To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hey mate.
Just had a couple of attempts at playing the game but seems like it doesn't work on my phone, so too bad 🙁 Btw this is most likely my phone's fault cause many new games don't run on it for various reasons (phone's low memory most likely being one).
Anyway, as per your request, feel free to use my 3d models for your future projects if they fit your design style. Most of older ones are quite low poly so they should work well:
When I look at that the first thing that comes to mind is Gratuitous Space Battles, which is a pretty boring game. However what makes it boring is the fact you can't control the action at all, so I'm really looking forward to trying this one (on iPad, hopefully there will be a demo).
Thanks SolCommand for taking time out to try the game. Yes, the game does take up some memory - because of the many graphics layers (space decors, spaceships, particle FX, etc.). I believe anywhere from 60mb - 85mb - when I ran under debug), and so this is most likely the issue.
Even, I cannot run on my iPad Gen1 without it "hitting" memory limit and crashing after playing awhile.
Also, thanks for the generous offer on your fine 3D models! I'll revisit them once I begin work on new project.
Regards,
John E.
FStyle, yes the game does have a very similar "look" as Gratuitous Space Battle, but that is where the similarity ENDS.
B4E is designed to be very "hands-on" as far as Player interactions to continually (but not in a hectic way) order fleets, change formations and set different movement / combat orders, in "real-time". The game was designed specifically for the AI to "respond" to the player's (Commander) order, and automatically engage targets within their tactical formations, so there is not a lot of "point and click" on individual ships. As a matter of fact, you as Commander only need to give orders to your FOUR Escort Ships, and the rest of the combat ships will perform their intended action based on formation, stance, and attack profile.
Even though I enjoy traditional RTS games, I'm getting a bit "older" and don't enjoy "frantically" assigning orders to dozens of units every minute, in order to "strategically" beat my opponent. I wanted to develop a game that had strategy, "real-time", and tactics but didn't require lots of button "mashing".
Hopefully, I achieved that with B4E.
Look forward to your trying B4E, and providing feedback in near-future...
Regards,
John E.