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UI not visible/not loading

Posted: Mon Nov 19, 2012 6:35 pm
by Chronothan
Whoo first post! Too bad it's for a problem. Anyways, I've searched EVERYWHERE and cannot find my particular issue. So hopefully can shed some light on the subject.When I start the game up it loads the background rotating starfield but nothiing else is visible. If I click the mouse in the right spot (I assume its the newgame button?) it'll load up the hud but nothing else. No stars no nothing. It then seems to freeze like this and I have to ALT-Tab and close the game.Using Alpha 28 build.Windows 7 Home Premium 64bitIntel Core2 Duo 2.0GHz x 24gb ramMobile Intel 4 Series ExpressChipset (definitely the weak link by far. I would think It would at least be able to render the UI?)My Laptop isn't the best by any means. But I'd think I'd be able to start it up at least. Any ideas anyone has would be greatly appreciated. Thanks a lot!EDIT: Contents of opengl as requested.OpenGL version 2.1.0 - Build 8.15.10.2202, running on Intel Mobile Intel(R) 4 Series Express Chipset FamilyShading language version: 1.20 - Intel Build 8.15.10.2202Available extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_EXT_texture_swizzleGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_EXT_framebuffer_blitGL_ARB_vertex_array_objectImplementation Limits:GL_MAX_3D_TEXTURE_SIZE = 128GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 6GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supportedGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 1024GL_MAX_ELEMENTS_VERTICES = 1024GL_MAX_EVAL_ORDER = 32GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024GL_MAX_LIGHTS = 16GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 65536GL_MAX_PROJECTION_STACK_DEPTH = 4GL_MAX_RENDERBUFFER_SIZE_EXT = 2048GL_MAX_SAMPLES_EXT -- not supportedGL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_TEXTURE_LOD_BIAS = 15.9375GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2GL_MAX_TEXTURE_SIZE = 4096GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 8GL_MAX_VARYING_FLOATS = 41GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16GL_MAX_VERTEX_UNIFORM_COMPONENTS = 512GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6GL_SAMPLE_BUFFERS = 0GL_SAMPLES = 1GL_ALIASED_LINE_WIDTH_RANGE = 1, 7GL_ALIASED_POINT_SIZE_RANGE = 1, 255GL_MAX_VIEWPORT_DIMS = 4096, 4096GL_SMOOTH_LINE_WIDTH_RANGE = 0, 7.5GL_SMOOTH_POINT_SIZE_RANGE = 0.5, 10

RE: UI not visible/not loading

Posted: Mon Nov 19, 2012 7:26 pm
by robn
Please post the contents of your opengl.txt file. See this FAQ entry to work out how to find it.

RE: UI not visible/not loading

Posted: Mon Nov 19, 2012 7:42 pm
by Chronothan
Nevermind!! Fixed it. As soon as you pointed out that opengl file I saw the config next to it. opened the config and played with several options and narrowed it down to shaders needing to be disabled. I apologize for wasting your time with this noobish question.

RE: UI not visible/not loading

Posted: Tue Nov 20, 2012 1:25 am
by robn
Not a noobish question at all - it points to us needing better detection for GL features. Thanks!