Making planets

Show the SSC community what you are working on.... show us your signature graphics, sound fx/music, animation, graphic models, videos/trailers and free hand stuff. Try not to bash and discourage the noobs like me, I have no artistic talent what so ever.
Post Reply
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

Making planets

Post by shadmar »

Here are some renders, this is GLSL shaders, all procedural, no textures.
lightgemini
Private
Posts: 44
Joined: Tue Apr 15, 2014 4:03 pm

RE: Making planets

Post by lightgemini »

Looks awesome. Did you use own code for generation? and did you say theres no textures used, only shaders? results are excellent :good:
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: Making planets

Post by Pinback »

Nice :cool: remember spending a lot of time with C4D trying to get a nice planet and atmosphere render.
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Making planets

Post by shadmar »

It's mostly fluffyfreaks noise functions (from pioneer?) used with simplex noise.https://github.com/fluffyfreak/GLSLPlanet/tree/master/shaders[/url]
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Making planets

Post by shadmar »

An icy rock with liquids:
nevilclavain
Private
Posts: 202
Joined: Fri Dec 23, 2016 8:48 pm

RE: Making planets

Post by nevilclavain »

Is it the pioneer engine behind the scene ?
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Making planets

Post by shadmar »

No, it's Leadwerks game engine.
User avatar
sscadmin
Private
Posts: 8003
Joined: Sun Sep 04, 2016 1:08 am

RE: Making planets

Post by sscadmin »

Wow those look really good and it definitely cuts down on asset creation since they are all procedurally generated.
Post Reply

Return to “Show Off”