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Audio issue under OpenSUSE 13.1

(@dianarose)
New Member

Upon launching the game, there appears to be no audio output.

 

Launching the game in a terminal yields the error: "Count not initialise SDL: Audio target 'pulse' not available." (typos included as produced in the terminal window)

 

My system has pulseaudio installed and properly configured, and the usual tricks like "export SDL library" don't seem to work.

 

Does anyone have any input on this?

 

Thank you!

 

 

Quote
Topic starter Posted : June 30, 2014 21:20
(@potsmoke66)
Noble Member

you received no answer yet?

what about to post this under "!!Pioneer Question Time!!" ?

 

maybe it has been overseen.

unfortunately i can't help you at all i'm not a Linux user.

 

if you post this under the above thread it will be helpful for them if you add following to your post:

openGL.txt

stderr.txt

stdout.txt

(if they contain something)

i can't tell you exactly where to find them, since i'm running Windows, but it will be some localized folder e.g. user/yourname/pioneer

 

as well as a proper specification of your machine and OS you use.

 

and cross fingers that someone will answer.

ReplyQuote
Posted : July 26, 2014 15:50
Geraldine
(@geraldine)
Famed Member

You could also try raising an issue on Git Hub? That way the devs get to see it right away. Hope you find a solution soon.

ReplyQuote
Posted : July 27, 2014 03:46
(@Anonymous)
New Member

Please check the following:

 

- What version of libsdl do you have installed?

- Do you have the SDL_AUDIODRIVER environment variable set when running Pioneer?

- Try running with the command "env -u SDL_AUDIODRIVER ./pioneer" to ensure SDL_AUDIODRIVER is not set (in which case SDL should autoselect an appropriate audio system)

- Try running with the command "SDL_AUDIODRIVER=pulseaudio ./pioneer" to explicitly tell SDL to use PulseAudio.

 

Edit: SDL_AUDIODRIVER, not SDL_AUDIO, sorry.

ReplyQuote
Posted : July 27, 2014 12:49