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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Lighting model

(@feenicks)
Active Member

I mentioned in another thread how great it would be if there could be a ship-mounted lamp which could be used to cast light on the darkened face of a planet so you can see the terrain you are landing on (kind of looking like a giant size Doom 3 flashlight), but while I was playing Pioneer just now I noticed something else which might benefit from some form of light model being implemented into the rendering portion of the game.

I had landed on a dead planet with two moons and I noticed that one of the moons was about to move in front of the star, resulting in a solar eclipse. I sped up time with baited breath, wondering if the rendering engine would cast a shadow onto the planet or if the atmosphere would grow dark ... but the moon simply passed in front without any change. Are there any plans to include a realistic lighting model in the future?

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Topic starter Posted : January 12, 2011 04:55
(@ollobrain)
Honorable Member

i would hope if proper programming contributions were available that they were done with the lighting model

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Posted : January 12, 2011 16:59