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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Frontier easter eggs / bugs

(@bugbear)
Trusted Member

From my memories of playing Frontier on my Amiga, I remember there were some curious bugs present, although they may also have been some debug code shipped with the product.

I recall one planet (an anarchy I think) that paid a huge sum of money for you to take valuables (jewellery or something) off their hands. You could load up on these, fly to a 'normal' system and sell them for another huge sum.

There was also the concept of a 'wormhole', although I suspect this was merely a fortuitous side effect of a variable overflow. Basically, you had to program a jump from one specific system to another specific system, but when the jump was made, you would end up a few hundred light years away from your departure point.

Have these undocumented features made their way into Pioneer?

Cheers.

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Topic starter Posted : November 17, 2010 16:37
(@bugbear)
Trusted Member

No, I'm dead serious. I used the jewellery bug to cash up many a time.

Never tried the wormhole though...

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Topic starter Posted : November 18, 2010 16:10
(@explorer44)
Active Member

The wormhole thing was you have to jump to a far away sector (+655 from the one you were) for only the cost of 1t hydrogen fuel.

It allows you to go to a system which was out of distance for you in just two wormhole jumps :

let's say you want to go to a system Z that is ~ 25 ly away but your ship can only go to 8 ly max (and by consuming 4t hydrogen) : just go through a 1st wormhole very far away (1 t hydrogen) and from there go to the system Z through a 2nd wormhole (1 t hydrogen)

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Posted : November 19, 2010 06:07
(@potsmoke66)
Noble Member

if i'm right tom concepted pioneer with his friends to evade such bugs that stayed through all versions of FE2 and FFE.

of course there will be new ones 😉

so called easter eggs would have to be layed first, but as it's not forbidden for the developers (us) to include our names into it, it didn't makes no big sense.

developers from the 80's and early 90's used this to hide some personal stuff in the program, hidden from the eyes of distributors who didn't liked such.

in older (much older) games you will display then by pressing a certain key combo, the developers name or the birthdate of his daughter and so on. later they hided photos of the whole crew in the program (TWPGA2k i.e.).

april fools 😉 ha, reminds me of a real fooling

once there was some run for old intellivision rom(images), one slick guy presented a game called doom, when you started the "game" the only thing was a title screen showing "April, Fools!", doom was released far after inty and wouldn't have been possible to release for the cp1610 anyway. even if some clever programmers still develop simple games for the inty (because it's assembler).

on the other hand, i guess each, of the original Intellivision games included a easter egg, some hidden name or date.

because the devs was never called by name. some included complete hidden games, because at date of release maybe copyright was not given or not to clear (releasing a game similar to asteroids i.e. was impossible to think of then), so the game had to be "removed".

but for shure i will hide, some secret stuff in my models, no personal things, i'm known (at least here). more some stuff you can play around with in the models script.

i will think about more different, when scripting my first "mission".

fun stuff allready "hidden" in pioneer are some names and how the program sometimes combinies them in a funny way (i didn't think it's programmed, but wanted)

so there is a "Futurama" system, with a Bender Spaceport and a Fry Starport, i guess there will be far more such coincidences.

2010-11-13_213645.jpg

i guess last time i forgot to post where that is, LTT 12976 1.5, -1.4 (grid marks .5).

the decal on the ship is NO coincidence! XX-1966 will allways show famous Benders face.

random selection for decals and flightgroup color is generated from the last four numbers or letters. if you change the ships registration no. in the savegame to allways the same, the resulting flightgroup color (squad color) and decal will allways be the same (except you change the decals or the selector script).

feel free to exchange or add some new decals. exchanging will be easy take any quadratical based pic, size don't matters but 120x120 is far enough for a small decal on your ship, name it like one of the existing decals and replace it.

adding new will need some scripting, open therefore the decals script from sub_models and checkout how the if request is structed, after you can "easely" add some new decals. it's a piece of work i know, since i wanted to have each decal for each squad color, that means five times the same ****.

"negative" market values i didn't found (fortunately), but who can tell exactly? space is deep!

for those who still play FE2 from time to time, there is a collection of goodies you find in

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Posted : November 19, 2010 08:31
(@potsmoke66)
Noble Member

because of a advert here i was wondering wat's behind the name Kestrel (might be british users know)

if that sounds common it's used for a small fighter in FE2 "Kestrel Airfighter"

well on the ad they was promoting a autopilot for flight models, i allready had an idea then but wasn't shure, so i googled for

now i know.

what do you suggest when you hear Kestrel? (might be you know, shut up!)

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Posted : November 19, 2010 17:48
(@s2odan)
Noble Member

Its a small bird of prey 🙂 We have them here in the UK, I think its the one that hovers and dives down after rabbits, rats and weasels.

The Kestrel airfighter was a good ship, one of my favorites in ffe 🙂 I liked all the small fast military ships. That might even be the fastest ship in ffe I think. Or maybe thats the Osprey X?

I liked to do the military missions in those ships, and slowly climb up the ranks 🙂

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Posted : November 19, 2010 18:08
(@bugbear)
Trusted Member
potsmoke66 wrote:
"negative" market values i didn't found (fortunately), but who can tell exactly? space is deep!

From memory it was Precious Metals, at something like -1000Cr to take away. Can't remember if the system was an anarchy but I do recall at the system, Precious Metals were illegal, and that you had to go to the bulletin boards and pick the right 'shop' to be able to puchase them under the counter...pick the wrong shop and you would be facing the cops.

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Topic starter Posted : November 21, 2010 20:49
(@potsmoke66)
Noble Member

whatever, ther'e a lot of such tiny bugs in FE2/FFE...

Pioneer might look and feel like FE2, but it's a complete NEW program,

none of the original code has been' used, only in same manner.

like i said before it was toms intention to evade such everlasting bugs through a complete new programming instead of just "wrapping" a kind of frontend around FE2 or FFE (like it was done for GLFrontier, JJFFE, GLFFE or FFED3D).

for shure new bugs will happen, but since he programmed it himself he would have far more control over such and he doesn't have to search in FE2's partwisely assembler written code for them, especially because such will only bring up new bugs (never change a running system). some bugs i guess are that deep into the code they can never be undone (not only the galaxy or systems are procedural generated).

a reason might be that FE2 has been allready fixed up many times by DB himself, resulting in a very sensible program that didn't allows many changes to the code (could be he wouldn't find them himself or they're not to fix at all, some stayed through all versions of FE2 and FFE on all OS).

you can imagine that such will leave in first case much more doors open instead of using the original code.

things we allways wished to have or we allways wished to vanish will be possible to realise.

some slight bugs from FE2 stay even in Pioneer, like some systems declared as inhabited but have no spaceport, this might be simply founded in the procedural generating of the galaxy.

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Posted : November 27, 2010 07:52