To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Upon launching the game, there appears to be no audio output.
Launching the game in a terminal yields the error: "Count not initialise SDL: Audio target 'pulse' not available." (typos included as produced in the terminal window)
My system has pulseaudio installed and properly configured, and the usual tricks like "export SDL library" don't seem to work.
Does anyone have any input on this?
Thank you!
you received no answer yet?
what about to post this under "!!Pioneer Question Time!!" ?
maybe it has been overseen.
unfortunately i can't help you at all i'm not a Linux user.
if you post this under the above thread it will be helpful for them if you add following to your post:
openGL.txt
stderr.txt
stdout.txt
(if they contain something)
i can't tell you exactly where to find them, since i'm running Windows, but it will be some localized folder e.g. user/yourname/pioneer
as well as a proper specification of your machine and OS you use.
and cross fingers that someone will answer.
You could also try raising an issue on Git Hub? That way the devs get to see it right away. Hope you find a solution soon.
Please check the following:
- What version of libsdl do you have installed?
- Do you have the SDL_AUDIODRIVER environment variable set when running Pioneer?
- Try running with the command "env -u SDL_AUDIODRIVER ./pioneer" to ensure SDL_AUDIODRIVER is not set (in which case SDL should autoselect an appropriate audio system)
- Try running with the command "SDL_AUDIODRIVER=pulseaudio ./pioneer" to explicitly tell SDL to use PulseAudio.
Edit: SDL_AUDIODRIVER, not SDL_AUDIO, sorry.