To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
I was lucky enough to download iDOS before it got pulled, so I've been playing Frontier: Elite 2 as a handheld for pretty much the last year. There's nothing greater than having 8 minutes to wait for a train and being able to casually do a Milk Run, or taxi someone somewhere. Funnily enough at that iPhone size, the PC graphics are quite reasonable and the game play still offers up incredible moments.
Anyway, I'll spare you the details of how I came by it (it was expensive) but I now have an Asp Explorer fitted with a Class 8 Hyperdrive and a fuel scoop and I am basically keen to jump to a far flung pocket of civilization. Have an explore basically. There's a great list online of systems waaaay out there and I've switched my version of FE2 so it's the UK wormhole version because I am told that this causes populated systems beyond the -14,-3 Quanve style edges of space... There are a few notable systems up on Alioth.net that I'm keen to visit - but I don't want to wormhole it.
I know there are veterans on this board so my question is: is such a mission possible with the UK edition or am I doomed to drive failure due to lack of maintenance before I reach anything?
For instance Arhoqu 766,-39 is the farthest system with a spaceport (6,154.81 ly) - it even exists in the non UK version! I'm hoping though that the maths error form the UK version sprinkles the occasional populated system every 655 ly out from Sol or so - then I might just be able make it to a system before my drive fails - and fulfil the dream of reaching Arhoqu without wormholes...
Any old sagely Frontier captains sitting at the end of the bar on Abe Lincoln wanna share their thoughts??? 🙂
This is some thing I never really done.
Commander Geraldine would be the one to answer this.
There are ports even further out than that <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' /> You could also have a look at others on or near the -39 line, Exphiqu (767, -40), Andarex (886, -39) or way out Zephia (1109, -39). It would not surprise me if you could find an even more remote system. if memory serves, there was at least one on the very edge of the galaxy. I just wish I could find my flight log book which I wrote back then in the mid 90s <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />
Mmmmm, This is actually a problem for me as I never played the later versions of FE2 that much, just the 1.01 (Wormhole bugged) version. So I cant comment on the 1.05 version.
An Asp with a class 8 is good for what, just over 100 ly range? As you are already using a hacked ship, why not downgrade to a Cobbie Mk1 with over 200 ly range, a Viper with 250ish ly range or an Adder with 300 ly range. Anything smaller than these and your going into "unlimited range" ships. These are figures with class 8s and all can fit scoops.
You could play around with different sized Hyperdrives with different smaller hull sizes until you get something with at least between 400 to 500 ly range. That would give you a fighting chance to beat drive failure. 100 ly range in my view is just not up to it. Also bare in mind you will have to increase free cargo space to accommodate the fuel. This will improve your chances of making it without using the wormholes. Also be prepared to stumble across some very hard fights out there as I suspect the game treats un-explored systems as anarchies. You might also have a point about the regular scattering of starports, but I would need my log book to confirm <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_confused.gi f"' class='bbc_emoticon' alt=':?' />
Anyways good luck with your journey! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
expensive, why?
you can do one easy cheat which should for any frontier version
buy some hydrogene,
buy some rubbish,
leave the starport, make shure to be far off enough not to get fined for illegal dumping, >10AU (depends on which system) or enter a system but keep 1t fuel at least,
on the cargo screen click right below the button for jettisoning rubbish as if there where a additional button.
that will add each time 1tonne of cargo space
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if you run a pc version of frontier other methods are possible.
- hack your spaceships specs in the savegame file, this method i would prefere (and if you don't mind about weird glyphs as drive class you can have something like a "class 4 military drive").
- replace one of the games data files and "downgrade" to the wormhole bug.
this bundle will help you perhaps, some programs must be executed from dos prompt.
http://pioneer-universum.web.officelive ... ection.zip
it includes the replacement file to re-enable the wormhole bug on a pc frontier, a program to edit any object in a savegame and some modded savegames (quasi missions).
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else, yes "upgrade" (cheat) a cobra or smaller to class 8... (actually i use a sidewinder with some additional space and a class 4 drive in amiga fe2 1.05, cheated with above described cargo cheat, it seems to wark in all, really all versions, FFE to)
a weird incident
and a size comparison between Lynx and Longrange Cruiser
[attachment=1072:Bildschirmfoto 2012-02-21 um 09.27.06.png]
Thanks Geraldine. I'll check those out.. I do love my ASP but I used to be fond of the Cobra Mk II before I saved up to buy the Asp.
Short answer: When I discovered that hack, I couldn't just hack it like that, I wanted to earn it and keep the hack as something feasible that could potentially happen in the frontier galaxy. 😉
Long answer (only read if you're a complete Frontier nut job like me):
I'd used the occupied cabin crew trick when I started playing frontier again once I had it on my iPhone mainly because I'd spent three years on my Amiga back in the 90s saving up squillions out in Lave/Leesti. So I felt justified starting off with a shit load of money this time around because that's pretty much all I'd done when I'd had the amiga - it's like 'this is where I left off'. My dream back then was to follow the whim of taxi jobs all the way from Lave to Sol. So I bought myself an ASP, and this is what I proceeded to do, sight seeing as I went first in the direction of Archenar and then all the way (finally to Sol - hardly anyone wants to go there). More than a decade later, it was tremendously satisfying to finally jump and see the Solar System jump into vision. On an iPhone no less!!!!
Ok so that was my long term mission from my teenage years finally completed, what next? Once I found out about the rubbish hack I was excited especially because I figured it allowed me to keep playing Frontier. But as I said in my short answer I wasn't just going to go straight out and hack it just like that - that would be too easy. I felt that one had to earn that sort of hack or I'd feel cheap.
So.... I spent a year (game time) hanging out in Phekda taking whatever killing contracts came up buddying up with the organised crime from that system... long enough to learn the whereabouts of a [fictional] 'secret chop shop'. At the end of year I made a special donation of 6million credits to a charity, bought a round of rubbish and flew out to this chop shop and increased my cargo capacity to the 120 tons
... But it still wasn't enough to get some kind of special hyperdrive in my opinion.
The best way to justify the hack in my mind was to say "Yes there must be that sort of cutting edge technology being developed by now somewhere, but it wasn't going to be easy to come by... And it was going to be expensive."
So taking my ship (with its extra smuggling compartments) to Sol, I did the Bernards to Sol to Ross 154 milk run and earned 7 million credits again the good old fashioned way, robots, animal skins and luxury goods. I'd have enough credit to pay for the drive now. The final condition I set myself was that I had to receive one of those package delivery missions that paid massively and had the famous words like 'they're secret Imperial documents and the emperor wants me dead!'... I had to complete one of those... it took forever for it to show up.
Finally, flush with cash and my own copy of the secret Imperial plans for a 'Miniaturised Class 8 Hyperdrive', I flew to Lucifer in the Sirius system, made a deal, bought a round of rubbish, 'flew to a secret military base in orbit around Larrange' and presto... increased my Asp's capacity to accomodate a class 8 drive...
Guess I'll have to work some other sort of task out now to justify hacking a cobra. Guessing I'll increase my military rating, go from there.
thanks heaps for that download!! Like the cobra pics too.
happy flying.
Trumpet
funny, no joke, i was assuming this (the passenger cabin cheat) but after i read my post i removed it, because i thought perhaps i'm wrong 😆
this one and the MB4 cheat for CD32 frontier are the only "expensive" ones i knew.
the MB4 cheat is somewhat hard to reach, you need first a panther clipper (!) load as many mb4 as possible and a escape capsule place them on a planet where minig is forbidden (i.e. earth) and get shot by police, survive with the escape capsule and you get a eagle plus the capacity (cargo) of all mb4 you had (if it works at all, i only did it once long ago and never repeated it, nor that i tried to find out if it works for other versions of frontier).
i was not little surprised as i checked the "jettison cargo" if it will work for the CD32 version of Frontier.
if i had knewn this before...
good luck with your travel to far out colonies 😉
there are clusters of such inhabited systems all over the galaxy, unfortunately each cluster has the same economy type
i guess this is a typical behave of randomly generated stuff, i noticed similar in pioneer with the seeds for the systems, you have often somekind of accumulations of similar results in a close range of a fitting number which produces a inhabited system.
once i had the weird idea to find a way through the galaxy, by using this "islands" as somekind of stepping stones (without any cheat).
but i guess it's not possible without using a cheated ship or the "wormhole bug", the clusters are to far from each other, i guess.
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the screenshots was really forced, i mean after i noticed the that the reconnaisance mission was located on a moon close to a gas giant, i knew that this will give some cool views when battling after the shot above the moon, i only had to get myself then in a good angle and distance to the scenery.
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oh, i've read it!
yes, you're right with the idea a cheat should be hard to reach, it makes any game boring if it's to easy.
so you build a fictional story around it, good idea!
i guess the wormhole bug is acceptable for me, because you have to do something to find a route and it didn't helps in every case (e.g. you can't follow a ship through hyperspace with a shortcut, the target will never appear or if he enters the system at the given timepoint, it will be to far from your location so you won't recognize it).
A minor update to this, but after some careful failings (and another 6 million dollars of honest earnings) I've managed to get a hyperdrive that won't fail on me (cooked the dates into the future in the savegame, did the drive service, switched the date back to where I was)... presto... I can know finally fly to these far flung systems.
Arhoqu, here I come...