UI not visible/not loading
Posted: Mon Nov 19, 2012 6:35 pm
Whoo first post! Too bad it's for a problem. Anyways, I've searched EVERYWHERE and cannot find my particular issue. So hopefully can shed some light on the subject.When I start the game up it loads the background rotating starfield but nothiing else is visible. If I click the mouse in the right spot (I assume its the newgame button?) it'll load up the hud but nothing else. No stars no nothing. It then seems to freeze like this and I have to ALT-Tab and close the game.Using Alpha 28 build.Windows 7 Home Premium 64bitIntel Core2 Duo 2.0GHz x 24gb ramMobile Intel 4 Series ExpressChipset (definitely the weak link by far. I would think It would at least be able to render the UI?)My Laptop isn't the best by any means. But I'd think I'd be able to start it up at least. Any ideas anyone has would be greatly appreciated. Thanks a lot!EDIT: Contents of opengl as requested.OpenGL version 2.1.0 - Build 8.15.10.2202, running on Intel Mobile Intel(R) 4 Series Express Chipset FamilyShading language version: 1.20 - Intel Build 8.15.10.2202Available extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_EXT_texture_swizzleGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_EXT_framebuffer_blitGL_ARB_vertex_array_objectImplementation Limits:GL_MAX_3D_TEXTURE_SIZE = 128GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 6GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supportedGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 1024GL_MAX_ELEMENTS_VERTICES = 1024GL_MAX_EVAL_ORDER = 32GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024GL_MAX_LIGHTS = 16GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 65536GL_MAX_PROJECTION_STACK_DEPTH = 4GL_MAX_RENDERBUFFER_SIZE_EXT = 2048GL_MAX_SAMPLES_EXT -- not supportedGL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_TEXTURE_LOD_BIAS = 15.9375GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2GL_MAX_TEXTURE_SIZE = 4096GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 8GL_MAX_VARYING_FLOATS = 41GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16GL_MAX_VERTEX_UNIFORM_COMPONENTS = 512GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6GL_SAMPLE_BUFFERS = 0GL_SAMPLES = 1GL_ALIASED_LINE_WIDTH_RANGE = 1, 7GL_ALIASED_POINT_SIZE_RANGE = 1, 255GL_MAX_VIEWPORT_DIMS = 4096, 4096GL_SMOOTH_LINE_WIDTH_RANGE = 0, 7.5GL_SMOOTH_POINT_SIZE_RANGE = 0.5, 10