To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Most of these are fairly self-explanatory. The HUD toggle is a long-sought-after feature and I'm hoping to see some nice screenshots as a result. Enjoy!
New features
- Multithreaded Job based Terrain Patch generation (#2163, #2268, #2262, #2295, #2298, #2282, #2290)
- Docking bays now have size constraints (#2291)
- The crew listing now shows the amount of wages and the total owed (#2310)
- The control panel can be hidden using the 'toggle labels' key (#82, #2303)
- New city on New Hope — Itzalean — on a eclipsy location (#2192)
Minor changes and tweaks
- Model level-of-detail now takes field of view into account (#2257, #2077)
- Improvements to translatability of joystick axis descriptions. (#2272, #2280, #2281)
- New ships are always fully fueled (#2283, #2162)
- Mission list in the info screen (F3) now has a scroll bar (#1850, #2306)
- Equipment list in the info screen (F3) now has a scroll bar (#2309)
- Current system path is displayed when the HUD is hidden, unless option DisableScreenshotInfo=1 is set in the game config file (#1709, #2303)
Model changes
- Thrusters and navigation lights from the highest LOD are now used at all LODs (#2110, #2316)
Script and UI API changes
- New Game.{End, Save}Game Lua interfaces (#2284)
Fixes
- Crew can no longer be hired with a negative salary (#2254)
- Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)
- Fix landing gear button toggling briefly when lowering gear (#2269)
- Hide autopilot options during docking when they are unavailable (#2263, #2285)
- Hide hull temperature gauge when value is under 1% of "maximum" (#2267, #2304)
- Generate the terrain while in pause (#2301, #2312)
Internal changes
- Enum mapping tables now have a visibility specifier (#2276)
- Removal of the unused BezierCurve and RefList classes (#2274)
- The game constants live now all in src/gameconsts.h (#2274)
- Silence some debug printouts for the faction code. (#2274)
- Object property system now uses LuaTable. (#2275)
- Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)
- Clean up the eclipse code to make it more standard compliant (#2192)
- New ScopedTable, like LuaTable but cleans the stack on destruction (#2315)
Hi Robn. Is your changelist included in the Windows version 201306.17 ? I will be updating ModDB shortly once my net connection is sorted out. It's running really slooooooooooow right now. :girlwacko:
Yes, this is the change list for May, so any June builds will include it.
Thanks Robn. :girlsmile: I will have a go next week. Hopefully my ISP will have fixed things by then. Of course if there is a newer version by then, then I will use that instead. :girlwink:
ModDB updated with Windows build 201306.17. :girlcrazy:
Please Bio stop fllof everywhere !!!!
and when you quote something let's the author on the quote !
You post here is irrelevant , you post here a link about Paragon !!!
In the past i have receive an advert because some people are complaint about me ( without mp me ).
I'm not like these Guy and i tel you " stop now to troll here ". i'll make a report on you, sorry for that, but you make these forum very hard to follow.
Bio => blacklist (the only one on this list) bravo Bio bien joue mon gars.tu m'a gave grave.
I have deleted you post Biomechanoid.