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Space Miner: Android space simulator game

(@klillas)
Active Member
Hello all!

 

I have been working on a game for Android phones/tablets called Space Miner as a (multiple) weekend project for almost half a year now. It is not done, but it is done enough for me to publish and perhaps get some feedback.

 

The game is an economical space simulator where you buy a spaceship, travel to planets, gather minerals and sell them on Earth.

 

The game contains:

-Newtonian physics model of our solar system with all the planets

-Takeoff, solar system and landing stage

-Interesting control system with Kerbal-esque Navball as main attraction

-Supply and demand economical model for minerals

-2 spaceships, 2 rocket engines, 2 solid rockets

-Crew to optimize spaceship functionality

-Life supply and fuel

-Everything in the spaceship has mass which affects acceleration and turning

-Athmospheric friction

-Campaign mode, earn as much money in a year as you can

-Missions, finish smaller missions and earn a place on the mission-specific highscore

-Global highscore

 

I would love feedback from you. I know of lots of things which need fixing yet before I would consider this game *Done*, but I know you can give me much better insight than I ever could myself =)

 

 

I have a paid version of the game if you want to support future updates.

 

[attachment=2689:planetScreenshot.jpg]

 

[attachment=2690:planetScreenshot2.jpg]

 

[attachment=2691:shopScreenshot.jpg]

 

[attachment=2692:spaceScreenshot1.png]

 

[attachment=2693:spaceScreenshot2.png]

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Topic starter Posted : June 13, 2014 09:54
(@voxel)
Eminent Member

This was quite interesting, but also difficult. I experienced an error where I landed on Earth and could not relaunch, every time I tried to launch the game instantly told me 'you have landed on Earth' and I was returned to the mission setup screens.

 

Enjoyed what was here, looking forward to seeing how it develops 🙂

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Posted : June 13, 2014 23:20
(@klillas)
Active Member

First feedback, thanks!  :nyam:

 

I have not experienced that bug, but I will add some more conditions for the "landed" state of the spaceship before it goes into the mission setup screens for the next version of the game.

 

For the difficulty point of view I want to have it somewhat hard to make it feel more of an accomplishment when coming back with a load of minerals. But of course it should not be too hard either...

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Topic starter Posted : June 15, 2014 08:10
(@klillas)
Active Member

I have added a tutorial video of a trip to Mars and back.

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Topic starter Posted : June 16, 2014 21:06
(@klillas)
Active Member

The game is updated. Hopefully the exit from mission setup to takeoff phase will no longer bring you right back into mission setup again.

I have also added planetary movements around the sun.

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Topic starter Posted : June 17, 2014 20:42
(@klillas)
Active Member

Version 1.11 available.

 

Changelog:

Increased starting mineral values for Mercury and Mars by 50%

Added explosion effect when spaceship crashes

Fixed increased simulation speed bug when close to a planet

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Topic starter Posted : June 22, 2014 21:13
(@klillas)
Active Member

Version 1.12 available

 

Changelog:

Added pause functionality

Fixed bug where mineral supply/demand value was not correctly calculated when loading stored game

Hides Continue button when there is no load file

Added exit button to main menu

Fixed disposing assets bug when exiting application
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Topic starter Posted : June 24, 2014 21:49
(@klillas)
Active Member

Version 1.13 available

 

Changelog:

Added Settings menu in Main menu.

Added Music and Sound On/Off setting in Settings menu.

Added rocket and explosion sound effects.

Fixed a bug related to the game pause functionality.
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Topic starter Posted : June 30, 2014 22:09
(@klillas)
Active Member

Version 1.20 available, new game mechanic available!

 

Changelog:

Added new game mechanic: Missions

Added highscore system for Missions

Added Mission: Mars on a budget

Added Mission: Faraway riches

Added request to rate the game after 3 startups

Switched out some icons to less generic ones

Modified rotational force for the spaceships

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Topic starter Posted : July 11, 2014 23:07
(@klillas)
Active Member

Version 1.21 available

 

Changelog:

Fixed a graphical bug which could displace the solid rockets.

 

Added a paid version for those who wants to support this game

Space Miner - Pay version

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Topic starter Posted : July 23, 2014 10:50
(@klillas)
Active Member

Version 1.23 available

 

Changelog:

v 1.23

Fixed solid rocket flame null bug (would cause game to shut down while playing)

Fixed mission description for Neptune Mission (missing this would crash the Neptune mission when entering space).

Fixed a bug where game would be saved even in a Mission, leading to overwriting the Campaign savefile.

 

v 1.22

Added game crash statistics

Fixed a bug for opengl on some devices

Fixed a text issue on very low resolution displays
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Topic starter Posted : July 29, 2014 10:14
(@klillas)
Active Member

Version 1.25 available

 

Changelog:

Added campaign difficulty setting: Easy, Normal, Hard, Hardcore

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Topic starter Posted : August 27, 2014 07:37
(@klillas)
Active Member

Version 1.3 available

 

Changelog:

Round planets implemented - landing/takeoff phase is now very different

Fixed a save campaign bug

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Topic starter Posted : October 10, 2014 22:22
DarkOne
(@sscadmin)
Illustrious Member Admin

Moving this to mobile area. Feel free to upload the android apk of the game here as well in the download area for the free version of the game.

 

For some reason the link for google play seems to be in a different language, here is the link to the main store: https://play.google.com/store/apps/details?id=com.me.spaceminer.pay

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Posted : October 11, 2014 08:09
(@klillas)
Active Member

Hi DarkOne,

 

Thanks for moving the thread to the correct place, and I have also updated the google play link.

 

I will add the .apk here for the next update.

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Topic starter Posted : October 12, 2014 03:15