To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hello dudes and dudettes!
A new Tolroko build is available!
change list:
* Made world 4x Larger
* Switch engine over to double precision to counter some of the effects of a larger world, still some minor wobbling of the FPS gun when going near the edge of the world.
* Trading system update, commodities are trading in weight instead of units.
* Random start location in new worlds.
* Head bobbing intensity slider in settings screen =D
* Ship fuel usage, be sure to load up on power crystals before that long journey.
* Ship Loot Scoop , automatic pickup of loot crates dropped from destroyed traders etc. Just get close enough and you can grab them before they even hit the ground.
* Traders have the same faction as their origin city. Pirates be sure not to attack the wrong ones.
* And lots lots more
Go here-> http://tolroko.tumblr.com/post/107789433325/new-development-build-0-114-double-dance-is
New Tolroko video.
Im just gonna leave this here =)
Damn, that looks great!
Wow. That is a huge improvement over the planet surface of the demo that a played a while back, is this the same planet or a different one?
Hello dvoid,
I've just tried your latest build 0.125, and I raise my 2 thumbs for this wonderful work, thanks so much to make this available for free 😎
I wish you well for any of your future ideas, I'm amazed by the fast pace you put in this project and glad you have found some good artists to help you.
I'm curious: Would your engine also support any actions in space? Maybe the Tolrokians are not all entirely 'medieval' afterall... Some day the player could discover some spaceport or space elevator into orbit, associated with ship and station activities, together with other quests to be performed there, also some ship vs. ship combat? It would then be a game like No Man's Sky could be (but which isn't because not existing and only advertised as such).
Are there any command line options for the game, I would like to display a FPS counter because I must make a special Nvidia GeForce setup. The Motion Blur will unsharpen the image while moving (panning) and there's some delay before sharpening when facing one direction.
Congrats,
XenonS
Wow. That is a huge improvement over the planet surface of the demo that a played a while back, is this the same planet or a different one?
Same, just another biome.
Damn, that looks great!
thanks 😀
Hello dvoid,
I've just tried your latest build 0.125, and I raise my 2 thumbs for this wonderful work, thanks so much to make this available for free 😎
I wish you well for any of your future ideas, I'm amazed by the fast pace you put in this project and glad you have found some good artists to help you.
I'm curious: Would your engine also support any actions in space? Maybe the Tolrokians are not all entirely 'medieval' afterall... Some day the player could discover some spaceport or space elevator into orbit, associated with ship and station activities, together with other quests to be performed there, also some ship vs. ship combat? It would then be a game like No Man's Sky could be (but which isn't because not existing and only advertised as such).
Are there any command line options for the game, I would like to display a FPS counter because I must make a special Nvidia GeForce setup. The Motion Blur will unsharpen the image while moving (panning) and there's some delay before sharpening when facing one direction.
Congrats,
XenonS
The kakari is not entirely medival , they have some tech, like flyers and plasma guns etc.
There will be no space exploration in the game, everything takes place on the surface/near surface of a planet. Original idea was to take the fps action from skyrim etc and combine that with a procedurally generated world and trading from Elite like games. Current iteration also has a lot of mount and blade like systems i think.
There is a lot of ship VS ship combat in the game 😀
Pressing F2 should toggle some stats and things 😀