Racing in Star Citizen's Arena Commander Module

Star Citizen is not just an Multiplayer game, it will also contain a single-player game (Squadron 42) which will put you into the persistant server for multiplayer when it is completed. Star Citizen is a game being worked on by Roberts Space Industries. This EPIC game will be released in 2014.
Homepage: Star Citizen Homepage
Status: Under Development
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Racing in Star Citizen's Arena Commander Module

Post by sscadmin »

Wow, I think my gfx card is going to melt playing this game.... and talk about owning extra ships :) 
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RE: Racing in Star Citizen's Arena Commander Module

Post by LeoCeballos »

There was quite a glut of new stuff from SC today it seems. Videos for new hangars, the new Constellation ships, and a preview of the upcoming FPS module. Along with this racing video. Its great to see this stuff start going from vaporware to reality.
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RE: Racing in Star Citizen's Arena Commander Module

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Agreed, but I also hope they are not biting off more than they can chew and we get a mix of things not fully complete.
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RE: Racing in Star Citizen's Arena Commander Module

Post by LeoCeballos »

Oh no doubt they still have a long way to go. And the problem is that all these separate game "mechanics" (which are in fact full games in and of themselves) still need to come together into a cohesive whole. One thing that I've always been concerned about is the way they seem to dismiss the FPS sections as "well, Crysis is an FPS engine, the game is practically already made". It takes a lot more than a good engine to make an FPS worth playing, especially since its such a competitive market.In my opinion, all this stuff will sink or swim depending on the core space combat/trade game. If *that* is top notch, then these other diversions can get away with being just "solid" because they are enhanced by their context relative to the main game. For example, why would I play a fun-but-average FPS instead of, say, Destiny or the latest Far Cry? Well, if I get to steal a sweet prototype fighter at the end with enhanced engines I can move to my favorite ship for the main game... its the context. Which is why I wonder if maybe Elite doesn't have the right idea; build the core rock solid first, then slowly add the sideshow. I guess SC has the resources to tackle multiple paths at once; my real hope is that the guys really in charge (Chris, Erin and the other team leaders) aren't loosing sense of the big picture in favor of the (admittedly impressive) details. That would be the real disaster. 
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RE: Racing in Star Citizen's Arena Commander Module

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FPS module is made by Illfonic, people who made this: I would prefer something more tactical, it does looks responsive etc.
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RE: Racing in Star Citizen's Arena Commander Module

Post by LeoCeballos »

Hey Goomich, I did a bit of digging and apparently that is a Crytek-engine game deliberately emulating an older Quake-3 derived game. If so, they really nailed the feeling of the older, faster Arena-type gameplay with the Crytek engine. That actually demonstrates an impressive amount of control over the nuances of gameplay, which is a good sign. It means they're not just gonna take stock Crytek and reskin it. Now, I definitely agree that it should be more tactical, and I hope it has a few touches of its own; like zero-G moments, unique weapons and in general a more gritty feel, but at least at first glance it looks like these guys know their stuff. 
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