To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
It's pretty: I've played quite a lot of Oolite, & this is really only vaguely nothing like it. ๐
I managed to build successfully using gmake, though FreeBSD doesn't have alloca.h, a simple "s/alloca.h/stdlib.h/g" suffices.
It runs fairly well, albeit without shaders, if I start at the debug point; however starting on Earth or รลฝรยต Eridani causes
Abort (core dumped)
I'm not entirely sure (since I'm nothing but a ham-fisted luser) where to begin.
Edit: So google-dot-com leads me to believe this is something in GL. (I don't want to speculate too much, but yeah, FreeBSD isn't up with the latest/greatest GL stuff: GL/GLU/GLw are at 7.6.1)
What driver?
I can start from both points without problems. I use ati driver with DRI disabled ๐ , it is slow somehow on Intel Celeron M but still playable.
I can start from both points without problems. I use ati driver with DRI disabled ๐ , it is slow somehow on Intel Celeron M but still playable.
radeon
Thanks for the hint, I'll test it with DRI disabled.
Edit: Wow, that's slow*, but no crashes. ๐
* Turion X2 1990MhZ (I think that's the equivalent of 45,082 BBC Micros)