OK i posted already a lot of Info about the "Studio II" in "The Commodore Story"
To start off here again the link to the usder friendly "Emma02" emulator to run "Studio II", "MPT-02", Visicom 100, and other specialities of this generation of home computers and home entertainment systems.
[url]http://www.emma02.hobby-site.com/studio.html[/url]
I would say it's the generation 0.5 because generation 1 is the Atari VCS or A2600.
The initial release date for the "RCA Studio II" is 1977, a tid bit earlier as the VCS.
But it failed mainly because it was only b&w and because of a lack of software (cartridges) to select from, also it's described in a programming tutorial as "cheap graphics computer" which hits the spot.
Unfortunately (or fortunately) i can't show some clips of a running "Studio II" game in Emma02 yet, but i can show off some emulated Studio II on a Intellivision.
Since we are on Space Sim Central i will focus on the Space Games, but also the rest of games or exotic things.
Exotic is already the idea to emulate an old console on an old console (old console emulating console?), yes the famous Inty is known for the "system changer" but this was an full A2600 in a expansion module and the Inty was bypassed only the STIC, the image processor was used.
all just so they could claim, "we have the console with the most games to select from" in times of the so called Videogame Wars.
Since there are obvious similarities between assembler coded games "decle" a hobby developer started to convert the Studio II games for the Intellivision by the use of a script which is quite clever, once elaborated he could port all the games to the Intellivision "by pressing of a button", at least that's the idea, it usually didn't always works out as expected, it seems to be one thing decle has learned the hard way.
(for those who didn't read my entry to "commodore story", decle is a ten bit long word, it was common in these days and especially for the use of the General Instruments CPC1600, which would run on 16bits but its instructions are only of 10bit width).
However, this is neither what we understand today of emulation, it didn't emulates a different hardware, this would let cook the poor CPC1600, it uses the hardware of the Intellivision console to run actual Studio II code.
Quite sleek.
Yep there are even still ppl who compete in the smallest chess program ever which fit into a bootblock of a floppy disk.
"nanochess" Oscar Toledo Guiterez holds the actual record, he even develops for the Intellivision and is responsible for the outburst of IntyBASIC games since the IntyBASIC developing environment is his work. of course he even creates fine games, "Space Raid" a Zaxxon clone - no the better Zaxxon and "Princess Quest" (sorta Ghouls 'n Ghosts surplus Hounted House) are his famous examples, both was available as cartridges and the latter has even been published for ColecoVision as a physical cartridge. Meteor a blatant Asteroids copy - copy? the better Asteroids, he even made with his IntyBASIC. He's huge and like all of them very sympathic. The bin's of the released full Games are available on his site for a small fee of $10.-, which i think is a fair price for the effort he put in them.
U C, there are stll developers developing cool games for our old consoles and they have evolved quite much from a simple space invaders.
The hardware is the same as 1980 but of course these "young dudes" profit from all the progress which has been made since then.
Recently i didn't know where to start, there would be many new space games for the Inty, but i started with "Studio II" and will hang on to it.
No clip of a StudioVision game at hand? not even StarWars? dammit i immediately have to make some of both "mma02 and StudiVision, emulated but who cares.