Unigine Engine - Am...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Unigine Engine - Amazing Stuff

DarkOne
(@sscadmin)
Illustrious Member Admin

Found this the other day and this will be an engine to watch and it is using the DirectX11 engine. Would love to see a space nebula in action in this engine checkout there website: http://unigine.com/products/unigine/

Here is a tech demo of their engine:

Quote
Topic starter Posted : October 23, 2009 19:36
DarkOne
(@sscadmin)
Illustrious Member Admin
farcodev wrote:
I know about this engine since a while, but the customer level relative to price range is far far above mine

You might be interested in this if you didn't already know about the Unreal 3 engine:

Quote:

Users in over 100 Countries Embrace Free Unreal Engine 3 Toolset

CARY, N.C. (November 12, 2009) – Epic Games, Inc. announces the Unreal Development Kit (UDK), a free software release that provides uncompromised access to the award-winning Unreal Engine 3 toolset, has exceeded 50,000 users worldwide since its launch on Nov. 5. This rapid adoption of Unreal Engine 3 technology extends to approximately 130 countries and 4,500 cities across the globe.

Epic plans the imminent release of updates for the UDK beta version. UDK is available for download at www.udk.com, where product features, licensing terms, frequently asked questions, support resources and more are also available.

UDK is available to anyone interested in using 3D game engine technology, from game developers to students, hobbyists to researchers, and creators of architectural walkthroughs to digital filmmakers. Use of UDK is free for all schools and students, and anyone can release free UDK-powered games.

"We are very excited to see the uptake of UDK cross over the 50,000 mark in only one week, and we're looking forward to seeing amazing games and applications come out of it," said Mark Rein, vice president of Epic Games. "We're also thrilled to finally be able to offer UDK free for schools and students so they can work with the same awesome Unreal Engine 3 tools used by many of the top game developers and publishers around the world."

Extensive UDK technical documentation is available at the Unreal Developer Network (udn.epicgames.com/Three/DevelopmentKitHome.html), and community members can share ideas, show off projects and learn from UDK developers like Psyonix and The Prometheus Team at www.udk.com/forums.

3D Buzz (www.3dbuzz.com), the leading provider of Unreal Engine 3 training, will soon release dozens of free video tutorials specific to UDK to complement the company’s existing Unreal Engine 3 video training modules. Over 100 Unreal Technology videos are viewable at the 3D Buzz web site free of charge.

“Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3” are the recommended textbooks for learning Unreal Engine 3 tools and technology. 3D Buzz authored both reference texts, published by Sams, and each come bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at www.udk.com/licensing. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment.

ReplyQuote
Topic starter Posted : December 1, 2009 04:55