To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
to be kind 😉
i like it much, (und das ist keine Bauchpinselei, ich mag es wirklich).
I remember the travel time to that system. Coordinates were LOAD "", It was exactly 12 minutes loading and 128k. Hyperdrive could explode in a tape loading error.
Geraldine isn't the only one who's excited about this! 😀
This really makes me want to redo the Cobra mk3, but hopefully somebody more skilled and prolific will get to it first! 😉
let's say i have already, but lazy as i am i only converted Sparks Cobra3.
i'm only waiting for his ok 😎
i know he told me once to feel free with the use of his models, but to me it's nothing like to show a little respect.
💡 marcel why don't we do it as a teamwork? i think that would be nice.
we could make something like a template scripted model i guess,
including the ideas i have to apply texture sheets on scripted geometry, and a proper cool scripted undercarriage.
<img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_eek.gi f"' class='bbc_emoticon' alt=':shock:' /> Wow They look great Brianetta! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gi f"' class='bbc_emoticon' alt='8-)' /> Well done! All the main Old Worlds! Diso and Leesti look great, Riedquat though, needs some craters or other "scarring" due to the constant civil war. It should look like one of the most dangerous places in the galaxy to visit due to it mostly being populated with lots of cool scum and villainy, Mos Eisley on a plantary scale <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gi f"' class='bbc_emoticon' alt='8-)' />
Ok potsmoke, but I'm going to finish those ground stations first. I think it's pm time! I should have some free time in a week or so. Right now I barely have enough time to keep up with this forum and maybe doing a line or two of script. 🙄
I see an obvious opportunity for an alternate start position here. I would be nice if it could be set up so the station door is facing the planet at the start time. It wouldn't have to keep that orientation though. I rigged up an ELITE start for FFE by flying to Lave in the super Saker, buying a Cobra 3, donating all my money except for 100 credits and waiting for the door to face the planet. Here it is. It also includes starting positions for the Earth spaceports and Achenar.
[attachment=1113:FFE startups.zip]
Edit: just read that it's already been added. I guess it was totally obvious! 😳 😆
No worries Marcel, its the thought that counts! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' /> Elite start positions...... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gi f"' class='bbc_emoticon' alt='8-)' />
It's in the nightlies. Start at Lave is option 3.
Riedquat is a fine place to visit - the fabulous cuisine just has to be sampled... and it is only 'occasional' civil war, ain't it?
Tasty Riedquatian field mouse, yes. It's a much-maligned place.
That was in the original Elite, the Civil War intensified in later years to the point where the population was reduced to feasting on easily obtainable local fauna <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_confused.gi f"' class='bbc_emoticon' alt=':?' />
Come get em while they are hot!! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gi f"' class='bbc_emoticon' alt=':lol:' />
Out of interest (I'm not a player of Pioneer, obviously), how are Pioneer's planetary descriptions created/written?
Out of interest (I'm not a player of Pioneer, obviously), how are Pioneer's planetary descriptions created/written?
Things like "A barren, airless world with occasional earthquakes" are generated by the system based on the planet's physical properties.
The old worlds are fantastic I love them.
Did anyone else have the issue that the "actual destination" marker does a lap around the border of the window when approaching Diso ?
I was targetted on Diso so I was adjusting my centre reticule and the "actual" direction marker that needs to catch up with intertia etc kept doing laps of the border of the window in a anti clockwise direction. It happened with the stardreamer on. When the star dreamer was off it still did laps around the borders but more slowly even though my reticule was directly on Diso. The build was de3be6c
I had a look at the forums, is there a particular spot we can help by posting our experiences in testing etc ?
I saw there is the issues tracker but I was hesitant to post there unless I know it actually *is* an issue though ie somethring more obvious.
Sorry I am new to all this.
regards
That's not an "actual destination" marker. That's the direction of your velocity relative to your target, which is in quite a fast orbit around Diso, if it's the station. The white one is the direction of your velocity relative to the current frame.
Also, the issues tracker is the place. I triage the bugs; don't worry if what you post ends up not being a bug, or being a duplicate. You're not adding extra load to the developers (in theory, if I'm doing my job).
Thank you so much Brianetta.
Sorry I thought that might have been a bug but everything you said makes sense of course. Cheers for that.
I'll keep playing it so I can learn more on how it works so perhaps I might be able to start writing a quickstart guide something brief to start off with to play.
thanks again
Thanks agian for that Brianetta, this is all making far more sense to me now.
There are two moving markers, one green one white.
My understanding is:
1. There are cross hairs that are always in the middle this is just "straight ahead
2. The green marker is the direction of my velocity relative to my target
3. The white one is the direction of my velocity relative to the current frame .......but I don't understand what you mean by "current frame" unless you mean this is the directional velocity relative to my middle crosshairs (item #1) so this is how far "off" I am to my central markers because when they align I am going exactly straight ahead.
yes ? (fingers crossed).
Yes. Or put another way, where your laser bolts go when you hit "fire" 🙂
Yes, but read on.
No. Unlike Elite (and Oolite), Frontier (and thus Pioneer) has a Newtonian physics model. Your velocity is not absolute; it can only compared to some other object. The "frame of reference" is that object, and its name is shown at the top-left of the scanner area on your panel (" m/s rel-to ").
If you happen to have that object targeted, then you'll find your green and white velocity indicators will always be in exactly the same place.
What dictates the current frame then? Is it the nearest object/body in the system?
Imagine a whole system laid out flat on a large floor. Each body (star, planet, asteroid, space station) has a frame attached to it. Its a circular region that extends some distance out from the body in all directions. The larger/more massive the body, the larger the frame. Frame boundaries do not intersect however - a frame is always fully contained within another frame.
The player's "current" frame, then, is the smallest one that contains the player's current position.
Obviously you need to extend that out to three dimensions. There's some other complications too. The root frame (known as "System") is attached to the primary body (star or binary pair) and extends to infinity. There's also a second, smaller frame attached to every planet and space station. This frame rotates and is what makes it possible to sit on the surface of a planet and see the light/day cycle or dock with a rotating space station.
There's a few other quirks, but we're getting into some subtleties of Pioneer's physics engine. The above description is right 99% of the time 🙂
Thanks Robn, makes perfect sense now.
Sorry Robn I still don't understand the white marker. I had a play recently and when I go to Barnard's Star and I target one of the orbital stations, I have the green marker and the moving white marker in different positions so I understand the permanent "where the guns point" marker, the green marker but the third white marker is at different positions.
When for example I enter the Barnard's Star System and I turn manually go toward the target a little and then engage the auto, the green marker is on the left of the cross hairs and the white moving marker is on the right. This is why I saw the white (3rd) marker the direction I was heading toward taking into effect inertia etc so eventually that moving white one will align but I was confused when you said the quotation above that when I have an object targeted the green and white velocity indicators will always be in exactly the same place because they were not.
Cheers Robn and thank you for your patience.
Because that's not what I said. if you have the "rel-to" object targeted, then your green and white velocity indicators will match. If you have an object targeted that isn't your "rel-to" (frame of reference) object, then the indicators will be different.
In your Barnard's Star case, you have the station targeted but are in the star's frame ("System"). So the green target shows velocity relative to the station, while the white shows velocity relative to the star. They change as you move but the green changes more because the station is also moving relative to the star.