Search found 53 matches
- Fri Dec 14, 2012 11:02 am
- Forum: Pioneer
- Topic: Alpha 29 released
- Replies: 41
- Views: 2812
RE: Alpha 29 released
Just downloaded alpha 29, looking forward to seeing what I've missed in the past few months :santablack:
- Tue Aug 21, 2012 11:46 am
- Forum: Pioneer Mods
- Topic: Just for Fun, Your Hometown!
- Replies: 196
- Views: 22740
RE: Just for Fun, Your Hometown!
<t>Marcel, I was quite surprised how good the upgraded stations look after adding the mod. They look quite nice and with the names of the station on the pad, I hope this mod is added to the main build at some point. I've now found it easy to add and adjust the position of stations, so any time I ...
- Mon Aug 20, 2012 8:23 am
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 35780
RE: Nightly builds
<t><br/>
'Adie123' wrote:<br/>
Inmi (sector: -6, 2, 88) [small asteroid]... Couldnt dock at clements station and could fly through asteroid.<br/>
I just tried this on pioneer-d90d5d8-win32 and had no problems docking and I died on hitting the asteroid.Which alpha build are you using and which ship ...
'Adie123' wrote:<br/>
Inmi (sector: -6, 2, 88) [small asteroid]... Couldnt dock at clements station and could fly through asteroid.<br/>
I just tried this on pioneer-d90d5d8-win32 and had no problems docking and I died on hitting the asteroid.Which alpha build are you using and which ship ...
- Thu Aug 16, 2012 12:39 pm
- Forum: Pioneer
- Topic: Alpha 25 released
- Replies: 33
- Views: 2595
RE: Alpha 25 released
'robn' wrote:
Wow cool! Please open an issue. Include these screenshots and opengl.txt, stdout.txt and stderr.txt. Thanks!
Ok thanks robn I will open an issue laterEdit: Done #1439
- Wed Aug 15, 2012 11:36 pm
- Forum: Pioneer
- Topic: Alpha 25 released
- Replies: 33
- Views: 2595
RE: Alpha 25 released
I'm currently using pioneer-9cbb44b-win32, as I flew to Saturn I noticed the rings looking very glitchy and flashing with no noticible rings, as in the screenshots below. Anyone else see Saturn like this?
- Tue Aug 14, 2012 2:54 pm
- Forum: Pioneer Mods
- Topic: Just for Fun, Your Hometown!
- Replies: 196
- Views: 22740
RE: Just for Fun, Your Hometown!
Thanks for the latest (and thanks for changing mine from Cardiff to Welshpool.) and I'm so pleased you can just enable the ones you want, it was slowing my pc down badly before
- Tue Aug 14, 2012 11:15 am
- Forum: Pioneer
- Topic: Issue tracker now available
- Replies: 142
- Views: 19410
RE: Issue tracker now available
Yes I knew that, I should have said I had that happen as well as crashing, when I could not land and the thrusters stopped working and the status said I had landed but the ship was just stuck there hovering above the pad. I was just suggesting maybe it's the same or a similar issue
- Mon Aug 13, 2012 12:31 pm
- Forum: Pioneer
- Topic: Issue tracker now available
- Replies: 142
- Views: 19410
RE: Issue tracker now available
<t>I had a similar crash on Deimos yesterday Marcel using the constrictor, will try Phobos and Deimos later with the eagle as well and get back to you. On memory I thought one of the towers was a bit too close to the padEdit: I had no problems at all, is this not similar to the Enki Catena problem ...
RE: Holiday
<r><br/>
'sscadmin' wrote:<br/>
Holiday until early August.... I need your job <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> I get just about 3wks per year.You going anywhere special?<br/>
Thanks DarkOne, I'm back and ...
'sscadmin' wrote:<br/>
Holiday until early August.... I need your job <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> I get just about 3wks per year.You going anywhere special?<br/>
Thanks DarkOne, I'm back and ...
Holiday
I'm off on my holiday in the morning until early August. Keep up all the great work guys, and I hope to catch up on everything when I get back.Skodyn
- Wed Jun 13, 2012 6:53 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
Marcel wrote:
Yeah! I'm looking forward to flying those!
Me too!! They do look great
- Fri Jun 08, 2012 8:13 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10681
RE: Pioneer City Buildings Modeling
<t>It could be used to drop off cargo units or docking with larger cargo ships, the cargo would then be transported on the elevator (giving you empty cargo units/ship to start your next job) ? You may also need to go down with the cargo in order to sell it at the surface and then bring new cargo up ...
- Tue Jun 05, 2012 4:36 pm
- Forum: Pioneer
- Topic: First Impressions
- Replies: 7
- Views: 1010
RE: First Impressions
<t>I don't like the plowshare myself (I have played Vegastrike) I just think it looks like a box and can't see anything interesting about it. I've never used it myself just don't like it sorry.Most of the other models in Pioneer I would agree are basic but they are the first ones and some of the ...
- Tue Jun 05, 2012 4:08 pm
- Forum: Pioneer
- Topic: Have no clue how to download or run Pioneer, please help!
- Replies: 3
- Views: 901
RE: Have no clue how to download or run Pioneer, please help!
<t>Hi Steven and welcome,You can download Pioneer here http://sourceforge.net/projects/pioneerspacesim/files/alpha/If you running windows like me choose the file which ends in .7zthat's pioneer-alpha23.7zAfter you download it unzip the file using any unzipping software, I use 7zip (which the file ...
- Fri Jun 01, 2012 6:07 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t>Thanks Gernot, I did solve the problem by deleting Cobra1 but then when I added the Typhoon I started getting other errors. Not to worry I've left it for now and just started on the latest nightly.I do like those new cargo units, I think they could be a lot of fun. It would be good if they could ...
- Wed May 30, 2012 5:41 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t><br/>
potsmoke66 wrote:<br/>
best is to patch the standard alpha22 set with thisDefault Models<br/>
When I try to patch alpha22 with the above Default Models I get these errors, please helpRequested AA mode: 2x, actual: 1xGL_INVALID_ENUMError: [string "./models/ships/cobra1/cobra1.lua"]:46: call ...
potsmoke66 wrote:<br/>
best is to patch the standard alpha22 set with thisDefault Models<br/>
When I try to patch alpha22 with the above Default Models I get these errors, please helpRequested AA mode: 2x, actual: 1xGL_INVALID_ENUMError: [string "./models/ships/cobra1/cobra1.lua"]:46: call ...
- Sat May 26, 2012 4:34 pm
- Forum: Pioneer Mods
- Topic: P66 Models, one by one
- Replies: 185
- Views: 21053
RE: P66 Models, one by one
No pilot folder only pilot1
- Fri May 25, 2012 5:16 pm
- Forum: Pioneer Mods
- Topic: P66 Models, one by one
- Replies: 185
- Views: 21053
RE: P66 Models, one by one
<t>Gernot?I'm not sure what I did wrong, but after adding the typhoon file I get these errors, how can I fix this please?Error: [string "./models/ships/typhoon/typhoon.lua"]:429: call_model() to undefined model 'pilot_seat'. Referenced model must be registered before calling modelstack traceback:[C ...
- Mon May 21, 2012 11:44 am
- Forum: Pioneer
- Topic: Cockpit fun
- Replies: 41
- Views: 3191
RE: Cockpit fun
I thought I would google future spaceship design, and found this Boeing design. I can't see a cockpit unless it would be what looks like large windows with the shutters pulled down.
- Mon May 21, 2012 7:49 am
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 35780
RE: Nightly builds
<t><br/>
Brianetta wrote:<br/>
<br/>
<br/>
OzFalcon wrote:<br/>
Are these nightly builds 32 or 64 bit?<br/>
They were all 32 bit until very recently. Now they are 64 bit.<br/>
When were they changed to 64 bit? will they run on a 32 bit system?I've had no problems running the nightly builds in the ...
Brianetta wrote:<br/>
<br/>
<br/>
OzFalcon wrote:<br/>
Are these nightly builds 32 or 64 bit?<br/>
They were all 32 bit until very recently. Now they are 64 bit.<br/>
When were they changed to 64 bit? will they run on a 32 bit system?I've had no problems running the nightly builds in the ...