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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Are the pirates playing fair?

(@majorgreg)
Active Member

OK, perhaps the question should be are the pirates cheating?

Lets face it space is a really big place. No, not just sort of big but really really big. So even with detecting your entry from hyperspace potentially they could be on the other side of the system but yet they seem to know exactly where you are.

Also........ two spacecraft traveling at 1000km/s (somewhat slow I know) if they detected each other 1000 km from each other would intercept 0.5 sec after first noticing each other. Yet though the pirates seem to pull off some miraculous maneuvers at these kind of speeds and more. It just seems that intercepting another spacecraft is next to impossible given the relative speeds involved. The scanner is next to useless since it only has a range of 100 km. There is no way two ships moving at 1000km/s could possibly engage each other at a detection range of only 100km.

It just seems like the pirates are bending or breaking the laws of physics in order to kill us.

Am I missing something in this analysis?

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Topic starter Posted : November 16, 2012 21:09
(@pinback)
99 Star General

No you are probably right but it is a game and like most games it cheats.

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Posted : November 16, 2012 22:47
Geraldine
(@geraldine)
Famed Member

I can offer an explanation, when you jump to a system, before you arrive your hyperspace arrival cloud starts to form. Depending on the length of the jump you are doing, this cloud will grow bigger and brighter over a period of days, perhaps weeks. The Pirates see this and head towards it. If I was a pirate <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt=':girlcrazy:' /> that's what I would do. To you, just coming out of your hyperspace jump, the pirates will look as if they have magically appeared, when in reality they have had plenty of time to get into position.

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Posted : November 17, 2012 02:14
(@majorgreg)
Active Member

So how long does the hyperspace arrival cloud remain in place?

Based on your previous post it would seem that the arriving ship is at a severe disadvantage in combat. Is there anything the arriving ship can do to improve the odds of survival in a hostile system? It would seem that the life expectancy of a pirate is much longer than that of a law abiding trader. Obviously the idiom that crime does'nt pay has never played this game..........

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Topic starter Posted : November 17, 2012 07:01
Geraldine
(@geraldine)
Famed Member

Its a dangerous galaxy out there! Do unto others as they do unto you! The time of the arrival cloud would depend on the length of the jump and the mass of the ship. Bigger ships take longer to reach their destination, so their arrival could is around for longer, making them prime targets. I am sure the devs will get around to beefing up the forces of law and order at some point though.

Anyways, that was the rationale for why pirates behave as they do, as for how it really happens (as in how the game generates them) you would have to ask one of the devs. I hate to know these things because it takes away the magic for me.

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Posted : November 17, 2012 08:34
(@majorgreg)
Active Member

I played the original Elite a very long time ago and I can attest to the magical feel of the game. Sometimes a game comes along that breaks the rules of game development and transports the player to a different place. Not just in terms of spacial location but rather a feeling of immersion into a universe of possibilities. Modern game development is all about better graphics and more computational horsepower.

The original game had limits imposed upon it by the state of technology at that time. But every once in a while the developer is able to transcend those limitations and create something special. I had assumed, incorrectly, that Elite in all its forms was relegated to the software dustbin. Good software never truly dies as long as people are willing to breath new life into it.

Perhaps this game goes beyond the code and the algorithms to become something more in the eyes of the faithful. We talk about the soul that people possess and souls of cars and other inanimate objects. Elite feels like it has a soul as well. This game is not something to be played but rather entices the player to bond with it. I am rediscovering that feeling again. This is not about winning or losing but rather experiencing a personal journey into the unknown.

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Topic starter Posted : November 17, 2012 22:29
Geraldine
(@geraldine)
Famed Member

That is exactly what it is all about majorgreg. I can virtually "see" lots of old Elite vets nodding at you post <img src="' http://spacesimcentral.com/forum/public/style_emoticons//nyam.gi f"' class='bbc_emoticon' alt=':nyam:' />

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Posted : November 18, 2012 03:31
(@majorgreg)
Active Member

And if my personal journey includes kicking some major pirate butt then all the better...........

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Topic starter Posted : November 18, 2012 06:55