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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] Battleship Commander

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(@pinback)
99 Star General

Nice set of features Littorio as you plan to have hangar,will the larger ship be able to carry fighters and boarding pods for attacking other ships/stations. ❓

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Posted : November 26, 2010 11:04
(@mdaddett)
Eminent Member
PINBACK wrote:
Nice set of features Littorio as you plan to have hangar,will the larger ship be able to carry fighters and boarding pods for attacking other ships/stations. ❓

Yes, they will contain any type of ship that is small enough to stay in the hangar, and hangar will be of any size

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Topic starter Posted : November 28, 2010 04:46
DarkOne
(@sscadmin)
Illustrious Member Admin

How is StarShipSim coming Littorio?

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Posted : February 21, 2011 19:50
(@mdaddett)
Eminent Member

At this time i'm not developing as i'm trying to finish computer science university, i'm already a few year late 😳

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Topic starter Posted : February 22, 2011 00:42
(@valar)
Active Member

Hi guys

I just discovered this game and it looks very intriguing. However, the download from spacesim central gives med crc error, file corrupted, when I try to unpack it. Is there somewhere else I can find this file? I really want to try it, it looks wonderful 🙂

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Posted : April 25, 2011 14:32
(@mdaddett)
Eminent Member

I can't reupload it, for now use megaupload http://www.megaupload.com/?d=LVUOH808

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Topic starter Posted : April 25, 2011 15:07
DarkOne
(@sscadmin)
Illustrious Member Admin

I created a folder 'StarShipSim' for the download that is in the community section of the download area.

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Posted : April 25, 2011 20:36
(@valar)
Active Member
Littorio wrote:
At this time i'm not developing as i'm trying to finish computer science university, i'm already a few year late 😳

Downloading now...

And don't worry about being late with your exams, I was four years late and it went pretty well for me 🙂

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Posted : April 26, 2011 08:52
(@valar)
Active Member

Wow, just WOW!.. I just paused the game to write this... Imagine the stories that could be written around an engine like this! This has the aura of 'realistic' space combat, not some fancy shoot-em up stuff. This is what Starshatter and Battlecruiser should have done!! I love the nav display, the tactical display, the sheer amount of missiles...

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Posted : April 26, 2011 09:09
(@valar)
Active Member

Ok, you seriously need to finish this. With a little more, some scenarios and a story, you can find a publisher, fx one of the digital ones, like Matrix Games.

Notes:

The models are good, I especially like the Cobra.

The way you can modify hulls, design your own ships etc would prove extremely cool to modders.

You have done work on sensors it seem. All previous titles have lacked anything ressembling realistic sensors. With realistic sensors you can create a real tactical spacesim. Without sensors, its just another shoot em up.

Impressed: you have modelled entire star systems! Very nice.

Damage model, looks very sophisticated.

If you decide to move on with this project, I can help create scenarios and story. I'm not much of a programmer... 🙂

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Posted : April 26, 2011 09:26
(@mdaddett)
Eminent Member

I'm happy you appreciate all the features 🙂

In a few months i will continue development

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Topic starter Posted : April 28, 2011 02:24
(@jeanahough)
New Member
Geraldine wrote:
Ok a new error message "StarShipSim\d3dx9_43.dll is not a valid Windows image. Please check this against your installation diskette" My Visual C++ thingy was recently updated. Trying to install the package you earlier linked to is older than my current install. I am worried that if I do install it some other things (mainly Steam games) will refuse to work. Any advice?

Also found another error message hiding behind the first one "OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9. System Error: %1 is not a valid Win32 application. in DynLib::load at ..\src\OgreDynLib.ccp (line 81)"

Hi geraldine,

Try to follow these steps :

d3dx9_43.dll

It is because you will be missing written documents.

Step 1. You may acquire http://www.d3dx9.net/download-missing-d3dx9_43-dll/ listed here.

Step 2. Substance that submit for your system32 in addition to process directory. Additionally place it with your syswow

Step 3. Browse through in your System32(32Bit OS) or maybe SyWOW64(64Bit The gw990) Directory.

Note: The venue with System32 or perhaps SyWOW64 is

C:Windows\System32 (If you work with 32Bit Windows 7)

C:\Windows\SysWOW64 (if you are using 64Bit House windows)

Step 4.Paste your d3dx9_43.dll in to that directory.

Step 5.Manage the action. It would deliver the results at this moment.

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Posted : July 4, 2011 09:33
Geraldine
(@geraldine)
Famed Member

Hi Jean

Thanks for those tips! 🙂

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Posted : July 4, 2011 11:53
(@cruisin1500)
Estimable Member

this game deserves to be finished, whats the latest?

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Posted : October 1, 2011 18:03
(@mdaddett)
Eminent Member

I have released a new version.

Now every armor section have hitpoints,thickness and material type and can be damaged indipendently.

Also added the "armor view" where it is displayed the status of the ship's armor.

armor_view.png

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Topic starter Posted : June 16, 2013 11:07
(@pinback)
99 Star General

Welcome back Littorio nice to see you still working on the game. :good:

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Posted : June 17, 2013 10:02
(@mdaddett)
Eminent Member

Small Development Update

Today I implemented fuze delay for shells. They make the shell explode a set time after the impact.

They were really important in battleship combat in WW2 to make the shell explode in the soft core of the enemy ship and deliver maximum damage.

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Topic starter Posted : June 20, 2013 14:59
(@pinback)
99 Star General

Int

 

Small Development Update

Today I implemented fuze delay for shells. They make the shell explode a set time after the impact.

They were really important in battleship combat in WW2 to make the shell explode in the soft core of the enemy ship and deliver maximum damage.

 

Interesting idea, would these shells be able to delivery a critical hit to a ship for example a hit in the main magazine which would destroy the ship.

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Posted : June 21, 2013 13:13
(@mdaddett)
Eminent Member

Interesting idea, would these shells be able to delivery a critical hit to a ship for example a hit in the main magazine which would destroy the ship.

 

Yes, that's the idea. Like the sinking of HMS Hood

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Topic starter Posted : June 23, 2013 04:18
(@pinback)
99 Star General

Strange I was thinking about Hood when I wrote that.

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Posted : June 23, 2013 06:33
(@mdaddett)
Eminent Member

Development Update

Now missiles can go through destroyed armor sections and hit directly internal components of the ships.

Also added support for 4 core (before was 3) but don't seem to improve performance 🙁 .

 

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Topic starter Posted : July 3, 2013 12:44
(@mdaddett)
Eminent Member

Development Update

In the latest release i have improved GUI. Windows are no longer full screen.

GUI.png

I have also added popup menu when right clicking on an object

popup.png

and an help window

help.png

 

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Topic starter Posted : August 17, 2013 13:33
Geraldine
(@geraldine)
Famed Member

Great to see you back Littorio. The new GUI looks nice and clear to read and that ship model!!! :girlcrazy:

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Posted : August 18, 2013 00:20
(@mdaddett)
Eminent Member

New version released: 13-09-2013

Changelog:

-New component type: Cargo Bay

-Added trade interface

 

I have added the "New Game" option on the main menu'. It is the beginning of the "sandbox" mode. For now there is just a space station to trade items back and forth.

 

To trade:

trade_popup.png

 

Trade interface:

trade_interface.png

 

 

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Topic starter Posted : September 12, 2013 14:52
(@pinback)
99 Star General

Impressive work Littorio 😎

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Posted : September 13, 2013 10:24
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