To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Some nice concepts here.
The premise of the game is the social interactivity, so can you play with other players in the same instance or is it generally solo play with the ability to share paths and other things? And when a maelstrom is created is the goodies only for the few that get to the core first or does everyone get something when they make it there? Your interface (from the video) seems like it would convert well to a tablet, do you have any plans to go that route? And last question in the video you saw some enemies from time to time, but will you go into sectors where they are just everywhere and you need people to help you through it, almost like a raid concept?
- There is a new instance created by the server every few months. Everyone is playing in that same instance, but it's asynchronous multiplayer (so I don't interact with your ship) (NOTE: I have experience writing multiplayer engines - so that will probably be one of the big improvements after launch).
- Everyone that goes to a cell gets the same rewards. I am playing with an idea of resource drain - i.e. you station you ship in a cell to "mine" resources while you're not playing. Certain cells will be richer than others - but that richness will decline with the number of people mining in that area. This will encourage people to find new areas and only tell their friends about them.
- The game is written in javascript and webgl - which means it will play on most tablets right from the browser - so yes, I'm trying to make the interface work for both - but I probably won't ever write a mobile app - with webgl the world is converging on one platform that everything can run.
- Right now there is no real-time multiplayer. As the player goes deeper into the maelstrom the difficulty and the count of enemies will increase. There are different missions in different cells besides just fighting everything - like escort, protect and assist missions.
Thanks for any interest. My big push right now is to try and get approved on Greenlight - If you're interested please take a moment to help me out!
http://steamcommunity.com/sharedfiles/filedetails/?id=216253554