Omega: Universe ove...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Omega: Universe over IP

(@mmorsi)
New Member

Greetings! This post is to share a side project that I've been working on for a little while now.

https://github.com/movitto/omega

 

See the wiki for many screenshots of the current UI.

 

https://github.com/movitto/omega/wiki

 

 

Omega is an open source (AGPLv3+) universe simulator written in Ruby (based on event machine) that serves requests over the json-rpc protocol. Includes is a simulation server and library, a slew of utility binaries and example scripts, as well as a complete test suite and HTML5 / OpenGL frontend based on middleman and three.js

http://en.wikipedia.org/wiki/JSON-RPC
http://middlemanapp.com/
http://threejs.org/

The server is broken up into subsystems and implements full role based access control so that the administrator can very tightly / granularily restrict which users have access to view and modify which entities. See the extensive documention in the project repository and reference API.

http://rubydoc.info/github/movitto/omega/master/frames

The project is still relatively early in development, so be sure to check back often for updates. Just putting this out there to attract some attention and get feedback. Of course anyone that wanted to try it out, send some feedback, and/or contribute would be more than welcome, thanks for looking!

 

Quote
Topic starter Posted : December 16, 2013 04:37
(@mmorsi)
New Member

I am pleased to announce the v0.7.1 release of the Omega Simulation Framework. The release has been cut and tagged on github and deployed to the omegaverse.info Omegaverse node.

Many thanks go out to all those involved with the project so far, both on the technical and community side for their awesome work!

This release brings many new features including new graphics and animations for Omega entities and operations, optimizations and fixes to the frontend and backend, various new mechanisms through which to interact with the simulation, and more. You can view the complete changelog here

Be sure to follow the repo and join our chat channel and mailing list to keep up with updates. Until next time, happy hacking!

 

ReplyQuote
Topic starter Posted : February 22, 2014 08:42
(@mmorsi)
New Member

Greetings, just a quick update today, be sure to checkout the latest Omega <a href=" http://blog.omegaverse.info/posts/v072-release.html ">release</a> and the <a href=" https://github.com/movit

to/omega/commits/master">updates</a> since for lots of new features. Included are improved graphics and optimizations, more audio/visual/story content, many new server and client side interactions and API calls, and more.

For those in the Cleveland OH area this weekend with a little time to spare I will be presenting Omega at <a href=" http://notacon.org ">notacon</a> a community hacker / maker conference. All are welcome that can attend, it should be a great time!

That's all for now!

ReplyQuote
Topic starter Posted : April 12, 2014 06:15