Starfall Tactics WIP: Research Station, Carriers and Gravity Modules

Starfall Tactics is a free to play, real-time wargame powered by Unreal Engine 4. In a decaying, war-torn galaxy dominated by three rival factions, you can assemble your own spaceship flotilla and lead it into battle.
Homepage: Starfall Tactics Homepage
Status: Alpha Phase
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Relampago
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Joined: Mon Nov 28, 2016 6:34 am

Starfall Tactics WIP: Research Station, Carriers and Gravity Modules

Post by Relampago »

Another stage in Starfall Tactics' development has just begun - so, it's time to add some awesome stuff: Carriers, gravity weapons and new stations for discovery. And that's only the beginning - we are about to implement other great features.![]([url]http://starfalltactics.com/sites/default/files/research_stationres.jpg[/url] "") ![]([url]http://starfalltactics.com/sites/default/files/fightersandetcres.jpg[/url] "") **Research Station** is an extremely helpful feature for the House (guild): it allows to generate research points which players can spend on some useful stuff, making them protect bases with more diligence. **Carriers** are giant ships which can carry other small vessels - squads of bombers, fighters and other special ships. Too fast and small to be even targeted by large spaceship weapons, they can be a real problem, and that's without telling the Carrier itself is a huge well-protected construction.![]([url]http://starfalltactics.com/sites/default/files/gravity.gif[/url] "")**Gravity stuff**appeared to be not a very easy thing to add due to our in-game physics: one wrong impulse and it can become an ultimate weapon, crushing enemy ships in a second. So, we started it from one basic module, pushing enemy ships to the center of area of impact.
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