2D Space Exploratio...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

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-D1-

2D Space Exploration Game Engine

(@Anonymous)
New Member

I'm working on a game engine for a 2d space exploration game that has gameplay on different scales.

 

Here's a demo :

 

 

This is my youtube channel :

 

http://www.youtube.com/channel/UC16NNkpAkWA490E5YHGoU0g?feature=watch

 

Thanks in advance for the feedback.

 

Rogier

 

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Topic starter Posted : April 10, 2013 14:17
DarkOne
(@sscadmin)
Illustrious Member Admin

Hi Rogier

Thanks for showing off this engine, kinda reminds me of SPAZ (Space Pirates and Zombies). I like how smooth the engine feels when your playing and I think it will handle the space combat well. My only concern is maybe the backgrounds, at times you felt confused as to which 'level' you seemed to be on and what you can interact with or destroy. Plus with too many things moving around on different planes could cause some confusion, but i'm sure you will be brushing up the back/foregrounds some more. But overall it is a nice engine visually and responded well to your tests. Cannot wait to see more.

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Posted : April 10, 2013 17:05
(@krakoukass)
Estimable Member

Hey this is nice.

Like the physical behaviours of somes objects/sprites. Is it homegrown or 3rd-part ?

Good idea to manage multiple background levels, it provides good visual depth sensation

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Posted : April 10, 2013 23:11
(@solcommand)
Prominent Member

This is making me dizzy 🙂  but it's cool ! I really like all the possibilities for various actions.

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Posted : April 11, 2013 02:44
(@Anonymous)
New Member

Thanks for the compliments.

 

The game/physics engine is fully homegrown. A lot, maybe too much, time was spent making sure everything is smooth and accurate. The coordinate systems can all move and rotate to hopefully give you a real feel of space so sensations of motion sickness are probably good. It shall be put to good use in the game.

The graphics will be updated when I've finished the design of the game, right now it basically shows tech.

 

Rogier

 

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Topic starter Posted : April 11, 2013 12:32