To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Kickstarter for top down Alien Breed come RPG shooter although they say "L.A. Noire" meets "Hotline Miami" looking for a modest $15K, more details on Kickstarter https://www.kickstarter.com/projects/1845672050/deep-space-investigators-the-dark-nebulus
"L.A. Noire" meets "Hotline Miami" in space as players investigate derelict ships and fight their way out of sticky situations.
It is the year is 2406. You play as Lockney, the captain of the Enidion, a small, highly advanced, deep-space exploration vessel equipped with a 30,000 lightyear-range Blip Jumpdrive. You’re an employee of Deep Space Investigators, and it’s your job to travel into rarely-ventured areas of the galaxy in search of lost spaceships, in order to determine why they went missing.
The Enidion approaches the Dark Nebulus.
As the game begins, you receive a request from a mystery client offering a reward for computer core of The Orbitross, a ship which went missing three months earlier. Its last known location was The Dark Nebulus, a notoriously dangerous and mysterious nebula. Deep Space Investigator regulations state that you should typically refuse any missions asking you to enter The Nebulus. Corporations, independent agencies, and brave fortune seeker constantly send vessels through it in the hopes of finding the source of the bizarre sensor readings that permeate the nebula - or abandoned worlds filled with ancient technology.
The clients offer appears too good to refuse. however, and so you jump to a space station near the Nebulus and set your availability to “Seeking work in this sector,†on the active DSI listing. You are immediately flooded with job offers as you are the only DSI agent willing to work there... for now.
- Solve Mysteries: Investigate why ships went missing by exploring their dark halls, finding clues, and assembling a theory to submit to your client for cash.
- Gather Clues: Explore ships in your hunt for evidence and add it to your archive to narrow down the possibilities.
Lockney finds a corpse.
- Extensive Detail: Detailed crew journals and ship data banks make delving into abandoned ships feel eerily real.
- Make Your Report: Assemble the evidence that to make your case for the cause of a ships disappearance - but be warned, the the wrong conclusion can have far reaching consequences.
- Non-Linear Gameplay: Explore the Nebulus by jumping between star systems and choose what jobs you want to complete.
- Fascinating Locations: Over 50 different vessels, each with their own unique and engaging mystery. When you're not working in the Nebulus, visit several space stations to relax, buy equipment, and interact with interesting characters.
Ships are full of hidden surprises.
- Brave Dangers: Use your wits and your weapons to overcome everything from space pirates to ravenous alien lifeforms.
- Intense Combat: A powerful but simple melee system and a vast array of deadly firearms are at your disposal - however, your enemies are often just as well equipped.
Looks like they gave up with out even trying, not a single update which is a shame as it not a bad idea.
At last an update at the end of the Kickstarter.
At this point it is almost certain that DSI will not be funded. While this is a setback for the project and our team, we have a plan for moving forward. I would like to take this opportunity to detail what Cobalt Atlantic will be up to over the next few months. If you have any questions please ask!
It was pretty apparent after the first week that our project was not going to be funded. At this point we had exhausted every place we could think of to promote the Kickstarter. The feedback that we had from most of these sites was that we needed to show them more of the game. They expected more from an unknown developer in order to support us.
We started working on a short demo and had hoped to have it done by the end of the campaign but balancing our day jobs, the graduation of many of our friends and family, as well as working on the demo was very difficult for the team. What we have completed for our demo is not up to par with our vision for DSI and will not be released within the few hours the Kickstarter has left to run.
Our passion for this project is not dead. At some point we would love to relaunch DSI, but first we need to build a following of people as excited about the game as we are. Our first step toward this is Deep Space Investigators: Galactic Void(working title). DSI: Galactic Void will be a shorter game, with its own self contained story and unique missions. Our hope is that DSI: Galactic Void can get people interested in the DSI gameplay without ruining the story of The Dark Nebulus. The best part is that Galactic Void will be free upon its release sometime this winter.
If you would like to keep up to date on the status of Deep Space Investigators we will be posting an update on here every month from now until the release of Galactic Void.
We want to personally thank the 21 of you that believed in us and backed us early. It is unfortunate that this campaign was a failure but we are optimistic about Deep Space Investigators' future. Thank you all so much.
It was pretty apparent after the first week that our project was not going to be funded. At this point we had exhausted every place we could think of to promote the Kickstarter. The feedback that we had from most of these sites was that we needed to show them more of the game. They expected more from an unknown developer in order to support us.
Way to go guys maybe you should have thought about doing this before launching the Kickstarter.