SolCommand's work in Ensign-1
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Onionman77
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RE: SolCommand's work in Ensign-1
Hah, well unfortunately for any of those cool ideas to work I'd have to spend a lot of effort on the game engine myself. We can discuss options though if you stay interested in this.
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SolCommand
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RE: SolCommand's work in Ensign-1
Meanwhile, here are some asteroid models if you want them and if they fit the game style [url]https://skydrive.live.com/?cid=5d0715049236d05b&id=5D0715049236D05B%21113#cid=5D0715049236D05B&id=5D0715049236D05B%21721[/url]
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Onionman77
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RE: SolCommand's work in Ensign-1
Thanks solCommand. I'm not sure i'm going to go through and redo earlier missions, but I'll certainly try to use these for the future ones!
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Onionman77
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RE: SolCommand's work in Ensign-1
Hey SolCommand, I'm interested in your Babylon 5 mothership. I was wondering if that's your own design, or if it's modeled after the one in the show? I'm not familiar with the series, and just wanted to make sure i wouldn't get in trouble for using something like that.
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SolCommand
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RE: SolCommand's work in Ensign-1
If I remember right I used as inspiration this type of picture, so it's a long way from it. I reckon you're safe
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Onionman77
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RE: SolCommand's work in Ensign-1
Oh yea that will be totally fine. I was thinking your ship would make an excellent alien mothership. I love it's virus like design.
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Onionman77
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RE: SolCommand's work in Ensign-1
That does look good in-game and like some of those asteroid textures (3,6,12).
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Onionman77
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RE: SolCommand's work in Ensign-1
Thanks DarkOne, Here's another of SolCommand's work, his "Eezo Mining Facility"In this mission you have to steal an alien vessel, hence the odd cockpit.
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Onionman77
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SolCommand
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RE: SolCommand's work in Ensign-1
You must really be proud of this particular mission cause you've put out more info about it than all the other missions combined :)Btw it looks awesome and it's very fast-paced. Keeps you on the edge the whole time.
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Onionman77
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RE: SolCommand's work in Ensign-1
Your asteroids look really good in game. I may have to go through the previous missions and touch them up after all.
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Onionman77
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RE: SolCommand's work in Ensign-1
Here are some of SolCommands asteroids and stations in action.
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Onionman77
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RE: SolCommand's work in Ensign-1
Hey SolCommand, Your dealer station and Kono station, are they supposed to be textured? I'm not too familiar with how 3ds files work.
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SolCommand
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RE: SolCommand's work in Ensign-1
Hey man. Yes the Kono station is textured nad it is also in OBJ format:[url]https://skydrive.live.com/?cid=5D0715049236D05B&id=5D0715049236D05B%21418[/url] The dealer station although it was textured, I do not have the texture anymore. EDIT: If you really want to use the dealer station aswell, I can do an automatic uv unwrap on it and place a default metal texture over it.
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Onionman77
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RE: SolCommand's work in Ensign-1
Hey Solcommand, no don't worries. Sorry I just didn't find the kono station in the 2012 directory right away and didn't realize. That will do well as a human faction outpost, thanks!
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Onionman77
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Onionman77
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RE: SolCommand's work in Ensign-1
Trying to get SolCommands Ghost Ship and Serenity Outpost in game.
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Onionman77
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RE: SolCommand's work in Ensign-1
The Ghost Ship and Cobra Bomber make it in.
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SolCommand
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RE: SolCommand's work in Ensign-1
You're either too good at fighting in this game (as if you made it or something lolz) or you're using admin cheats, cause in that fight I would've been killed like 3 times already
Btw, the Babylon 5 model looks really great ingame, I'm loving that metallic look. You achieved that with a specular map right ? You really should add the same effect to all the other models ingame if you haven't already, cause it looks GREAT.