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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

System Descriptions

(@tachyonicbow)
Eminent Member

Hello friends, I come to propose and seek advice for a new addition to the game, I'm looking to apply my linguistic skills to create backstory and 'lore' to the pioneer universe beyond Sol and epsilon Eridani (and a few others, the SMBH hilariously) since I feel there is a void in terms of system descriptions.

I have little to no coding experience beyond editing what is in place and certainly none beyond placing spaceports in particular locations in the Solar system for example, what are your thoughts on this? Do you have any advice? I'm fairly sure that I have located the folder that needs editing (data/systems/02_local_stars.lua)

However slotting in the line :short_desc('Test.') after the stellar class does not seem to work, I think problems are arising from the seed system, and that I might need to make 'custom' files for each system i want to edit.

Again I have little to no lua coding/scripting whatevering experience, so any and all experience would be appreciated, also please send me descriptions that you have crafted, its a big universe 😀

 

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Topic starter Posted : November 23, 2013 07:55
(@nozmajner)
Member

Those would be nice for sure. Maybe you could write some ship descriptions and alike for the wiki too, if that sounds interesting to you. Those don't appear in the game right now, but the newui Robn is working on might include some shorter ones for them if I'm right. (I certainly hope it will 🙂 )

Our wiki is at pioneerwiki.com

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Posted : November 23, 2013 13:52
(@tachyonicbow)
Eminent Member

Those would be nice for sure. Maybe you could write some ship descriptions and alike for the wiki too, if that sounds interesting to you. Those don't appear in the game right now, but the newui Robn is working on might include some shorter ones for them if I'm right. (I certainly hope it will 🙂 )

Our wiki is at pioneerwiki.com

Sounds interesting, I'm not to familiar with the ships myself, and a couple of them (pumpkinseed springs to mind) I think are fan contributions, and I don't want to give too much artistic license when the creators of said ships might already have a bit of lore thought up, so I'm not too sure on that one, however, I'm sure that there is a way to implement ship descriptions to their files. 

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Topic starter Posted : November 24, 2013 04:14
(@nozmajner)
Member

There are some ships in the works, so there will always be stuff to write. The Lunar shuttle, which stands out the most right now, is being reworked, and a new ship  Malabar is in an advanced stage. The former will need some rewriting in the description, it's quite generic right now. It will most likely be a Haber Corp craft. The Malabar will need a good description for sure. It's a relatively large SolFed transport form the same proud yard as the Kanara. Supposed to be a workhorse mixed liner, and I want to make a cargo only version too.

I made the Pumpkinseed, and a couple other ships too, but it takes me quite some time to come up with the descriptions. Some of them could use a bit more character.

Also you might find it interesting to come up with descriptions of ships that doesn't exist yet, so I'm not the only one thinking about new ships. 😀 And these descriptions would help me a lot coming up with new sketches too.

The main tone of the game is a bit low-tech, no frills, minimum handwavium universe. No stasis, no artificial gravity, no heavy AI, no nano-assembler, etc., but good old piloting.

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Posted : November 24, 2013 04:44
(@tachyonicbow)
Eminent Member

I like the idea, and I'm liking the modular design you are going for with the lunar shuttle, the wings look pretty damn cool.

Honestly though, I thought that the Malabar looked more akin to the Mola Mola and Pumpkinseed than the other Federation vessels, just my tuppence worth however 🙂

I've always been a huge fan of the aesthetic of the Wave, and I am considering

Also you might find it interesting to come up with descriptions of ships that doesn't exist yet, .

Creating an upsized remake of that vessel, a more scout/long range/reconnaissance variant, and a ship by auoronox with the same basic wingy-form but with a more mercantile theme as well, I can hand draw some orthographic sketches and send them with descriptions if you'd like, as I have no modelling experience and am too busy with exams to learn 😀

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Topic starter Posted : November 26, 2013 11:26
(@tachyonicbow)
Eminent Member
TachyonicBow wrote:

Honestly though, I thought that the Malabar looked more akin to the Mola Mola and Pumpkinseed than the other Federation vessels, just my tuppence worth however 🙂 [:quote]

Nevermind, looked at the kanara once more and realised how stupid my comment was XD

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Topic starter Posted : November 26, 2013 12:07
(@nozmajner)
Member

No it wasn't. 🙂 My idea with those yards, that they are direct competitors, and constantly ripping off each others with ideas. So there are resemblances and differences in the same time.

I want to make some other ships for the Auronox, but I've only made some very basic sketches. I imagine that yard as some kind of Harley chopper  manufacturer, building on cool looking airframes from the recent wars mostly, to cater to enthusiasts.

I'm working on some common  style stuff to make the look consistent and unique, but it's always better to have more then one eye on these kind of tasks, so sketches are always welcome. 🙂

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Posted : November 26, 2013 12:27
(@tachyonicbow)
Eminent Member

I'm liking the Harley chopper/ custom sort of outlook, perhaps something similar could be done with the OPLI ships, but the other way round, creating more really blocky, uninspired designs with little thought given to ergonomics or aesthetics, but favouring ease of manual engineering for the convicts and modularity (again because of the blocky design).

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Topic starter Posted : November 26, 2013 12:42
(@tachyonicbow)
Eminent Member

[attachment=2414:wavething.jpeg]

 

Just quickly mocked this up, what do you guys think? Anyway, here's my description:

 

Auronox WaveT

(Trade variant)

 

 

  The original Auronox Wave is an impressive craft, multi-purpose, armed, relatively fast, designed for smooth aerodynamic re-entry and when attitude is configured properly, superb at aerobraking.

  These features make it an excellent choice for traders on the up, operating in thick atmospheres or for those desiring to roam the space lanes with a bit more style and suave than your average Natrix pilot, say.

  However, this beautiful frame comes at a cost of reduced carrying capacity over competitors, due due its graceful figure, and after receiving many similar requests and suggestions from loyal enthusiasts the Martian company Auronox has revealed the newest vessel in their lineup, the WaveT, specifically aimed a capturing the customer who hankers after more carrying capacity - 60 tons to be precise, more than twice that of the original Wave and carried in two cargo pods, which are entirely modular, replaceable, detachable and re-configurable. 

  Auronox are now selling a variety of different cargo modules(sold separately, contact your nearest local Auronox dealer for details) , including an extended consumables supply, which is ideal for hyperspace scouts and planetary surveyors, standard cargo pods, which come in a variety of shapes to fit most commercially available crates efficiently whilst still allowing easy access by loading drones. Also sold are refrigerated pods, and ones with life support systems, for transport of more delicate living (or otherwise) cargoes and 'passengers'.

  One major criticism that has arisen is the lack of access to the pods in  flight, however, we have yet to come across an real situation where you will be required to do so.

  All of this capacity comes at a downside of course, with the ship being considerably less endowed with acceleration than its more traditional cousin, due to increased mass and smaller main thrusters (of which there are just two) over the Wave.

  One important change over the standard Wave is the cockpit, whereas the Wave adopted a traditional forward-and-up alignment, the WaveT has a cockpit totally on the underside, allowing easier manual landing, and giving the pilot of this relatively unwieldy craft more awareness of ground operations such as cargo loading and personnel, as well as giving spectacular views on reentry through the large heat-shielded viewport.

  Another interesting change is the dual reactor and hyperdrive configuration, which Auronox states gives improved reliability and redundancy and more efficient power delivery to the two main thrusters, which can draw power from either one, or both if need be, and vice versa. However, an unwanted feature of this could be more expensive hyperdrive maintenance costs over time, when mechanics wise up to the design.

  The new WaveT also features an improved crew/passenger area, a common zone of complaint for the original Wave, with totally customisable entertainment areas and sleeping areas as well as food supply and life support for non-standard humans. (to be expected, given Auronox's Martian heritage)

  

[excerpt from 'HyperDrive Monthly' issue 874, June 3021]          

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Topic starter Posted : November 26, 2013 14:37