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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

History of things to come

(@thargoid)
Trusted Member

I always find that to find out where one is and where they are going you first have to look at how they have got there. So I wrote a history of things to come. Its not complete,but its a starting point.

Obviously I have made a lot of it up, but it is based around existing information from Pioneer.

I have it on my forked wiki but the formatting is garbage so i've copied it in below. Please have a read if you can and let me have your feedback: missing elements, too many elements, wrong kind of elements, etc.

Thanks,

John


History of things to come

Year 2100: Overpopulation issues on Earth, Humans on Mars.

Year 2120: Permanent base on Moon established, mining of regolith begins.

Year 2140: Political dissatisfaction leads to dissolution of European Union; minor wars break out across Europe for control of resources

Year 2150:

Year 2200:

Year 2254: 'Mayflower' Colony ship launches, destination: Epsilon Eridani System

Year 2279: Colony of New Hope founded in Epsilon Eridani, the first colony out of the Sol System

Year 2300:

Year 2400:

Year 2500:

Year 2595: Hyperspace discovered.

Year 2600: Massive Disapora from Earth; New Hope Colony grows exponentially.

Year 2700:

Year 2714: Coup at New Hope colony, 'Free Republic' established.

Year 2715: Earth Federation sends taskforce to New Hope Colony, uses force to re-establish control.

Year 2800:

Year 2900:

Year 2930: The 'War for Hope' begins with the battle of Greigs Rock.

Year 2962: The Earth Federation smashes the Epsilon Eridani fleet at the battle of Poler's Bridge, prepares for orbital bombardment when the overdue reinforcements from _____ system arrive, halting Earth forces.

Year 2970: The 'War for Hope' ends with the establishment of the Confederation of Independent Worlds, with Epsilon Eridani the capital. Founding member systems:

Year 3000:

Year 3100:

Year 3200:

Political Entities:

• Earth Federation (17 Systems, including 5 stage 1 colonies, 4 stage 2, 2 tributaries and six old worlds)

By the time man reached for the stars, Earth was combined under two separate governments. The first was the United Countries of the West (UCW) and the Asia Communist Party (ACP) War had ended with these two in control. They divided up the remaining turf and agreed that as they’d fucked Earth so much they’d stop fighting here and head out into space instead. UCW already had the moon and a tenuous grip on Mars. The ACP had a distinct disadvantage, but more ambition and set their sights on IO and Titan. The moon and mars bases were bringing in steady raw materials allowing UCW to set their sights further out and the Mayflower was launched for the Epsilon Eridani System (it was checked as the best candidate by satellite, telescopes, etc).

The ACP set up on IO and were harvesting the wonderful free energy from the tectonics and volcanoes but then the base was destroyed and its expensive equipment with it. ACP had put all its egg in this and another basket and without IO were weakened. Haber Corporation, a planetwide corporation saw the weakness and struck, using force to create a coup on the ACP, taking over the ACP and turning it into a corporate society. At the same time, Haber in the UCW created disquiet, brought in forces and also caused a coup, uniting the planet for the first time under corporate law. With the full power of the moon, mars and titan bases, Haber saw all the stars and their wealth as their own. A massive diaspora occurred over a fifty year period, with generation ships heading out to several systems nearby to set up new colonies. Those with enough money were able to buy ships to strike out on their own, including an aussie group and the infamous self-titled king Tolan Oberon.

In this fifty year period at least 25 registered colony ships left earth. 17 made landfall in 12 different systems. The rest were never heard from again.

While Habor cast its eyes to the heavens, it forgot about the ground it was standing on, a tepid waste from the last war and not getting any better. The remaining people on earth continued to suffer on the ravaged earth while their leaders refused to spend a cent to clean it up.

Habor’s greed cost it. Fifty two years after taking control of the planet, Habor was throw out, its board killed or arrested, any surviving loyalists fleeing on the last colony ship to create a new corporate world.

Earth fell into a mini dark ages, with anarchy prevalent across the globe. The infrastructure for government was in place, just no one knew what to do with it. Colonies sprouted on Epsilon Eridani, Arcturus, Tau Ceti, Sirius and more, Earth stagnated. Finally, after several decades Earth shook itself out of its slumber and created a united Earth Federation encompassing all the habitats of the solar system under a single leader. Its military was rebuilt and contact re-established with all the colonies who had been on their own all this time.

In 2595, Hyperspace was discovered by accident, with three different laboratories destroyed before the theory became fully understood. Suddenly all the colonies were accessible and they growed exponentially, all those dissatisfied with life on Earth finding refuge elsewhere.

New colonies began, launched not just from Earth, but the other ‘old’ colonies as they became known. Contact was re-established with the independent colonies (though in the case of the Tolan Kingdom, their stony silence was taken as a sign they had heard the messages, they just preferred not to respond to them)

As the oldest of the ‘old’ colonies, New Hope was also the biggest, and attracted all ex-earth dissenters. Naturally populace moods changed, radical movements were born and Independence became the biggest talking point at New Hope until finally in 2714 the government was overthrow and the ‘Free Republic’ was established.

After months of failed negotiations and discussions, the earth federation sent in their third fleet and destroyed all resistance, and brought Epsilon Eridani back into the fold. The third fleet relocated to Ep-Er and established bases on the planet to keep the peace.

Unfortunately if there has been one lesson in history, its that a subjugated people never lay down to die. . .

• Confederation of Independent Worlds (eight systems, including 4 stage 1 colonies)

o War for hope – various battles

o Victory, original member systems

o Expansion into space, away from earth, securing its boundaries, ties with other independents

o Arts, technology powerhouse

• Tolan Kingdom System (single system)

o This one is a bit of a mystery and you’ll find out during play if you ever go there. . .

• Haber Corp Combine (group of five systems) (The remains of the corp set up a combine of worlds where environmental laws are bunk. Everything is industry, every town is a company town and people work till they die)

• Frozen World (the people have adapted to the cold temperatures and keep to themselves, the body heat of off worlders is offputting to them and they are self sufficient anyway)

• Anarchy System

• Communist System

• New Australia

o A bunch of ockers that try to make a new aussy paradise (Australia got pretty rooted in the environmental destruction of earth). However all their attempts to breed platypus, tassy devils and wallabies fail. Still, onwards and upwards, they do a damn fine job of creat

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Topic starter Posted : February 22, 2012 00:16
(@brianetta)
Prominent Member

Just one glaring problem here. The New Hope colony is founded by a sub-light starship. Presumably using cryogenic sleep, souped-up Stardreamer or a generation model. Either way, the initial journey itself will take an inordinately long time, and Earth will have nothing even comparable to regular communications for four centuries - until the invention of the hyperdrive.

Once that had been invented, how would colonists, whose great-grandparents weren't even born when the colony was founded, react to the new arrivals?

They'd treat them as foreigners. Such a colony would by default be a separate political entity, having had no effective control from Sol since the colony ship left. It's not weeks away, it's decades away - and that's assuming engines far more powerful than we know how to build today, and certainly better than those that exist in Pioneer in 3200. Decades in communications lag would effectively make management from Sol untenable.

Earth's diaspora would not help New Hope grow; it's been growing for centuries already, and is not going to take kindly to an influx of mouths to feed. The war shown a century later would either take place immediately, or the two worlds would become allies and trade partners.

Another possible route, and more plausible to me, would be that the Mayflower departs much later on, and that the timescale is compressed. A simple explanation for this is that the Mayflower was the first real-world test of the first generation of experimental hyperdrive engines, which might one day make interstellar travel possible. This drive is big, uses an awesome amount of power, and is a one-off, costing vast resources.

Ten years and a little over six months later, a communication is received from Epsilon Eridani. The prototype engine has worked, and as expected, it has melted a little. A colony is being founded, and preparations will be made to receive further colonists once hyperdrive technology has been refined. Constant transmissions are maintained by each system, but a conversation round-trip time is, of course, twenty one years. They maintain their status as a colony of the federated Sol system, knowing from the start that a technology exists which will enable realistic trade and communication.

Fifty years later (no longer; it should ideally be in one lifetime) the first truly affordable (although still laughably expensive), safe hyperdrive is matured, and more colonists arrive at Epsilon Eridani, a location where they know that (ten years ago, at any rate) facilities exist to receive them. They arrive, and are allocated their resources as appropriate, etc, etc.

Over the next ten years, the diaspora to other systems begins, spurred by E. Eridani's success.

Then, you can have your coup and your Sol taskforce, and Epsilon Eridani's declaration of independence.

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Posted : February 22, 2012 04:56
(@brianetta)
Prominent Member

I prefer the idea of the Federation being named the Solar Federation, since they're of Sol, rather than specifically of Earth. I envisage a unified Sol system. It certainly feels that way to me when I play.

Edit: Makes us stand apart from Star Trek, Blake's Seven, etc

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Posted : February 22, 2012 04:58
(@marcel)
Noble Member

Content aside, and it's a good start, there is one sentence that seems glaringly wrong to me.

Quote:
Unfortunately if there has been one lesson in history, its that a subjugated people never lay down to die. . .

I would change that to 'Fortunately...' 😀

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Posted : February 22, 2012 07:03
(@luomu)
Estimable Member

I find it a bit unlikely that the first actual colony ship would be called "Mayflower" - to me it communicates a whole bunch of assumptions who sends it and who is it populated by. International collaborations tend to have boring names like International Space Station and Large Hadron Collider 😉

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Posted : February 22, 2012 07:09
(@brianetta)
Prominent Member

It had no connotations for me, but having now Googled it, I'm not sure it's a good name at all.

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Posted : February 22, 2012 10:14
(@brianetta)
Prominent Member

On securing the boundaries of a territory - we have practical experience to draw upon here. It's virtually impossible to stop a determined ship crossing a "boundary." If they don't just jump right past, they'll only stop for a few seconds. It would make more sense for military forces to defend as they did in the times of castles. Instead of a fortified boundary, as the world has become used to in the last two centuries, castles were used as defensible bases from which mobile squads of knights could be deployed to deal with reported trouble. Castles could control a vast area, without having any formal boundaries between states.

Our planets and starports are our castles, and our ships more like mounted cavalry. Creating borders or boundaries wouldn't be practical. This might affect our fiction; the systems between two belligerent powers might not be as vulnerable as we expect. Unless they have useful resources, forces aren't even likely to stop there. If they do, it'll be to group for an attack elsewhere by hypespace.

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Posted : February 22, 2012 10:23
(@thargoid)
Trusted Member

Hi Thanks for the feedback everyone.

The dates of the new hope colony, the independence wars, hyperspace, etc are all from the given system dato for the ep-er system, so I just used what was already there. in saying that its easy to change if everyone is happy with that.

Re mayflower, it was a placeholder name if anything, but being that it was launched from the western side of hte planet, I thought it appropriate. again easy to change.

I've got some for-profit projects I need to get back onto, but will keep updating this section with more info. Please keep feedback coming, either via here or the wiki.

Thanks!

John

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Topic starter Posted : February 22, 2012 11:37
(@brianetta)
Prominent Member

All system data seen in the game so far are place-holder data. All of them can be replaced.

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Posted : February 22, 2012 11:46
(@trumpet)
Trusted Member

y'all should read the 'Gap' series by Stephen Donaldson, it's got some great jumping off points about the troubles with the expansion of man kind post warp drive and the conflicts and difficulties that arose at between being able to travel vast interstellar distances quickly but the flaws of real time interplanetary travel.

there's a lot more going on in the series than that, but it's really interesting in this context - and they're great books, if a little dark at times.

----

I still think we should let the GAME generate the population systems while it's in Alpha stage... from there , truly unique stories can arise... it's so easy with sci fi to fall into the stock standard story archs

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Posted : February 23, 2012 04:16
(@Anonymous)
New Member

All the dates and history in Frontier, and now in Pioneer, ever remained me Larry Niven´s "The Mot in God´s eye", and a bit the Asimov´s Foundation, it makes sense, because both novels are old SciFi classics that tried to construct solid historic events in their universe.

Were them the inspiration to Elite?, Pohl? (space merchants?)

Greetings

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Posted : February 23, 2012 04:41
(@thargoid)
Trusted Member

Hi Trumpet, you mentioned the game creating the population centres. I'm no coder so I don't really understand how this will work. I know how elite generated random systems but surely you are going to want some control on it? and what exactly would the game generate? Would it choose which system had which planets, and of those planets which were populated? And then wolud it choose governments? If so how could you allow for really individualised system designs in this process?

Wolud it not have to perhaps be a combination, where there is a hand coded element to give some distinction over a completely randomised galaxy?

Its easy to fall into science fiction cliche if you are prepared to accept cliches, but you don't have to. you can strive for that originality and accept nothing less. Can a computer choosing random population centres be any better than a person sticking a pin in a map and saying 'here there be people'?

I probably don't understand what the code is capable of, but I don't see the problem

Cheers

John

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Topic starter Posted : February 24, 2012 23:24
(@ollobrain)
Honorable Member

will the generated population centers away on the boundries be fixed or open to ingame factors and events both player and npc driven and as complex as u want to make that system should it go that way once the content gets a bit of a buff ingame rather than just the graphics

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Posted : February 27, 2012 15:45
(@trumpet)
Trusted Member
Thargoid wrote:
Hi Trumpet, you mentioned the game creating the population centres. I'm no coder so I don't really understand how this will work. I know how elite generated random systems but surely you are going to want some control on it? and what exactly would the game generate? Would it choose which system had which planets, and of those planets which were populated? And then wolud it choose governments? If so how could you allow for really individualised system designs in this process?

Wolud it not have to perhaps be a combination, where there is a hand coded element to give some distinction over a completely randomised galaxy?

Its easy to fall into science fiction cliche if you are prepared to accept cliches, but you don't have to. you can strive for that originality and accept nothing less. Can a computer choosing random population centres be any better than a person sticking a pin in a map and saying 'here there be people'?

I probably don't understand what the code is capable of, but I don't see the problem

Cheers

John

I'm not programming it either so my knowledge is limited, but from what I gather the game has a fixed random seed, so although it's spawned each time and 'random', because it's the same seed, it is 'random' in the exact same way as last time when you run the game. That's how Frontier Elite 2 was able to fit on a single disk back in the day. It's procedurally generated.

A popular way to create purely random on a computer (in quickBASIC at least (showing my age and level of skill here 😳 )) was to set the random seed to the computers clock (RANDOMIZE TIMER) .. as the clock ticks over all the time, it'd be a different number and so you'd get a different number each time. Otherwise it wouldn't! And that's the same concept I think they're using to procedurally generate Pioneer.. although it's got handcoded systems in it too like Sol and pretty much every near by real local star, which is marvellous...

So I guess saying 'let the game generate the pockets of civilisation' means just that, the game spawns Civ 1 and Civ 2 and they're at war... the usual storyline is involved... but after a few hundred light years away you discover Civ 3 way way out fro Sol.... hang on what's they're story???!!!

this is all just discussion, as I'm not a programmer (demonstrated).... I'm sure the guys programming this - who are doing such an fantastic job as I've said before- will have a plan eventually.

I just did like Fluffy's idea, and figured that procedurally generated populace spread far and wide would mean ample fuel for the explorers, and also tie into the no footprints in the snow ideal Tomm touched on...

but I'm just a forum poster.... So, I bow to the developers in this one...

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Posted : February 27, 2012 23:14