Tolroko - A John ca...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Tolroko - A John carter inspired openworld game

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(@dvoid)
Eminent Member

I want to present my pet project Tolroko. Tolroko is an openworld game in the same category as Elite etc, but everything takes place on one planet Tolroko. The world is mainly inspired by John Carter movie (barsoom books) and some Avatar. The world is procedurally generated and will contain wast deserts , moisture dripping forests, cold ice covered mountains and so on. Its an FPS game but also features flyers of different kinds. It will contain ground and air combat, trading and diplomacy.

Here are some screenshots of the current progress.

dworld104-small.jpg

dworld120-small.jpg

dworld125-small.jpg

More info can be bound in my tigsource thread at http://forums.tigsou...p?topic=27052.0

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Topic starter Posted : November 22, 2012 11:46
(@hypnotron)
Eminent Member

Good luck on this project. Looks interesting.

One of the areas where developers seem to get themselves derailed when working on projects like this, is they try too much to make their procedural game worlds conform to the conventions of non procedural games.

I think you will be much more successful (in terms of finishing this project someday) if you make your design decisions based on the game's procedural nature. Start trying to make it into a non procedural game with some procedural "content" and you're going to create a ton of problems for yourself that you wont be able to resolve in any elegant way.

Make a procedural game and design around that. Not the other way around.

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Posted : November 22, 2012 12:24
(@dvoid)
Eminent Member

Yea thats a good point, and i agree with you. Designing a game around a procedural world definetly gives you another set of problems compared to a static designed world. But it also opens up alot of possibilities especially the possibility of having a very large gameworld.

Lately i have been thinking about if i should have a locked random seed, or give the player the possibility to change it. having a locked seed gives the players something incommon, and it gives me some possibility to hardcode some locations and quests. Say giving the player the ability to choose starting location between some places i know is a good starting location etc. Also you can kind of learn the world, some places you might really like , and want to come back to in another game session. Since the gameworld is so large there will always be new locations to explore anyway. What do you guys think?

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Topic starter Posted : November 22, 2012 13:45
(@pinback)
99 Star General

Very nice Dvoid 😎
Being playing Mount & Blade and really enjoying it and your project reminds of that game.

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Posted : November 22, 2012 23:03
DarkOne
(@sscadmin)
Illustrious Member Admin

Loaded up your latest build and the dessert scene I was dropped into looked good and it was vast I must have ran around for 15mins and didn't see an end in sight. It might be my gfx card or drivers but I wasn't able to get over 13fps when running around? And in the dessert these relentless rat looking things would not stop chasing me, there should be some sort of agro die off where they stop chasing after I have ran across several mountain tops 🙂

Overall nice start and you sure picked a nice theme and even though its procedural, you still have to engage the player to keep them interested. Most people have short attention spans these days, and I would have to concur that there does need to be some static pieces in here if possible to build quests off of and things like that. But looking good dvoid and welcome to SSC.

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Posted : November 23, 2012 04:39
(@dvoid)
Eminent Member

Very nice Dvoid 😎
Being playing Mount & Blade and really enjoying it and your project reminds of that game.

I have not actually played mount & blade, but from what i have heard it has some resembling elements =)
..but i have big friggin flying ships instead of horses 😀

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Topic starter Posted : November 23, 2012 08:52
(@dvoid)
Eminent Member

Loaded up your latest build and the dessert scene I was dropped into looked good and it was vast I must have ran around for 15mins and didn't see an end in sight. It might be my gfx card or drivers but I wasn't able to get over 13fps when running around? And in the dessert these relentless rat looking things would not stop chasing me, there should be some sort of agro die off where they stop chasing after I have ran across several mountain tops 🙂

Yea the AI is very very bad atm, need to put some time into that soon. Need to get in some other humanoid races though, so i have something to play with.
About the fps, 13 sounds very low, are you on an intel card or something? I get about 40-60 on my laptop with nvidia 540M. its quite heavy on the gpu and the cpu , not done very much optimization work, and im not really planning to do that this early in development.

Overall nice start and you sure picked a nice theme and even though its procedural, you still have to engage the player to keep them interested. Most people have short attention spans these days, and I would have to concur that there does need to be some static pieces in here if possible to build quests off of and things like that. But looking good dvoid and welcome to SSC.

Yes , yeas no yes , aahhh yea =D of course theres suppose to be some other more engaging start of the game. Static elements would make some stuff more easy, but i might have to change some of the design for that, since the world will have to be very very very big if you cant change seed, so that theres no way you can explore it all. My current plan is to pretty much simulate the entire world at all time though in a very limited manner. like each city gets an update call now and then etc just so interesting stuff can happen to the world even if you are not there. this is not a problem if we only have like 100 cities etc, but its a problem if we have 1000000 cities ;), so i might have to rethink that part of the design, or find a way to handle it.

And thanks =)

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Topic starter Posted : November 23, 2012 09:04
(@spacewolf)
Active Member

This game looks wonderful, but i can't run
the exe file. :O/>
Can anyone help me?

It's okay 🙂
The game runs 🙂

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Posted : November 28, 2012 12:39
(@dvoid)
Eminent Member

Hello guys, just letting you know I made a video showing the current state of Tolroko.

 

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Topic starter Posted : December 3, 2012 08:37
(@dvoid)
Eminent Member

Hello, its time for a new public build. I have tested this for about 2 min, so don't expect it to be very stable ( I noticed the sound system needs some fixes etc )

 

http://dl.dropbox.com/u/3416639/Tolroko-0.25.exe

new stuff:

* better AI

* pirates can use flyers (but they are lousy pilots)

* aim with gun, crouch etc

* clouds

* guns on flyers

* tons of other stuff i have forgotten.

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Topic starter Posted : December 14, 2012 02:52
(@dvoid)
Eminent Member

Its been a while, here's a new movie from the project.

 

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Topic starter Posted : May 11, 2014 23:30
(@dvoid)
Eminent Member

New build Available 

http://tolroko.tumblr.com/post/99805566895/new-development-build-0-108-trippy-trek-is

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Topic starter Posted : October 12, 2014 03:38
(@pinback)
99 Star General

Great video Dvoid 😎 like a modern day mercenary with the crashed ship at the start.

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Posted : October 12, 2014 11:08
DarkOne
(@sscadmin)
Illustrious Member Admin

Totally forgot about Tolroko, the planet surface has gotten a lot better since my last look in 2012.

 

If you ever need a place to host a download Dvoid feel free to upload to SSC.

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Posted : October 15, 2014 17:02
(@dvoid)
Eminent Member

Totally forgot about Tolroko, the planet surface has gotten a lot better since my last look in 2012.

 

If you ever need a place to host a download Dvoid feel free to upload to SSC.

=) tnx, 

 

I did not know you had a file service, might look into that =), using google drive is a bit lame 😀

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Topic starter Posted : October 23, 2014 00:20
(@dvoid)
Eminent Member

Another short clip

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Topic starter Posted : October 23, 2014 00:21
DarkOne
(@sscadmin)
Illustrious Member Admin

Nice vid, doing a great job with the dust and smoke effects btw. Anyone familiar with John Carter books or the movie will see similarities, how hard has it been to navigate the intellectual property crap that people tend to claim when people design projects using themes or likenesses in games. Because I think your doing a great job creating what I envisioned of the books and would hate to see you derailed.

 

 

I did not know you had a file service, might look into that =), using google drive is a bit lame 😀

 

Yes, just click on the downloads button at the top of the page and that brings you to the file area and there is a 'upload' button on the right.

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Posted : October 23, 2014 13:02
(@dvoid)
Eminent Member

Nice vid, doing a great job with the dust and smoke effects btw. Anyone familiar with John Carter books or the movie will see similarities, how hard has it been to navigate the intellectual property crap that people tend to claim when people design projects using themes or likenesses in games. Because I think your doing a great job creating what I envisioned of the books and would hate to see you derailed.

 

 

Yes, just click on the downloads button at the top of the page and that brings you to the file area and there is a 'upload' button on the right.

Well it has nothing to do with John Carter, except for it being a source of inspiration, so i really doubt there could be any implications. Its no more related to John Carter then say Star Wars or Superman is etc

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Topic starter Posted : October 25, 2014 08:24
(@fluffyfreak)
Noble Member

dvoid, it looks superb, I am really impressed with everything you've done with it.

 

Is it your own engine or is it an engine built within another framework like Unity/UE4?

 

Either way, brilliant job you've done.

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Posted : October 26, 2014 04:17
DarkOne
(@sscadmin)
Illustrious Member Admin

Was able to load up your latest version yesterday and I think my machine handled ok at about 35fps and the flight is looking good for such an early state. I thought it felt a little difficult for ship to group combat in that it was hard to control the ship and target at the same time (or its just my age showing). The map showing points of interests and quest flags is a nice touch.

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Posted : October 26, 2014 10:00
(@dvoid)
Eminent Member

dvoid, it looks superb, I am really impressed with everything you've done with it.

 

Is it your own engine or is it an engine built within another framework like Unity/UE4?

 

Either way, brilliant job you've done.

 

Thanks =) 

Its using my own engine called ZeroFPS

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Topic starter Posted : October 28, 2014 07:02
(@dvoid)
Eminent Member

Was able to load up your latest version yesterday and I think my machine handled ok at about 35fps and the flight is looking good for such an early state. I thought it felt a little difficult for ship to group combat in that it was hard to control the ship and target at the same time (or its just my age showing). The map showing points of interests and quest flags is a nice touch.

 

"ship to group combat"?   i guess you mean ship to ground combat?   well , yea maybe i havent thought much about it, you can hold RMB and look around without stearing the ship but its a bit difficult. not really sure where i want to go with the ship->ground combat,  would be nice for people to land and engage in close combat =)   

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Topic starter Posted : October 28, 2014 07:06
(@dvoid)
Eminent Member

Hello =) 

 

 

I just release a new Build of Tolroko  ( 0.111 Fantastic Flyer ) 

Available at:   http://tolroko.tumblr.com/post/103308447524/new-development-build-0-111-fantastic-flyer-is

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Topic starter Posted : November 22, 2014 12:19
DarkOne
(@sscadmin)
Illustrious Member Admin

I will check this out soon, for the ship to ground combat I think what makes it difficult is that the ship cannot take too many hits from ground fire. Which it probably should be able too unless they are using bigger weapons. I wanted to land and engage in combat but since you have to land that ship slowly or mess it up you take a ton of hits and they were shooting me from far away so maybe their accuracy needs to diminish depending on distance. 

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Posted : November 22, 2014 12:41
(@dvoid)
Eminent Member

I will check this out soon, for the ship to ground combat I think what makes it difficult is that the ship cannot take too many hits from ground fire. Which it probably should be able too unless they are using bigger weapons. I wanted to land and engage in combat but since you have to land that ship slowly or mess it up you take a ton of hits and they were shooting me from far away so maybe their accuracy needs to diminish depending on distance. 

yea thats some good points. I have been thinking about adding like a Shield system for the flyers. that can withstand more damage from guns. also it needs more balancing

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Topic starter Posted : November 23, 2014 02:59
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