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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Planetary Exploration model

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(@coolhand)
Estimable Member

Hey all, I've been enjoying the hard work everyone's been putting into Pioneer, here's a model I'm working on thought might be fun for someone to play with.

Sasquatch planetary rover, has 4 large inflatable wheels (which i'm sure were inspired by some old nasa concept for a moon rover) and a simple-to-animate suspension and steering system that can deal with very rough terrain.

I guess there is no support for wheeled vehicles currently, or plans for it... but it has spacecraft engines to scuff it over a planets surface, at least for the time being... so its kind of an interplanetary shuttle with immense landing gear:D

If any of the coders here take a shine to it and add that support & make it work as a proper vehicle (maybe we can keep the rocket engines too, for fun:D) then please let me know.

Thanks, hope you all like it!

Steve.

BTW, i have some low poly people and lots of other stuff i'd be willing to donate to the project in future, i hope the development keeps up its current pace!

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Topic starter Posted : December 4, 2010 05:34
(@gerli)
Active Member

Wow... 😮

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Posted : December 4, 2010 06:36
(@jamiegrant)
Active Member

Great crawler Coolhand - looks like just the job for crawling around small planets adn large asteroids to prospect minerals. I especially like the wheels. The cablin is very funtionable and looks like the real thing!

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Posted : December 4, 2010 07:13
(@s2odan)
Noble Member

Yeah baby!! 🙂

Reminds me a little of the vehicle from Mass Effect 1, nice one.

Its great to see a modeller of your caliber make an appearance Steve, I'm a fan of your work the Ravenstar in particular 😉

With the current system, as you know its not possible to drive a vehicle as such, but we can kind of trick the game so it appears that you are driving it at least.

With simulated steering and wheel movements.

The suspension however, may prove to be a little more tricky to make use of, but the Lua system is very versatile so it may be that there is a way to use the suspension.

Anyway, I have some experience at coding the .lua files for the models and ships. I would most certainly be willing to help you out with getting this fine looking vehicle into the game, if you require it.

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BTW, i have some low poly people and lots of other stuff i'd be willing to donate to the project in future, i hope the development keeps up its current pace!

Good stuff. Our pilot model has been used to death 😉

Dan.

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Posted : December 4, 2010 07:24
(@coolhand)
Estimable Member

Thanks for the comments! yes we all liked the Mako...:) maybe to assist mining if thats implemented, it could have mineral sensors like the Mako from mass effect.

I was thinking of making the model in 2 sections, so if you don't want to lug the landing gear around.... maybe the chassis should have a vertical lift engine too so the entire thing can still fly as a stack.

But i realise there's probably no support for multi-stage vehicles at this point either:D

so you may get another plain old interplanetary shuttle out of it also. 😀

I think at the moment its something thats can be fudged into working, if the suspension doesn't work its not a big deal - perhaps if the vehicle is there then support may be added for it, if not then no matter.:)

@ Dan, Thanks! i prefer to just concentrate on the 3d side of things and would happily send it over to you to do all the hard work:D Once its textured, What 3d formats are good for you?

Steve.

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Topic starter Posted : December 4, 2010 07:36
(@s2odan)
Noble Member
Quote:
I was thinking of making the model in 2 sections, so if you don't want to lug the landing gear around.... maybe the chassis should have a vertical lift engine too so the entire thing can still fly as a stack.

But i realise there's probably no support for multi-stage vehicles at this point either:D

Well, now that you mention it something in that area is possible.

Tom quite recently added the ability to alter the model shape depending on equipment loaded, so you could have the landing section as an upgrade which you buy for the model.

But you wouldnt be able to seperate them in flight as far as I know.

It wasn't designed for this purpose, but I see no problem in using it that way. 🙂

EDIT// Perhaps theres a way of using the missile code to seperate the two objects in flight 🙂 But thats only for seperation, not sure how they would re-attach after.

Quote:

@ Dan, Thanks! i prefer to just concentrate on the 3d side of things and would happily send it over to you to do all the hard work:D Once its textured, What 3d formats are good for you?

Hehe, I actually quite enjoy setting up the .luas 🙂

For me its the texturing I can't stand, probably because I always struggle to get a decent UV map 😉

Anyway, Pioneer uses .obj format so that would probably be the best format to use.

However if for any reason you dont want to or cant use .obj then I have 3dsmax2009, so any formats that max supports would be fine, such as .3ds.

I don't know if you already know this, so I will mention it anyway.

If you plan on using specularity/glows on your model then I think its best to seperate those particular parts from the model, so a glowing material can be seperately applied to them in the .lua, since Pioneer doesn't support spec maps.

Actually, if its possible to assign a glow using materials inside your CAD program, then I suppose that would alleviate that problem.

Quote:
I think at the moment its something thats can be fudged into working, if the suspension doesn't work its not a big deal - perhaps if the vehicle is there then support may be added for it, if not then no matter.:)

There probably is a way to make use of the suspension, but I cant personally see one. But like I have mentioned before, the .lua system is very versatile.

It's a shame Potsmoke66 isn't around at the moment, as he is more knowledgeable than myself in these matters.

Tom might also be willing to give some pointers in this area.

EDIT// I suppose we could move the suspension with the landing gear for now. To do that in Pioneer, you would need to seperate the legs and wheels from the main model and set the pivot point in the correct place, as I don't think Pioneer uses standard animations.

I could be wrong about that, they may be supported but I don't personally know how to use them in the .luas.

Im itching to have a play with this now 🙂 Im getting some ideas about how to get it to drive instead of fly.

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Posted : December 4, 2010 08:22
(@coolhand)
Estimable Member

The suspension is all setup and working, its very simple, 😆 (never trust me when i say its very simple 😆 ) its setup like 4 motorbike rear wheel swing arms without the dampers (perhaps in real life it would have active, computer controlled suspension) might also be similar to torsion bar suspension as is often used for tanks.

other capabilities the suspension has, if they are active is that it can easily change ride height - see attached pics for a demo of the rideheight.

additionally, where the suspension system attaches to the chassis there will be a sliding joint, so it could essentially walk in a primative fashion, or help haul itself over obstacles, maybe this could be controlled similar to the way the hydraulics work in GTA games?

would also look pretty dope when properly timed with some quality quartet. 😈

so ok its actually pretty complicated... but just throwing some ideas out there:D Just to get it in the sim would be fun to see! But whatever you think you can get away with, i think its worth a shot. thanks for the tips on setups... i'm sure we'll iron everything out as we go.

how can i send the model over? maybe pm me your email address... will obj format be ok?

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Topic starter Posted : December 4, 2010 10:05
(@coolhand)
Estimable Member

here's a parts breakdown to help you visualise it...

there's also a turret as you can maybe see, but again i don't expect anything to happen with that right away, they're yet to be implemented too, right? also there's a question of what a small turret like that would be armed with. It could also perhaps be a self-righting mechanism...

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Topic starter Posted : December 4, 2010 10:31
(@kinghaggis)
Estimable Member

Awesome! Just what I always wanted! Now, I hope there'll be some proper groundvehicle support for Pioneer one day. Of course, Pioneer is still early in development, so I wouldn't dare start whining about it. But you can't disagree about the fact that when you see a model like Coolhand's ground vehicle, you start dreaming and wishing (like I've been dreaming and wishing for about 15 years now).

Ah... flying to the surface in a spaceship, deploying a groundvehicle and surveyor drone. Start surveying the surface for minerals, deploy a construction drone from the spaceship, start building a miningbase on a mineral rich spot and then driving around exploring the area in the groundvehicle and deploying turrets to defend the mining base... I hope one day 😥

😎

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Posted : December 4, 2010 11:26
Geraldine
(@geraldine)
Famed Member
Coolhand wrote:
Hey all, I've been enjoying the hard work everyone's been putting into Pioneer, here's a model I'm working on thought might be fun for someone to play with.

Sasquatch planetary rover, has 4 large inflatable wheels (which i'm sure were inspired by some old nasa concept for a moon rover) and a simple-to-animate suspension and steering system that can deal with very rough terrain.

I guess there is no support for wheeled vehicles currently, or plans for it... but it has spacecraft engines to scuff it over a planets surface, at least for the time being... so its kind of an interplanetary shuttle with immense landing gear:D

If any of the coders here take a shine to it and add that support & make it work as a proper vehicle (maybe we can keep the rocket engines too, for fun:D) then please let me know.

Thanks, hope you all like it!

Steve.

BTW, i have some low poly people and lots of other stuff i'd be willing to donate to the project in future, i hope the development keeps up its current pace!

Wow 😯 Very nice to see you here Steve 🙂 , many of us remember that exceedingly cool Viper you did for FFE3D. I am pleased to say the least, that your interested in Pioneer! 😀

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Posted : December 4, 2010 13:11
(@s2odan)
Noble Member

Good stuff 🙂

I sent you a pm with my email Steve, ah I see you sent one back.

Anyway I hope we'll be able to do the model some justice in Pioneer.

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Posted : December 4, 2010 13:37
(@coolhand)
Estimable Member
Geraldine wrote:

Wow 😯 Very nice to see you here Steve 🙂 , many of us remember that exceedingly cool Viper you did for FFE3D. I am pleased to say the least, that your interested in Pioneer! 😀

hey, i'm glad someone does... i've been following pioneer for some time now.:)

I'm hoping dan or someone else will convert the viper from FFED3D to Pioneer at some point... all the required files should be with the FFED3D install.

i'd do it myself and it was frighteningly easy to get a fully animated model into FFED3D. however the process with pioneer seems far more involved i don't really have time to learn it. Anyway, back to the serious business of 3d modelling :D, here's the start of the texturing...

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Topic starter Posted : December 4, 2010 14:55
(@s2odan)
Noble Member
Quote:

I'm hoping dan or someone else will convert the viper from FFED3D to Pioneer at some point... all the required files should be with the FFED3D install.

Sure I'm certainly willing to give it a go.

I've been digging through Potsmoke66 old posts in the 'Modelling for Pioneer' thread and think I have stumbled on the program that he used to convert the .x files:

potsmoke66 wrote:
...

converting from .x to .obj, no big deal, only that you will lose the animations of the landing gear, but that doesn't matters anyway, because you will have to write a complete new one in pioneer (task's not finished yet by me, but allready i know how to).

just in case that your program doesn't support wavefront .obj format use 3DWin5 to convert it comes with Rheingold3D from TB-software, but can be downloadet there separately.

general stuff how to convert i posted in "modeling for pioneer", but i will repeat the basic's here; measurement of ships (i guess that's important in first place) is 87 * 10 percent of the .x model for ffed3d you used. "erm what 87 * 10?" yes, use 87% of original in your cad prog. multiply the size in the .lua script by ten, that works best, imho, else the models get to big in the cad to work with, especially medium to big ships, from on the ASP and upwards, because of the fogging some programs have, 870% is a bit gigantic usually...

Btw the texturing is already looking very sweet 😎

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Posted : December 4, 2010 15:36
(@marcel)
Noble Member

Yep, I think that'll do. It's only about an order of magnitude better than anything I imagined we'd have for Pioneer! 😀 It's great you've joined up Coolhand, I love that Viper too!

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Posted : December 4, 2010 16:33
(@s2odan)
Noble Member

I think your Ravenstar would look really good in Pioneer as a military fighter 🙂

glider_wip_49.jpg

A little like the old kestrel from FFE:

s-kestrl.gif

What do you think?

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Posted : December 4, 2010 16:52
(@marcel)
Noble Member

I know you weren't asking me, but I think the Ravenstar should remain a unique Orbiter spacecraft. I've been meaning to try it, but for some reason I haven't been playing Orbiter recently. 😉 If Coolhand would like to make an actual Kestral however, that would be awesome!

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Posted : December 4, 2010 18:21
(@coolhand)
Estimable Member

whoever tries to convert the landing gear on the viper will have a fairly difficult time then, perhaps have a look at the animation in FFE and see what you think. i may still have the source for the geometry so perhaps the animation can be directly exported to lua somehow?

As for the Ravenstar, it will not be joining us here, for various reasons not least being its a joint project between myself and the talented codesmith, Doug Beachy... and its really specifically designed for orbiter.

I'd say pioneer would give it a run for its money on interplanetary simulation, but the huge power levels of the ships mean that the navigational tools and knowledge is basically irrelevant as you can always simply rocket on over to your target, which is liberating and of course totally true to Frontier, which is probably my favourite game ever... but it basically makes a tiny little Ravenstar a museum peice in the Pioneverse.:D

Btw, thats a really old pic of the ship from about 2007, the current version is more like this...:

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Topic starter Posted : December 5, 2010 05:52
(@marcel)
Noble Member

Yeah, that's so 22nd century!

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Posted : December 5, 2010 07:36
(@s2odan)
Noble Member

Its very cool. 😎

Shame it won't be joining us here, but I understand. And anyway, its not like we're going to be short of cool models now 🙂

Have you ever done any models for X-plane Steve?

Quote:
whoever tries to convert the landing gear on the viper will have a fairly difficult time then, perhaps have a look at the animation in FFE and see what you think. i may still have the source for the geometry so perhaps the animation can be directly exported to lua somehow?

I remember Potsmoke66's post about the landing gear on the viper giving him a headache 🙂

I'll have a look at this tonight, but if Potsmoke couldn't do it, I probably cant 😉 But I can always try. 🙄

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Yeah, that's so 22nd century!

hehe, its funny because after working with all the models from pioneer, that looks retro, when in fact it is futuristic from our persepective 🙂

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Posted : December 5, 2010 08:27
(@s2odan)
Noble Member

I managed to convert the viper:

[attachment=325:3dsmax 2010-12-06 01-31-54-17.jpg]

I positioned everything to neutral so that the gear is ready to be animated in pioneer, however the model crashes the game with no explanation why. I've a feeling its the residual animations, or perhaps its even a by-product of converting it.. 🙁

Edit:

However, the Sasquatch seems to load fine 😎 :

[attachment=326:modelviewer-msvc-9 2010-12-06 01-41-58-06.jpg]

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Posted : December 5, 2010 16:34
(@coolhand)
Estimable Member
s20dan wrote:
I managed to convert the viper:

[attachment=0]3dsmax 2010-12-06 01-31-54-17.jpg[/attachment]

I positioned everything to neutral so that the gear is ready to be animated in pioneer, however the model crashes the game with no explanation why. I've a feeling its the residual animations, or perhaps its even a by-product of converting it.. 🙁

its also completely lost its smoothing groups... i'll see if i can dig out the original geometry.

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Topic starter Posted : December 5, 2010 16:46
(@s2odan)
Noble Member
Quote:
its also completely lost its smoothing groups...

Its a problem with Blender unfortunately, but it should be better now I have the originals.

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Posted : December 5, 2010 17:28
(@s2odan)
Noble Member

It took bloody long enough, but here we go:

[attachment=328:modelviewer-msvc-9 2010-12-06 03-28-22-89.jpg]

[attachment=327:modelviewer-msvc-9 2010-12-06 03-28-13-49.jpg]

😉

At least it is in and working now. I just have to re-do the landing gear animations now.

Man that ship looks so sweet 🙂

As for the sasquatch, I've been unable to effectively make it 'drive' on the ground by rotating the wheels/collision model as their is no friction.

So far the wheels rotate and you can slide yourself along the floor to make it look like its driving, but then it will fall through the ground 😆

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Posted : December 5, 2010 18:33
(@coolhand)
Estimable Member

thanks dan, looks like there's some issues with uv mapping, look at the intake interior for example. aside from that its looking great.:)

s20dan wrote:
It took bloody long enough, but here we go:

[attachment=0]modelviewer-msvc-9 2010-12-06 03-28-22-89.jpg[/attachment]

[attachment=1]modelviewer-msvc-9 2010-12-06 03-28-13-49.jpg[/attachment]

😉

At least it is in and working now. I just have to re-do the landing gear animations now.

Man that ship looks so sweet 🙂

As for the sasquatch, I've been unable to effectively make it 'drive' on the ground by rotating the wheels/collision model as their is no friction.

So far the wheels rotate and you can slide yourself along the floor to make it look like its driving, but then it will fall through the ground 😆

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Topic starter Posted : December 5, 2010 18:55
(@s2odan)
Noble Member

I see that now, its just the way Pioneer applies textures, to fix it that part needs to be seperated from the main model so no texture is applied to it.

It is also apparent on the retro thruster recess as well as the cockpit I think.

Any chance you can whip-up a low poly version using the same texture co-ordinates for the LOD?

Also is there a video somewhere of the gear animation in action so I can see what needs to be done? The back gear is easy enough to see how that goes, but Im not so sure how the front gear works.

Edit, hehe forget it, I forgot about simply playing the animation. Hmm, that looks like it will be hard to simulate in Pioneer.

Edit2 Hmm I have an idea of how to do it, its kind of a cheat and will make the model folder larger but it will save me a hell of a lot of work 🙂

If I just save lots of various models at different stages of the animation, and load them up at the correct stage of the landing gear cycle, that should work well enough.

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Posted : December 5, 2010 19:18
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