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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

New renderer - testers wanted

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(@zordey)
Trusted Member

Ok, another new (i think) issue is that hyperspace jumps now take 15+ mins.

frame rate drops to 1fps (indicated but actually much less), 100% CPU usage and swap file usage climbs to 2gb (max on my machine)

This is in the latest nightly build, I don't think the problem was there In previous nightly.

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Posted : February 25, 2012 03:55
(@luomu)
Estimable Member
Zordey wrote:
Ok, another new (i think) issue is that hyperspace jumps now take 15+ mins.

frame rate drops to 1fps (indicated but actually much less), 100% CPU usage and swap file usage climbs to 2gb (max on my machine)

This is in the latest nightly build, I don't think the problem was there In previous nightly.

The hyperspace effect has always allocated a huge array on every frame. It is not vastly different from before, but looks like it now pushes your machine over the edge. I think it's better to optimize this case sooner than later 🙂

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Posted : February 25, 2012 07:06
(@zordey)
Trusted Member

I'm still not very good at this git thing so I dont know how to roll back to a previous version to test (not that it really matters now anyway). I went back to Alpha 19 and it is fine but I know it doesnt have any shader stuff.

I have been trying out the Boa and it appears that the source of the main thrusters is set too far inside the model and it shining through rather than being at the back.

Also, not a graphics issue, but forcing the star dreamer (ctrl click fastforward buttons) will pretty reliably smash you into a starport rather than landing.

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Posted : February 25, 2012 08:32
(@walterar)
Prominent Member

Apparently # 1020 fix segfault jump at the end of HS

Testing with:

Processor: Intel ® Core ™ i3-2100 CPU@3.10GHz × 4

Video (integrated) Intel ® Desktop Sandybridge x86/MMX/SSE2

8GB RAM

OS: Ubuntu Linux 11.10 with Kernel 3.2.7 vanilla

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Posted : February 26, 2012 03:04
(@zordey)
Trusted Member

I was playing for a couple of hours last night (git version from yesterday afternoon I think) and my hyperspace issue is now fixed 😀

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Posted : February 27, 2012 23:34
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