To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
If you ever build Pioneer from the source code, please respond!
This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.
Mailing list copy: http://mail.pioneerspacesim.net/pipermail/pioneer-dev_pioneerspacesim.net/2013-May/000351.html
Hi all,
For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:
1) What compiler(s) do you use to build the game? Please include the full version number.
2) Would you be willing and able to install a newer compiler to build the game?
3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?
Thanks,
John B
[1] Need a library for atomics: https://github.com/pioneerspacesim/pioneer/issues/2297
[2] http://wiki.apache.org/stdcxx/C%2B%2B0xCompilerSupport
1) gcc 4.8.0 20130502 (prerelease)
2) yes, if it's free software