To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Here is the latest trailer for the Discovery Freelancer 4.85: Reunion mod. It is still in beta and they are currently at Beta3 and you can get it here and help test it: http://discoverygc.com/forums/index.php?showtopic=33825
Not sure how accurate the feature list is since it is based off of 4.84 but you get the idea of what is in it. This mod also has MP and SP modes.
Description from http://www.discoveryfl.com/html/features.html
* 152 new pilotable ships of different classes, including brand new ships, custom ships based on original game models, and ships previously available only for NPCs: Starblazer, CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
* Each new ship carefully customized - weapons, shields and equipment balanced, cameras placed where they should be.
* 68 new systems, including:
12 fully populated systems - Newcastle (Bretonia), Dundee (Bretonia), Munich (Rheinland), Omega-15, Omega-55 (Border Worlds), Omega-47, Omega-49, Omega-52, Omicron Delta, Omicron Eta (Edge Worlds), Omicron Iota, and Omicron-99 (Nomad Worlds);
30 populated faction systems;
Arena system (Connecticut), Prison system, and many more.
* Numerous new bases both in new and original systems.
* Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
* Unique and simple docking system - large ships can dock everywhere.
* New assignable hotkeys for up/down strafe and selecting subtargets.
* Evolving storyline about the war between Kusari and Bretonia, the conflict between Liberty and Rheinland, and the pirate war between Corsairs and Outcasts.
* View range increased - you'll see stations, ships, trade lanes from a longer distance (can be changed in mod options).
* Numerous new factions, including 30 guardian factions, Freelancer faction, and more.
* Many dozens of balanced new guns and turrets for fighters and capital ships.
* New equipment, including armor upgrades, scanners, thrusters.
* New commodities and trade routes; all ships drop pilots when destroyed.
* Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
* Battleship killing missions available, all mission rewards increased.
* NPC AI enhanced, NPCs use shield batteries and nanobots.
* Faction IDs available for role-playing purposes. ID item also serves as a tractor beam.
* Serverside options when activating the mod: server administrators can set starting money and reputation, choose character uniform.
* Clientside options when activating the mod: players can disable or enable intro movies, player engine trails, spinning planets, change view distance.
* Open Singleplayer (Open SP) can be enabled as mod option; players can choose Open SP starting system, credits and reputation.
* Storyline singleplayer available when Open SP is disabled.
* Correct and complete infocards for all new ships, items, and commodities.
* Everything is ready to start your own server: IONCROSS data files included.
* Many other features - see the changelog in this Readme.txt file!
* And last, but not least - retained original Freelancer atmosphere and playstyle.