMOOTH_POINT_SIZE_RANGE = 0.5, 10
robn
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Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: UI not visible/not loading

Post by robn »

Please post the contents of your opengl.txt file. See this FAQ entry to work out how to find it.
Chronothan
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Posts: 18
Joined: Mon Nov 19, 2012 6:11 pm

RE: UI not visible/not loading

Post by Chronothan »

Nevermind!! Fixed it. As soon as you pointed out that opengl file I saw the config next to it. opened the config and played with several options and narrowed it down to shaders needing to be disabled. I apologize for wasting your time with this noobish question.
robn
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Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: UI not visible/not loading

Post by robn »

Not a noobish question at all - it points to us needing better detection for GL features. Thanks!
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