To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Well I was looking around the web and came across the Unreal Development Kit (UDK) is free and available for people to mod and create there own games. There is a whole host of videos discussing the features here http://udn.epicgames.com/Three/VideoTutorials.html .
After looking through some of it and installing the kit I might actually be able to start something simple to get my feet wet. Has anyone have any experience using the dev kit? I noticed the dev kit has a fair amount of models, sounds, meshes and effects included (basically all UT3 content) and wanted to know if there is any resources out there for addons to the UDK?
Looks very promising and I could see some people really taking advantage of this kit. It's figuring out how to use all the tools that seems so daunting 😮
So if anyone finds any good tutorials on anything outer space related do post them.
Why don't you try, asking the the "Unreal Space" Mod Developer?
He responded back to me, but his mod isn't using UDK and it seems like he had to write code to create the feeling of distance between planets etc, since it was really all one big map.
I guess I might wait until there is some good reference/book materials on UDK before I dive in.
If anyone here at Space Sim interested working in space project take a look at this thread :
http://forums.epicgames.com/showthread.php?t=722797
I did some basic space scenes just to see how it feels in UDK, but my lack of scripting,programming skills will take me nowhere.
Anyone willing to help if interested, post here or at UDK forums.
DarkOne, UDK now has good reference material to watch,read and learn, but it's hard and time consuming.
In Unreal engine that should be avoided as much as can, because huge open space maps have problem with lighting setup and fps decrease. Unreal is not made as open sandbox engine. Thinking about that limitation I assumed that game like Elite or Oolite clone can be achieved using Unreal since there are not to many objects, almost all interaction is performed near station control space, and lightmass can be used instead real time lighting as it sucks in Unreal. Even real time is affordable as my scene has good steady 100+ fps. In Elite type game there are 256 systems which are 256 different maps in fact. Using that technique Unreal would be perfect engine for this type game development. If we place our game in one huge map it will have huge performance hit.
Anyway I'm only beginner and this kind of project is beyond my possibilities, so any help would be appreciated even just for fun only.
I would love to help but I am still very much a beginner to the UDK. I am trying to figure out how you created your basic seen it looks great in my opinion. I really want to learn how to make a nebula so I can fly through it. There is no tutorials on that particular topic so anything you can share would be appreciated.
Developers of the world please make an engine that tailors to only space themed games 🙂
But the project looks great and there is a few moddlers here that could possibly create the ship content quickly. Then its just acquiring the scripting knowledge.
Thanks Dark,
You are right there are no tutorials for open space type game, and I think there is not enough interest in particular.
Once I have more time I will write some basic steps here.
I contacted SolCommand yesterday for his assets and he mailed me back positive.
Also I might take a look at Miningwars.
I will be busy with some forum setup and styles these days but will continue with UDK as that is not in so hot now.
I would play with UDK more but SSC keeps me busy and in the minimal free time I try to squeeze in a game 🙂
That is my weak point is forum styles. Wish I was good at it, just don't have the time to learn all the css.
I played around with this programm for some weeks. It is really a powerfull tool, especially the kismet scriptins system and the matinee animations system. Currently it is one of my favourites "complete" engines(level editor, scripting language, compiler etc..).
With a good concept, a small team and motivation you can build playable games in a few months. But its better to start with something more simple. Soonner or later you have to do some more complex scritping and without a coder with practice it is nearly impossible to code something more functional.
I think coding and scripting is the main problem in modding and indie devolopment. Lerning this skills is painful and takes some time.