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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Uberlancer Project

(@solcommand)
Prominent Member

For those that don't know or remember, "Uberlancer" tried several years ago to build a mod that would feature a new campaign and totally overhauled game mechanics. unfortunatelly due to a small community the project got suspended however now seems it's surfacing again, this time with even bigger plans.

*********

Posted by "Sledge" on "the-starport.net":

I've spent the last few days reading these forums, catching up on the latest of what's going on in the FL world. I'm encouraged by the enthusiasm so many people are showing for this game after so long. I'm also pleased to see the persistent and continuing desire to see this game live on. I've read many ideas and well thought plans. In fact, the "Mission" forum itself is a tribute to the community at large and their ceaseless work to keep this game and the many outstanding servers from disappearing.

I have many things to say in this post, but first, I want to assure the Freelancer community that as long as you are here Freelancer will never perish. While there is a player who is still willing to post their ideas, thoughts, concerns, dreams, and hopes..the multiplayer game will live. It's when the last CD is shelved and the last server closes it's doors will the game finally assume it's final resting place among the great games of all times.

While places like The-Starport exist, and there is a community to populate it, Freelancer will live.

Next, I'd like to extend an apology to Roo Avery. While reading through the topics in the forum, I came across some posts that indicated some discourse between Roo and the Uber project. Roo, let me assure you that your contributions were always appreciated and your suggestions were always considered to be from a position of wisdom and experience. I'm truly sorry if things appeared to have anything less than honest intent.

While I'm offering apologies, I'd also like to apologize to the Freelancer community itself for conceptualizing, enacting, and promoting a project that I was unable to see through to completion. As Roo advised, we made several mistakes in the beginning. While it wasn't the mistakes in planning and execution that ultimately led to the demise of Uber, they certainly made the finale possible. What truly led to the demise of the venture was that I, for RL reasons, suddenly became unavailable to oversee and drive the project.

I've learned a lot since then, namely, that all successful businesses take great pains to ensure that the welfare of the enterprise is not jeopardized by the absence of any one individual.

With that statement, I'd like to announce the initiation of the new and much more focused UberLancer Project.

This Project is not very unlike the original Uber project in that we aspire to create a brand new version of Freelancer. We need (and depend on) the ideas and input of the FL community. Without the community, we really have nothing. I'd like to take this opportunity to encourage everyone who reads this post to register at UberLancer.com and start brainstorming.

Something that is unlike the previous project, and that a lot of people will find incredulous, is that one of our top goals this time around will be the acquisition of the Freelancer code itself. With possession of the code we will have unlimited possibility and freedom to enact all of the things we've dreamed about for years. We will be able to hard code the redirection to a new global server, and much more.

Now, I'm not fooling myself into thinking this will be easy. We all know that Microsoft won't even respond to individuals asking about FL. What we're going to do at UberLancer is organize into a non-profit corporation, called a 501(c)(7), and then contact Microsoft on a corporate level to inquire about the code.

If you visit the Uber site, you'll notice a change in the leadership structure. I mentioned above how successful businesses make sure the removal of one person will not kill their business. The admin system at Uber will be a corporate structure. It has to be in order to be legally recognized as a corporation. The site and project will not be run by any single individual. Instead, the community at large (in other words YOU!) will elect a board of directors who will in turn appoint the officers (Chairman, CEO, CFO, COO) who will actually run the site/business.

Organization of the business will be the first priority and creation of the product, whether it's a rewrite or a mod, will come after. But the ideas can start now. Dreaming is always fun do to. In fact, the ideas are the heart and soul of a project like this. I've seen many good ideas for what we'd like in a new game.

The legacy that Freelancer will leave is not just that it's a really good game, but also that it's a game that can live again. This time with the community in charge.

http://www.uberlancer.com

******

Quote
Topic starter Posted : February 20, 2010 07:59
DarkOne
(@sscadmin)
Illustrious Member Admin

I hope they are able te resurrect this project, I read something about this a few years ago but it died off. UberLancer probably won't happen to the scale that is being talked about without the source code, so I wish them all the luck getting it from Microsoft.

But I would love to see some real good additions to the FL single player campaign.

ReplyQuote
Posted : February 21, 2010 07:22